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How Obsidian's Underrated Sequel Became a Beloved Classic

I wish Obsidian had more time to develop the game. Though with official and unofficial patches, bugs are still a problem. For example, I can't finish a few quests due to bugs, even after following all possible work arounds.
 

Astra

Member
The conversation about being pressured by the game to go a certain way reminds me of the first time I played. I went North and got to the city within the first couple of hours.
I was talking with a friend about my progress and he was pretty baffled how I got to NV so early, and asked how I got past the radscorps, deathclaws and cazadors. I didn't run into any of those.

We figure some kind of glitch or good fortune happened where they either didn't spawn, or I was just lucky enough to not run into any.
 

HK-47

Oh, bitch bitch bitch.
There wasn't a chosen one narrative around the protagonist in FO3, unless you count being instantly trusted to fix problems. The whole design is to make your character take a backseat to the world-building of Bethesda's version of Fallout.

After the world-building, Liam Neeson was the star and you merely followed breadcrumbs. The original ending even let you wimp out.
Just mentioning the original ending made me smile for all the wrong reasons
 

LaNaranja

Member
I didn't really like New Vegas. It forced you to pretty much go the path it wanted you to go down, although it was cool that you were pretty much allowed to do what you wanted as you went through the events in the order they wanted you to go through them in.

Fallout 4 is shitty because every fucking mission is just "kill everyone" with no option to do things any differently but I do appreciate that the game pretty much lets you tackle stuff in whatever order you want and go wherever you want to.

I think Fallout 3 still remains the game that best balanced everything and it remains one of my favorite games of all time. ¯\_(ツ)_/¯
 

HK-47

Oh, bitch bitch bitch.
Unlike most of Gaf, I really liked Bethesda's Fallout games. 3 and 4 were both a blast to play for me, and I'm currently in the middle of a second playthrough of 4. Both are solid B games to me, and I've spent over 100 hours on them.

That having been said, Fallout New Vegas is easily one of my five favorite games ever. I played through that one at least 4 or 5 times, something I almost never do these days, simply because the play style you could choose to be like in that game. It is the first and still the only RPG I actually decided before playing what my character was going to be like. This guy will really suck at guns and will try to talk his way out of everything. I loved that you could actually get around almost everything in that game that way.
Most of gaf either likes fallout 3 or doesn't care. It's mostly old school gamers and role players that have issues.
 

Famassu

Member
People refusing to acknowledge that Bethesda are one of the best developers on the planet, ignoring all the amazing bits of game design that go into making their games so wildly successful... it's hard not to see those people as grumpy assholes who can never be happy about anything. New Vegas feels like a game that gets a lot of love for what it could have been, rather than for what it is, which is a dissatisfying shooter with awful world design and a boring story.
Pre-Oblivion Bethesda was pretty awesome (Morrowind in particular, which is still their best game). Past Oblivion, they are doubling down on trends that do not make for good RPGs or and just not doing game design/gameplay particularly well to make good games overall. They make big worlds that have lots to do. Their games are the definition of quantity over quality. That does not make them "one of the best developers on the planet", not when their gameplay is generally so poor (melee & shooting is total crapola in comparison to actually good melee & shooting mechanics in other games, any resemblence of balancing is just not there, poor game design decisions), their role-playing mechanics so shallow and black & white, writing so bad and game engine so horrible that their games are nigh unplayable to too many people (from game breaking bugs to huge problems like on PS3 where the game got proggressively worse performing over time).

A developer that doesn't do good writing or meaningful choices & consequences or even fun RPG game mechanics to mess around with in their RPGs and also falters hugely on the technical side just isn't "one of the best". They have the money & will to do big worlds but that's just about all that is actually good in their games, when you start looking outside of Bethesda's games. Witchers do better writing, choices & open world design (combat is still fairly horrible, but still better than the clunky-to-the-max crap in Bethesda's games, especially by 3), Obsidian is just superior when it comes to RPGing (they aren't all that good with 3d combat either, but their RtwP systems are pretty decent) and then there are lots of smaller devs who also crap on Bethesda in so many ways, even in their limited scope (something like Consortium is >>>>> anything Bethesda has done as far as RPGing goes).

