Plus magic was absolutely useless in the lategame. It took 20+ casts to kill most enemies as a destruction mage (which is now limited to one of three flavors). Things got so bad that I ended up grabbing silent casting so I could fight enemies without having to kite enemies around while casting the same spell over and over again for twenty plus minutes at a time. Although crouching and spamming fireballs wasn't that much more interesting.
Oh god don't get me started on Skyrim combat magic.
Well...too late I guess.
- You can smith weapons to improve their damage, and also enchant them...there is nothing like this for magic
- Weapon power attacks take stamina, but you're never completely unable to attack, and you can even do a power attack with a single point of stamina...pure mages run out of mana and then it regenerates extremely slowly in combat so you're just sunk
- The above suddenly becomes a non-issue as soon as you can enchant your cast costs down to 0, but again there are NO enchants to increase the damage or power of spells
- Weapons can get up to a 200% damage bonus with 5 perk investment at the bottom of their tree...spells get a 50% bonus per element, with 2 perk investments per element, so essentially +50% for 6 perks
- Also, the destruction perks that increase elemental damage ALSO increase the damage of your enchants on weapons. Even trying to be a good mage and investing in your mage perks, you can't help but make melee combat stronger too
- Magic can't be used to sneak attack and get a 2x/3x damage bonus
- You have to play the elemental resistance game, something you don't have to worry about with weapons. In Skyrim literally everything resists ice, in Solstheim just about everything resists fire etc. Typically in games magic is
more powerful than melee but the downside was managing elemental weaknesses...not so here
- Some of the few items that buff magic damage are dragon priest masks, which are heavy armor, which conflict with mage perks for wearing little/no armor
- Every spell except some of the lightning ones causes
massive physics disasters and throws shit everywhere, sometimes glitching it out or putting it in hard to reach places, and you can miss out finding obviously placed loot. Plus a big radius of friendly fire.
In the base game without abusing the resto loop glitch, bows can do like 1500 damage, 4500 if it's a 3x sneak attack, while spells top off at less than 300, stretching things as far as you can using added gear from Solstheim.
So to sum up, spells deal less base damage, you can't buff it through smithing or enchanting, perks provide fewer benefits, have to screw around with elemental considerations, run out of mana, and also fling objects around every room you cast in. Pure destruction mages have a terrible time in Skyrim. (I say pure destruction because other spells can be awesome...just not in a strict damage-dealing way.)