SchrodingerC
Member
I wish Obsidian had more time to develop the game. Though with official and unofficial patches, bugs are still a problem. For example, I can't finish a few quests due to bugs, even after following all possible work arounds.
Just mentioning the original ending made me smile for all the wrong reasonsThere wasn't a chosen one narrative around the protagonist in FO3, unless you count being instantly trusted to fix problems. The whole design is to make your character take a backseat to the world-building of Bethesda's version of Fallout.
After the world-building, Liam Neeson was the star and you merely followed breadcrumbs. The original ending even let you wimp out.
Most of gaf either likes fallout 3 or doesn't care. It's mostly old school gamers and role players that have issues.Unlike most of Gaf, I really liked Bethesda's Fallout games. 3 and 4 were both a blast to play for me, and I'm currently in the middle of a second playthrough of 4. Both are solid B games to me, and I've spent over 100 hours on them.
That having been said, Fallout New Vegas is easily one of my five favorite games ever. I played through that one at least 4 or 5 times, something I almost never do these days, simply because the play style you could choose to be like in that game. It is the first and still the only RPG I actually decided before playing what my character was going to be like. This guy will really suck at guns and will try to talk his way out of everything. I loved that you could actually get around almost everything in that game that way.
There are legitimately 4 games that this thread topic could have been referring to.
Depends on how old school.Most of gaf either likes fallout 3 or doesn't care. It's mostly old school gamers and role players that have issues.
Pre-Oblivion Bethesda was pretty awesome (Morrowind in particular, which is still their best game). Past Oblivion, they are doubling down on trends that do not make for good RPGs or and just not doing game design/gameplay particularly well to make good games overall. They make big worlds that have lots to do. Their games are the definition of quantity over quality. That does not make them "one of the best developers on the planet", not when their gameplay is generally so poor (melee & shooting is total crapola in comparison to actually good melee & shooting mechanics in other games, any resemblence of balancing is just not there, poor game design decisions), their role-playing mechanics so shallow and black & white, writing so bad and game engine so horrible that their games are nigh unplayable to too many people (from game breaking bugs to huge problems like on PS3 where the game got proggressively worse performing over time).People refusing to acknowledge that Bethesda are one of the best developers on the planet, ignoring all the amazing bits of game design that go into making their games so wildly successful... it's hard not to see those people as grumpy assholes who can never be happy about anything. New Vegas feels like a game that gets a lot of love for what it could have been, rather than for what it is, which is a dissatisfying shooter with awful world design and a boring story.
Also, I'm a bit surprised people care enough to defend the shooting in NV. I've played a lot of both first and third person shooters, and I wouldn't be surprised to find out that the developer behind the shooting had never played a game before and had the genre/mechanics read to them by someone else. Except the reception was bad. And the written description was in a language that the reader barely spoke.
If it wasn't for VATS, I'd have uninstalled the game after the first combat encounter.
Well they did make Fallout.Depends on how old school.
Specifically the late 90s generation (Black Isle era) is the most vocal, and annoying.
The settlement building was the only good thing about Fallout 4.NV had much better moment to moment gameplay than 3 which is what it needed as a sequel built on 3. It also had much better quest design and much better writing than either 3 or especially 4 which floated itself on finally getting a somewhat decent shooting system in exchange for the utter gutting of the dialogue system and quest choice. But I guess you got the halfassed and in the end meaningless settlement building in exchange.
I probably disagree with DocSeuss on games 90% of the time lol
Pre-Oblivion Bethesda was pretty awesome (Morrowind in particular, which is still their best game). Past Oblivion, they are doubling down on trends that do not make for good RPGs or and just not doing game design/gameplay particularly well to make good games overall. They make big worlds that have lots to do. Their games are the definition of quantity over quality. That does not make them "one of the best developers on the planet", not when their gameplay is generally so poor (melee & shooting is total crapola in comparison to actually good melee & shooting mechanics in other games, any resemblence of balancing is just not there, poor game design decisions), their role-playing mechanics so shallow and black & white, writing so bad and game engine so horrible that their games are nigh unplayable to too many people (from game breaking bugs to huge problems like on PS3 where the game got proggressively worse performing over time).
A developer that doesn't do good writing or meaningful choices & consequences or even fun RPG game mechanics to mess around with in their RPGs and also falters hugely on the technical side just isn't "one of the best". They have the money & will to do big worlds but that's just about all that is actually good in their games, when you start looking outside of Bethesda's games. Witchers do better writing, choices & open world design (combat is still fairly horrible, but still better than the clunky-to-the-max crap in Bethesda's games, especially by 3), Obsidian is just superior when it comes to RPGing (they aren't all that good with 3d combat either, but their RtwP systems are pretty decent) and then there are lots of smaller devs who also crap on Bethesda in so many ways, even in their limited scope (something like Consortium is >>>>> anything Bethesda has done as far as RPGing goes).