Bethesda is basically the Bayformers of RPGs. Super popular with the masses but, like, not for quality reasons when there's soooo much stuff in their games you can point out to being so much worse than what their competitors are doing, except the "spectacle" of having a relatively good looking big open world to explore.
 
Also, I'm a bit surprised people care enough to defend the shooting in NV. I've played a lot of both first and third person shooters, and I wouldn't be surprised to find out that the developer behind the shooting had never played a game before and had the genre/mechanics read to them by someone else. Except the reception was bad. And the written description was in a language that the reader barely spoke.

If it wasn't for VATS, I'd have uninstalled the game after the first combat encounter.

Nobody's really defending it, so much as arguing that the shitty shooting (as well as basically everything else bad about NV) is there as a holdover from (Bethesda's) Fallout 3.

Literally all of New Vegas's problems stem from it being inside the world and game systems Bethesda built. The base gameplay, dull graphics, shitty engine, companion AI, gratuitous level scaling, etc. are all what drag it down. Everything great about NV comes from areas where Obsidian deliberately went counter to Bethesda design ideas.
 
NV had much better moment to moment gameplay than 3 which is what it needed as a sequel built on 3. It also had much better quest design and much better writing than either 3 or especially 4 which floated itself on finally getting a somewhat decent shooting system in exchange for the utter gutting of the dialogue system and quest choice. But I guess you got the halfassed and in the end meaningless settlement building in exchange.
The settlement building was the only good thing about Fallout 4.
 
Pre-Oblivion Bethesda was pretty awesome (Morrowind in particular, which is still their best game). Past Oblivion, they are doubling down on trends that do not make for good RPGs or and just not doing game design/gameplay particularly well to make good games overall. They make big worlds that have lots to do. Their games are the definition of quantity over quality. That does not make them "one of the best developers on the planet", not when their gameplay is generally so poor (melee & shooting is total crapola in comparison to actually good melee & shooting mechanics in other games, any resemblence of balancing is just not there, poor game design decisions), their role-playing mechanics so shallow and black & white, writing so bad and game engine so horrible that their games are nigh unplayable to too many people (from game breaking bugs to huge problems like on PS3 where the game got proggressively worse performing over time).

A developer that doesn't do good writing or meaningful choices & consequences or even fun RPG game mechanics to mess around with in their RPGs and also falters hugely on the technical side just isn't "one of the best". They have the money & will to do big worlds but that's just about all that is actually good in their games, when you start looking outside of Bethesda's games. Witchers do better writing, choices & open world design (combat is still fairly horrible, but still better than the clunky-to-the-max crap in Bethesda's games, especially by 3), Obsidian is just superior when it comes to RPGing (they aren't all that good with 3d combat either, but their RtwP systems are pretty decent) and then there are lots of smaller devs who also crap on Bethesda in so many ways, even in their limited scope (something like Consortium is >>>>> anything Bethesda has done as far as RPGing goes).

Bethesda is basically the Bayformers of RPGs. Super popular with the masses but, like, not for quality reasons when there's soooo much stuff in their games you can point out to being so much worse than what their competitors are doing, except the "spectacle" of having a relatively good looking big open world to explore.

I agree though I would probably put the demarcation line at Skyrim. Before Skyrim each Bethesda release was incredibly ambitious. They were constantly pushing the technology. Oblivion, though heavily flawed, is just insane for what it was trying to do on a console in its first 6 months of release.

And I don't begrudge them Skyrim- it's really just a nicely polished version of Oblivion and it feels like they kind of perfected the kind of RPG they were going for.

Fallout 4, though, just felt like their heart wasn't in it. There isn't anything new in the game other than the settlement building. And that felt neutered because it wasn't properly hooked into the rest of the game. I can't believe that Bethesda's first game on new hardware in a decade didn't try to do anything they weren't doing back in 2008.

When you read the feature list for Dagerfall, Morrowind, or Oblivion there was always a sense of "no way, they are really going to do all of that?" And sometimes they didn't (radiant AI *cough*). But, damn, it really fired up your imagination. Fallout 4 was kind of the ultimate case of "That it's??!?"
 

