MikeB said:IK+ from 1988 was great!
Linkzg said:Pit Fighter...wow, I hated that game.
The Lynx port is just... urgh.Linkzg said:Pit Fighter...wow, I hated that game.
Manmademan said:the SNES port of Pit Fighter is EASILY my #1 worst game of all time. No joke.
cjelly said:The Lynx port is just... urgh.
Can you imagine the rubbish they stuck on the back of the box 'The arcade in your hand... in greyscale!' :lol
Even SNK fighters sucked before SFII changed everything. But there were some good fighters like IK+ and Bodukan.BocoDragon said:Why does the article take the tone that fighting games had 'something good' before SFII ruined it?
I agree that all fighting games today are essentially SFII clones, following a narrow and technical formula.... but that's not necessarily a bad thing. The alternative was... well... too simple to be any fun.
Billy Rygar said:Pitfighter sucked Astrolad. There is no arguing that fact away.
I'll be real honest here, but I think than for other than FF2 and the samurai showdown games, SNK's catalog was always super average. It's only at the end of the late '90 that the games really started popular with every fighting game fans.. why?Prime crotch said:Even SNK fighters sucked before SFII changed everything. But there were some good fighters like IK+ and Bodukan.
Billy Rygar said:I bought pitfighter when I was little instead of a good game. I'm still bitter.
AstroLad said:These guys beg to differ.
You're Buzz, btw.
BocoDragon said:Why does the article take the tone that fighting games had 'something good' before SFII ruined it?
I agree that all fighting games today are essentially SFII clones, following a narrow and technical formula.... but that's not necessarily a bad thing. The alternative was... well... too simple to be any fun.
Mejilan said:I don't think that he's claiming that SF2 ruined the genre, only that (for better or for worse), it standardized it. And since then, it's been following one basic formula, or at best, less formulae.
When the genre was in its infancy, it had a lot more variety, though admittedly, not a whole lot of that variety was of even decent quality.
Linkzg said:Pit Fighter...wow, I hated that game.
Manmademan said:I dunno if I buy that. Most fighting games since the 32 bit era have been following the Tekken/Virtua Fighter/Soul Blade model, which is much, MUCH different than the fighting variant street fighter II produced.
AstroLad said:These guys beg to differ.
You're Buzz, btw.
Rhazer Fusion said:Agreed. I also hated Street Smart with a passion.
AstroLad said:Awesome article. I haven't been to classicgaming in ages, but it actually got me back into gaming after I skipped out on the 32-bit gen; love the detail the article goes into.
Also, Pit Fighter doesn't get nearly enough credit for all the influence it had on fighting games and the industry in general, inarguably more than Street Fighter now that it's all said and done. Remains one of the most underappreciated "pantheon" games of all time. Of course, good luck getting that point across to GA's Japanophile audience.
Respect.
:lol :lol :lolPope Benedict XVI said:well you knowHaloStreet Fighter 2 did exactly shit to theshooterfighter genre in terms of conventions, zero, zilch, nada.
(not a serious post!)
BocoDragon said:It really isn't... I do agree with Mejilan.
A different style of fighting game would be Bushido Blade, Smash Bros, or Power Stone.... maybe...
One on one fighters with a guy on the left and a guy on on the right, with reversed moves when you swap sides, and life bars going out from the center? Best out of three rounds? That's SFII through and through. It doesn't matter if you have 3D movement or even different types of special moves.
At their core: SF = Virtua Fighter = Mortal Kombat.
Manmademan said:the SNES port of Pit Fighter is EASILY my #1 worst game of all time. No joke.
"Just.... Wait." Or else, "Chestweight"anotheriori said:Pit Fighter was awesome.. in a hilariously bad/cheesy way. "Come on punk!", guy spitting on you after he knocks you down, bashing guys with crates/boxes and the weird looking animation, or how when you tossed people it would look so awkward/wrong. I swear the final boss guy said in his cut scenes "get.. raped".
Nerevar said:I think, not only that, he's claiming that these conventions have been taken to an extreme. Modern fighting games only are made to appeal to the truly hardcore, with things like sophisticated combo systems, move cancelling, and counters (all in SF II, but not the focus of it and only really highlighted in high-level play).
I think his point was that SF II was really the peak of fighters, in terms of accessibility and sophistication. Before that people were putting together the basics to get to that point, and afterwards the focus on the technical aspects have overwhelmed the basic "pick-up-and-play" aspect of the genre. That's why he traces the early games in the genre, to figure out how we got to that point in the first plac.e