Bethesda is basically the Bayformers of RPGs. Super popular with the masses but, like, not for quality reasons when there's soooo much stuff in their games you can point out to being so much worse than what their competitors are doing, except the "spectacle" of having a relatively good looking big open world to explore.
New Vegas kinda sucked in terms of exploration and interesting area's compared to Fallout 3. Bathesda is so much better at that. Except for the big towns literally everything else in NV was random huts with shit loot. No secret underground bases, no cannibal towns, everything was either tied to the main story or not worth doing.
To me it felt like you were chosen son to continue where I failed. It's not like you couldn't save everything right? You had to fix it?
In New Vegas I was helping the Brotherhood and NCR until the NCR wanted me to kill the Brotherhood or something. I kind of said screw you both, killed Caesar's Legion on the Dam, then the NCR was all like thanks, I threw a Holy Hand Grenade on those fools and also made sure Mr. House was dead and let all the people be free to make their own future. Now that is choice!
In Fallout 3 i felt pushed to drive the narrative forward and never felt like I should be exploring. But in both FO:NV and Skyrim I felt like I was meant to explore the world and discover things, I never felt like I was being fulled to the main quest. I probably put 50+ hours into both before really pushing hard on the main story.
Jacobstown, Hidden Valley, Repconn, Vault 22, The Kings?
New Vegas kinda sucked in terms of exploration and interesting area's compared to Fallout 3. Bathesda is so much better at that. Except for the big towns literally everything else in NV was random huts with shit loot. No secret underground bases, no cannibal towns, everything was either tied to the main story or not worth doing.
The Vegas stuff was cool and all but the world was nowhere near as interesting as Fallout 3 to me. Maybe there's a bit of nostalgia because I played Fallout 3 first but every new area in Fallout 3 I was like whoa I can't wait to explore this, I can't wait to see what else is over here, and for the most part it would deliver and that wasn't the case with NV. I felt like I could really get lost in Fallout 3 and find some random interesting area with weird characters that had quests worth doing. In NV everything seemed to be geared towards the revenge plotline.
80s to early 90s had Ultima 5, Isles of Terra and Star Control 2. Fallout does not make that era more special, at least not enough for late 90s RPGers to shout in our ears forever about roleplaying.Well they did make Fallout.
New Vegas is going to be the new "Deus Ex / Vampire the Masquerade Bloodlines" meme, as in: "Every time someone mentions New Vegas, someone else starts reinstalling it"
Same.Opinions and all but I heartily disagree with nearly everything in this post to the point I'm wondering if I'm falling for a good troll.
...???I'm not sure that 'possible' makes something supported.
Except, not really. FO3 forces you through incredibly monotonous subway tunnels filled with bandits or supermutants for fucking ever if you want to advance the story. This is way worse than the "soft gating" of NV.One of my favorite things about FO3 was that you can really just pick a direction at the start and go exploring. No mountains or walls or Cazadores. New Vegas was the polar opposite so it was disappointing for me.
.When it comes to Fallout, never ever listen/read DocZeuss posts.
Same.
Especially the stuff about the writing being poor or the shooting being better in 3. Hard to believe these are real opinions lol
...???
Except, not really. FO3 forces you through incredibly monotonous subway tunnels filled with bandits or supermutants for fucking ever if you want to advance the story. This is way worse than the "soft gating" of NV.
It kinda does in this discussion, given its about Fallout.80s to early 90s had Ultima 5, Isles of Terra and Star Control 2. Fallout does not make that era more special, at least not enough for late 90s RPGers to shout in our ears forever about roleplaying.
I really should try FNV one of these days considering all the praise I hear about it - can't be worse than Fallout 3, really. The moment-to-moment gameplay in Bethesda games is dreadful, the environments are dull as fuck and the writing is just... Maybe okay, at best. The only reason I play Skyrim anymore is the mods. I've seen talk about how FNV's quest design is really good, on the other hand, amongst other things.
Fallout 1 & 2 were great RPGs. There's no need to even bring other old RPGs into this. When it comes to Bethesda "streamlining" & simplifying the RPG part of a series very much loved for its VERY deep, complex & meaningful RPing, yes we can.80s to early 90s had Ultima 5, Isles of Terra and Star Control 2. Fallout does not make that era more special, at least not enough for late 90s RPGers to shout in our ears forever about roleplaying.
I didn't really like New Vegas. It forced you to pretty much go the path it wanted you to go down, although it was cool that you were pretty much allowed to do what you wanted as you went through the events in the order they wanted you to go through them in.
Fallout 4 is shitty because every fucking mission is just "kill everyone" with no option to do things any differently but I do appreciate that the game pretty much lets you tackle stuff in whatever order you want and go wherever you want to.
I think Fallout 3 still remains the game that best balanced everything and it remains one of my favorite games of all time. ¯\_(ツ_/¯
Same.