Angry Fork

Member
New Vegas kinda sucked in terms of exploration and interesting area's compared to Fallout 3. Bathesda is so much better at that. Except for the big towns literally everything else in NV was random huts with shit loot. No secret underground bases, no cannibal towns, everything was either tied to the main story or not worth doing.

The Vegas stuff was cool and all but the world was nowhere near as interesting as Fallout 3 to me. Maybe there's a bit of nostalgia because I played Fallout 3 first but every new area in Fallout 3 I was like whoa I can't wait to explore this, I can't wait to see what else is over here, and for the most part it would deliver and that wasn't the case with NV. I felt like I could really get lost in Fallout 3 and find some random interesting area with weird characters that had quests worth doing. In NV everything seemed to be geared towards the revenge plotline.
 
New Vegas kinda sucked in terms of exploration and interesting area's compared to Fallout 3. Bathesda is so much better at that. Except for the big towns literally everything else in NV was random huts with shit loot. No secret underground bases, no cannibal towns, everything was either tied to the main story or not worth doing.

Jacobstown, Hidden Valley, Repconn, Vault 22, The Kings?
 

ElFly

Member
To me it felt like you were chosen son to continue where I failed. It's not like you couldn't save everything right? You had to fix it?

In New Vegas I was helping the Brotherhood and NCR until the NCR wanted me to kill the Brotherhood or something. I kind of said screw you both, killed Caesar's Legion on the Dam, then the NCR was all like thanks, I threw a Holy Hand Grenade on those fools and also made sure Mr. House was dead and let all the people be free to make their own future. Now that is choice!

yeah, new vegas is cool like that. I think I ended up betraying everyone too and conquering NV for myself. it's probably the best option, content wise

In Fallout 3 i felt pushed to drive the narrative forward and never felt like I should be exploring. But in both FO:NV and Skyrim I felt like I was meant to explore the world and discover things, I never felt like I was being fulled to the main quest. I probably put 50+ hours into both before really pushing hard on the main story.

dunno. the first time in FO3 I explored throughly, cause the overworld is just so cool. I would from time to time be pushed into the main plot by chance, but by and large I was fucking around

which only really works once cause FO3 is very anemic in content, compared to FO4, NV, of course Skyrim and even Oblivion. in later playthroughs, I made quick work of the main quest until before the final battle and only then I explored around.

NV instead, the main plot was more interesting so I made quick work of it, except for a detour here or there

my problem with NV is that the overworld is far less interesting. there's a ton of empty space and the inhabited areas are largely uninteresting or make no sense. Now, ye,s yes, I know FO3 makes no sense either, but at least each area makes no sense in individual ways. sure, the town of little kids is stupid, but it is a little side area

in NV I could never get over how much of the world is still devoted to casinos. where do these people find the disposable cash, free time, and, hell, interest in gambling in the post apocalypse? and then there is Caesar's legion and his ridiculous amount of troops just sleeping outside NV and ... that is very hard to believe from a logistical point of view too? and they've been stationed there for just how long?

I think both games have problems of scale, but at least FO3 is better at trying to convince you that what you see is all there is, whether it makes sense or not. meanwhile NV is more of a bad liar, constantly telling you that the legion is way bigger than what you see, that the NCR has a bigger presence than what you see. this, IMHO makes FO3 the more convincing game world

of course that is just splitting hairs. the real problem is that the strip was never as interesting to me as the washington ruins
 

Angry Fork

Member
Jacobstown, Hidden Valley, Repconn, Vault 22, The Kings?

I did almost everything in New Vegas and have like 60 hours in it because I still enjoyed it and I honestly can hardly remember any of it except the stuff tied to Vegas. I remember so much more of Fallout 3 side quest stuff/environments and whenever I get the urge to play Fallout again it's always 3 I want to go back to.
 
New Vegas kinda sucked in terms of exploration and interesting area's compared to Fallout 3. Bathesda is so much better at that. Except for the big towns literally everything else in NV was random huts with shit loot. No secret underground bases, no cannibal towns, everything was either tied to the main story or not worth doing.

The Vegas stuff was cool and all but the world was nowhere near as interesting as Fallout 3 to me. Maybe there's a bit of nostalgia because I played Fallout 3 first but every new area in Fallout 3 I was like whoa I can't wait to explore this, I can't wait to see what else is over here, and for the most part it would deliver and that wasn't the case with NV. I felt like I could really get lost in Fallout 3 and find some random interesting area with weird characters that had quests worth doing. In NV everything seemed to be geared towards the revenge plotline.

This is why I was hoping Fallout New Orleans was a thing. It makes sense that the Mojave Desert would be a lot of shacks with gas stations in between.... But I want to see Obsidian's urban open world design. New Orleans or the Boneyard. Give Obsidian a comparable setting/development timeline (NV's 18 months vs FO3's 3 years, they had to be working on it before Oblivion shipped) and I'd be very curious to see how it stacks up next to Fallout 3 or 4 in regards to exploration.
 

Bizzquik

Member
Tale of Two Wastelands is surprisingly easy to install and can run on most PCs.

Being able to play both Fallout 3 and Fallout: New Vegas on one playthrough - and have the story actually make sense - is pretty awesome. Having F:NV mods in FO3 is pretty awesome. Having 200+ hours of content is pretty awesome.

Definitely check it out if you game on PC and are into Fallout. YouTuber providing description
 

Triteon

Member
FONV is probably my favourite modern single player game and there are three major reasons for this, and one less important one.

1, the companion and companion missions (apart from one or two that feel unfinished) are varied, start in weird and different ways, generally well written and there are ways for them not to trigger, If you're not wandering with Veronica or Gannon or Boone or Raul at the right time its possible just to not get that stuff.

I felt Bethesda really tried to work this into 4 but failed, especially by not hiding what the companions liked/disliked.

2, the faction and larger quests work to give you a feel of defining a character without necessarily bleeding over into being red/blue choices.

Also the loyalty stuff flows into the faction stuff which is tied to the main line quests was all written to a decent standard, with some being exceptional and it all mostly made sense. The ending also gives you a payoff for all of this. Get the boomers on board or the hidden Enclave and they are with you at the end. Maybe get the Brotherhood on board and have them join the NCR? Why not. Turn on them with robots? Cool. Or I guess you could join the legion and take the dam from the other side. I cant remember if you can side with Benny early or late, I haven't done that play through in years.

3, The character here is essentially a blank slate so I get to define them to a very large degree by interaction with characters, but still have personality. Which I feel must be a tremendously difficult magic trick to pull off because I play a lot of these games and I either feel bludgeoned by a pre existing defined character or the character may as well just be a cypher.

I also want stats to matter, even the shooting ones.Which is part of defining the character, I like the hard gated checks.

4, This is the most subjective. I really like the setting, the weird post post apocalyptic 50's rat pack Western Americana sci-fi was so good for me. The Bethesda FO games are AMERICAN, NV is an America. Its probably my favourite setting in a non-adventure game. This goes a long way with me.


I can see the arguments that the game doesn't start strong, without knowing what you're doing the first four hours or so can feel a bit like a gated tutorial. But that and the bugs are really my only two really complaints.
 

Morrigan Stark

Arrogant Smirk
Opinions and all but I heartily disagree with nearly everything in this post to the point I'm wondering if I'm falling for a good troll.
Same.

Especially the stuff about the writing being poor or the shooting being better in 3. Hard to believe these are real opinions lol

I'm not sure that 'possible' makes something supported.
...???

One of my favorite things about FO3 was that you can really just pick a direction at the start and go exploring. No mountains or walls or Cazadores. New Vegas was the polar opposite so it was disappointing for me.
Except, not really. FO3 forces you through incredibly monotonous subway tunnels filled with bandits or supermutants for fucking ever if you want to advance the story. This is way worse than the "soft gating" of NV.
 
When it comes to Fallout, never ever listen/read DocZeuss posts.
.
Same.

Especially the stuff about the writing being poor or the shooting being better in 3. Hard to believe these are real opinions lol


...???