Especially the stuff about the writing being poor or the shooting being better in 3. Hard to believe these are real opinions lol
my problem with NV is that the overworld is far less interesting. there's a ton of empty space and the inhabited areas are largely uninteresting or make no sense. Now, ye,s yes, I know FO3 makes no sense either, but at least each area makes no sense in individual ways. sure, the town of little kids is stupid, but it is a little side area
in NV I could never get over how much of the world is still devoted to casinos. where do these people find the disposable cash, free time, and, hell, interest in gambling in the post apocalypse? and then there is Caesar's legion and his ridiculous amount of troops just sleeping outside NV and ... that is very hard to believe from a logistical point of view too? and they've been stationed there for just how long?
I recommend anyone interested to try it.This is an overview of JSawyer's main features based on the current version of the mod (5.1). A full chronological changelog can be found further below.
Player character
- Leveling: The level cap is reduced from 50 to 35, the amount of XP required to level up is increased by 33%, and various quests had their XP rewards tweaked.
- Health: The player's base health is lower, and the health the player gains per point of Endurance is reduced.
- Carry weight: The player's carry weight is significantly lowered (150 to 50).
- Perks: Various perks have had their requirements and effects tweaked. In addition, perks (and the Gun Runners' Arsenal challenges) that affect specific weapon types have been fixed to include all weapons of that type. For example, Shotgun Surgeon now also affects the sturdy caravan shotgun from the Courier's Stash.
- Hardcore mode: The first threshold at which the player gains penalties for not eating/drinking/sleeping is now higher (400), but subsequent levels come quicker (at 150 intervals).
- Karma: Killing feral ghouls no longer grants the player good karma, and the player gains far less good karma from killing evil characters. Various characters also had their good/evil character alignment changed.
Loot and item balance
- The Courier's Stash: The items from the The Courier's Stash DLC are no longer given to the player for free at the start of the game. Instead all the items are spread across various locations in the Mojave Wasteland.
- Item Scarcity: Food and drinks are considerably more rare in containers and NPC inventories, especially purified water.
- Healing items: Stimpak weight was increased from 0 to 0.25 and they heal slightly less. Regular stimpaks have also been made more rare by adding a new less effective "Expired Stimpak" to the game's loot list. In addition, the stimpaks that you craft yourself are a less effective homemade version. Nuka Cola and Sunset Sarsaparilla restore less health, but now restore H2O as well.
- Equipment: A lot of changes were made to weapons and armor to make them more balanced, see the full changelog below. Various items are now lighter to compensate for the lower carry weight, they break less often, and various weapon projectiles fly faster. A lot of armors have had their Damage Resistance and Damage Threshold values increased, making the player's choice of weapon against armored enemies more important.
Link
A lot of New Vegas articles popping up over the last few weeks, either because of the impending release of the giant Fallout: New California expansion, () New Vegas still sits atop my favorite games of all time list, and every time I see an article, I'm usually playing New Vegas again within an hour of reading it.or maybe something coming down the pipe?
Today will likely be no exception.
i disagreed with DocSeuss on lots of stuff even before i knew neogaf was a thing
i think we argued a few times in the Kotaku comments section
That sounds awful.I'm shocked and awed that someone used their question to ask about Fallout: New Vegas' best mod: jesawyer! It is hands down my favourite way to play--a harder, more survival-focused kind of game, turning bland loot into useful resources. It also adds some fixes and improvements, and is kind of a "Director's Cut" of New Vegas.
Like, while I enjoyed vanilla New Vegas, jesawyer New Vegas is a much more fulfilling and rewarding experience. I also kind of thought I was one of like a couple dozen people that used it.
For an idea of how wild the mod itself is:
I recommend anyone interested to try it.
So, yeah, FONV is a classic. I wouldn't say it's the best RPG or anything, but it's definitely up there. It is one of many examples showing that Obsidian really gets how to make both an RPG and roleplaying game--and make no mistake, they aren't the same thing.
snip
I love how hardcore gamers get mad that Fallout 4 is dramatically more successful (and higher rated on metacritic lol) than New Vegas.
While I have great admiration and respect for Obsidian, I think people forget how genuinely awful New Vegas is in basic moment-to-moment gameplay because there's more reliance on RPG stats than there should be in a fuckin real-time video game. It's got a couple great quests and mostly mediocre writing throughout. There's just not that much of a difference between what Bethesda and Obsidian did.
Could Obsidian have made a better game than they did? Yeah. They had basically no time to make the game. Can't hold it against them.
But people like Bethesda's games more because Bethesda makes dramatically better worlds and systems. *shrug*
Wish Obsidian had the time to make something great, but other than the one cannibal quest in New Vegas, and the overall aesthetic, the game really isn't that great.
People refusing to acknowledge that Bethesda are one of the best developers on the planet, ignoring all the amazing bits of game design that go into making their games so wildly successful... it's hard not to see those people as grumpy assholes who can never be happy about anything. New Vegas feels like a game that gets a lot of love for what it could have been, rather than for what it is, which is a dissatisfying shooter with awful world design and a boring story.
I felt like Obsidian fanboys just went over fucking board hyping the shit out of it because they hated Bethesda more than FNV being a genuinely great game.