Except, not really. FO3 forces you through incredibly monotonous subway tunnels filled with bandits or supermutants for fucking ever if you want to advance the story. This is way worse than the "soft gating" of NV.


Add Joecanada, too
 
I really should try FNV one of these days considering all the praise I hear about it - can't be worse than Fallout 3, really. The moment-to-moment gameplay in Bethesda games post-Morrowind (I haven't played Morrowind, only Oblivion and the games after it, so I can't say how good that is) is dreadful, the environments are dull as fuck and the writing is just... Maybe okay, at best. The only reason I play Skyrim anymore is the mods. I've seen talk about how FNV's quest design is really good, on the other hand, amongst other things.
 

HK-47

Oh, bitch bitch bitch.
80s to early 90s had Ultima 5, Isles of Terra and Star Control 2. Fallout does not make that era more special, at least not enough for late 90s RPGers to shout in our ears forever about roleplaying.
It kinda does in this discussion, given its about Fallout.
 
I really should try FNV one of these days considering all the praise I hear about it - can't be worse than Fallout 3, really. The moment-to-moment gameplay in Bethesda games is dreadful, the environments are dull as fuck and the writing is just... Maybe okay, at best. The only reason I play Skyrim anymore is the mods. I've seen talk about how FNV's quest design is really good, on the other hand, amongst other things.

A lot of people love Fallout New Vegas for the same reasons they love Morrowind so that should give you some idea of what to expect. The only thing that a lot of Morrowind fans don't like about New Vegas is the inclusion of voice acting because it makes third party content stick out like a sore thumb.
 

Famassu

Member
80s to early 90s had Ultima 5, Isles of Terra and Star Control 2. Fallout does not make that era more special, at least not enough for late 90s RPGers to shout in our ears forever about roleplaying.
Fallout 1 & 2 were great RPGs. There's no need to even bring other old RPGs into this. When it comes to Bethesda "streamlining" & simplifying the RPG part of a series very much loved for its VERY deep, complex & meaningful RPing, yes we can.

I understand that with today's game development realities (when making big AAA(A) games with voiced dialogue and the kind of graphics modern machines are capable of pushing out), it's not necessarily possible/feasible to offer quite the kind of openess that 90s RPGs did, but Bethesda doesn't even do the really limited amount of choices & interaction with the world well. There aren't any interesting choices, even less interesting consequences (& differences in those consequences) and interacting with the world is just subpar. That's the reality of it.

If you can still enjoy Bethesda's games, more power to you, but people have every right to bring up their dislike of Bethesda's handling of their _RP_Gs when unarguably that RP part is really weak in the last 3 games they've done, two of which belong to a franchise very much loved for how much options & freedom it offered it its RPing.
 

Biske

Member
I didn't really like New Vegas. It forced you to pretty much go the path it wanted you to go down, although it was cool that you were pretty much allowed to do what you wanted as you went through the events in the order they wanted you to go through them in.

Fallout 4 is shitty because every fucking mission is just "kill everyone" with no option to do things any differently but I do appreciate that the game pretty much lets you tackle stuff in whatever order you want and go wherever you want to.

I think Fallout 3 still remains the game that best balanced everything and it remains one of my favorite games of all time. ¯\_(ツ)_/¯

I agree. Fallout 3 has the best of both games, writing is pretty okay, story is pretty good, exploration and discovering stories in the world through its objects and situations like you are a historical detective, just all around pretty great.
 

daevious

Member
my problem with NV is that the overworld is far less interesting. there's a ton of empty space and the inhabited areas are largely uninteresting or make no sense. Now, ye,s yes, I know FO3 makes no sense either, but at least each area makes no sense in individual ways. sure, the town of little kids is stupid, but it is a little side area

in NV I could never get over how much of the world is still devoted to casinos. where do these people find the disposable cash, free time, and, hell, interest in gambling in the post apocalypse? and then there is Caesar's legion and his ridiculous amount of troops just sleeping outside NV and ... that is very hard to believe from a logistical point of view too? and they've been stationed there for just how long?

Fallout 3's plot literally falls apart on itself if you apply logic to any part of it. It's still a fun game, but if logistics bugs you then Fallout 3 should be giving you an aneurism.
 

antitrop

Member
I spend too much time on internet forums. The idea of New Vegas being underrated to me is fucking hilarious, the game is a golden child.
 
I'm shocked and awed that someone used their question to ask about Fallout: New Vegas' best mod: jesawyer! It is hands down my favourite way to play--a harder, more survival-focused kind of game, turning bland loot into useful resources. It also adds some fixes and improvements, and is kind of a "Director's Cut" of New Vegas.

Like, while I enjoyed vanilla New Vegas, jesawyer New Vegas is a much more fulfilling and rewarding experience. I also kind of thought I was one of like a couple dozen people that used it.


For an idea of how wild the mod itself is:
This is an overview of JSawyer's main features based on the current version of the mod (5.1). A full chronological changelog can be found further below.

Player character

  • Leveling: The level cap is reduced from 50 to 35, the amount of XP required to level up is increased by 33%, and various quests had their XP rewards tweaked.
  • Health: The player's base health is lower, and the health the player gains per point of Endurance is reduced.
  • Carry weight: The player's carry weight is significantly lowered (150 to 50).
  • Perks: Various perks have had their requirements and effects tweaked. In addition, perks (and the Gun Runners' Arsenal challenges) that affect specific weapon types have been fixed to include all weapons of that type. For example, Shotgun Surgeon now also affects the sturdy caravan shotgun from the Courier's Stash.
  • Hardcore mode: The first threshold at which the player gains penalties for not eating/drinking/sleeping is now higher (400), but subsequent levels come quicker (at 150 intervals).
  • Karma: Killing feral ghouls no longer grants the player good karma, and the player gains far less good karma from killing evil characters. Various characters also had their good/evil character alignment changed.

Loot and item balance

  • The Courier's Stash: The items from the The Courier's Stash DLC are no longer given to the player for free at the start of the game. Instead all the items are spread across various locations in the Mojave Wasteland.
  • Item Scarcity: Food and drinks are considerably more rare in containers and NPC inventories, especially purified water.
  • Healing items: Stimpak weight was increased from 0 to 0.25 and they heal slightly less. Regular stimpaks have also been made more rare by adding a new less effective "Expired Stimpak" to the game's loot list. In addition, the stimpaks that you craft yourself are a less effective homemade version. Nuka Cola and Sunset Sarsaparilla restore less health, but now restore H2O as well.
  • Equipment: A lot of changes were made to weapons and armor to make them more balanced, see the full changelog below. Various items are now lighter to compensate for the lower carry weight, they break less often, and various weapon projectiles fly faster. A lot of armors have had their Damage Resistance and Damage Threshold values increased, making the player's choice of weapon against armored enemies more important.
I recommend anyone interested to try it.

So, yeah, FONV is a classic. I wouldn't say it's the best RPG or anything, but it's definitely up there. It is one of many examples showing that Obsidian really gets how to make both an RPG and roleplaying game--and make no mistake, they aren't the same thing.
 

snap

Banned
Link



A lot of New Vegas articles popping up over the last few weeks, either because of the impending release of the giant Fallout: New California expansion, (
or maybe something coming down the pipe?
) New Vegas still sits atop my favorite games of all time list, and every time I see an article, I'm usually playing New Vegas again within an hour of reading it.

Today will likely be no exception.

the New Vegas resurgence is a mixture of Obsidian doing PR for that Tyranny expansion, Fallout fans increasingly disenchanted with the direction the series went with 4, and Bethesda's work keeping Fallout 4 in the news through the Creator's Club stuff, FO4 VR, and that new expansion (FO3/NV, in comparison, was kept in popular discussion by fan discussion before eventually dissipating away for the most part).
 
I'm shocked and awed that someone used their question to ask about Fallout: New Vegas' best mod: jesawyer! It is hands down my favourite way to play--a harder, more survival-focused kind of game, turning bland loot into useful resources. It also adds some fixes and improvements, and is kind of a "Director's Cut" of New Vegas.

Like, while I enjoyed vanilla New Vegas, jesawyer New Vegas is a much more fulfilling and rewarding experience. I also kind of thought I was one of like a couple dozen people that used it.


For an idea of how wild the mod itself is:

I recommend anyone interested to try it.

So, yeah, FONV is a classic. I wouldn't say it's the best RPG or anything, but it's definitely up there. It is one of many examples showing that Obsidian really gets how to make both an RPG and roleplaying game--and make no mistake, they aren't the same thing.
That sounds awful.
 

Almighty

Member
New Vegas definitely deserved better than it got especially at the time it was released.

As for the discussion in this thread there are two things I will not accept. One is that Fallout 3 had better gunplay. That is straight up nonsense. As bad as you want to say NV's gunplay was F3's was worse.

The other thing that boggles my mind is people claiming that Fallout 3 has the more interesting world and New Vegas' world is empty. As someone who explored the shit out of both of them Fallout 3's world had the same problem New Vegas' world did. They both had a few areas that were interesting, but for the most part one ruin was the same as the next. If you want to say you liked Little Lamplight more than REPCONN or whatever then fine say that. I argue all the time I found the places in Fallout New Vegas more interesting and fit into the world much better than Bethesda's haphazard way of doing things in F3. My biggest problem is when people try to make it sound like Fallout 3 was this wonder filled world where amazing things were all around and in comparison New Vegas was a boring empty desert. Because that is straight up bullshit.
 

Neith

Banned
I liked NV, but I could not really get over how terribly aged the world is. The mountain parts are like some kind of mini-me version of what they should be. As soon as I started exploring too much of the world it became kind of cartoony and not what I wanted. And it's all due to that horrible engine. I modded this to hell because the original game really isn't that great. I feel the game is honestly overrated without mods.

While the story is kind of cool, it's not really great writing in any sense, and a lot of the tangents are crazy. The gunplay in both is terrible, though I played without the silly as shit targeting system for the most part so it was not that bad.

That being said the freedom it allows is amazing. I just wish the world and the technical problems with this engine were sorted out because they do at some point kill the experience for me.

As for this being underrated what the hell lol? All people do is fawn over this game like it's the second coming. I think my viewpoint is actually a minority viewpoint.
 
I love how hardcore gamers get mad that Fallout 4 is dramatically more successful (and higher rated on metacritic lol) than New Vegas.

While I have great admiration and respect for Obsidian, I think people forget how genuinely awful New Vegas is in basic moment-to-moment gameplay because there's more reliance on RPG stats than there should be in a fuckin real-time video game. It's got a couple great quests and mostly mediocre writing throughout. There's just not that much of a difference between what Bethesda and Obsidian did.

Could Obsidian have made a better game than they did? Yeah. They had basically no time to make the game. Can't hold it against them.

But people like Bethesda's games more because Bethesda makes dramatically better worlds and systems. *shrug*

Wish Obsidian had the time to make something great, but other than the one cannibal quest in New Vegas, and the overall aesthetic, the game really isn't that great.

People refusing to acknowledge that Bethesda are one of the best developers on the planet, ignoring all the amazing bits of game design that go into making their games so wildly successful... it's hard not to see those people as grumpy assholes who can never be happy about anything. New Vegas feels like a game that gets a lot of love for what it could have been, rather than for what it is, which is a dissatisfying shooter with awful world design and a boring story.

I agree. FNV has the ugliest, most boring location of any fallout game. The gameplay was infuriating at times, and a lot of the writing was utterly dreadful. As bad as anything Bethesda could write, easily. I felt like Obsidian fanboys just went over fucking board hyping the shit out of it because they hated Bethesda more than FNV being a genuinely great game.
 

Screaming Meat

Unconfirmed Member
I felt like Obsidian fanboys just went over fucking board hyping the shit out of it because they hated Bethesda more than FNV being a genuinely great game.

Never put down to fanboy conspiracy that which can be adequately explained by differing standards or opinions.
 

Zeel

Member
It was definitely the best of the 3d Fallout games, both 3 and 4 had shitty writing and uninspired characters, NV did everything better.
 
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