Okay. I understand that it is not assumed that hardware peripherals will carry over to a new platform. I get this. If all PS3 wheels did not work with PS4, I would be much less upset. Thrustmaster and Hori wheels DO work however, only Logitech wheels don't work.
When I bought my Driving Force GT years ago, PS4 was a long long way away, and I will freely admit that backwards compatibility was not a factor in my decision at all.
Fast forward to December 2015. I receive a PS4 as a gift. Soon after I buy Drive Club on sale. Drive Club is incredible. It is gorgeous. I play in cockpit view, sit a perfect distance from the TV, crank the sound, and I am THERE.
I would love to play with my racing wheel, but alas, it does not work on PS4. Drive Club has incredibly short loading time, so I love to just pop in and play an event or two. Considering I would not drag out the wheel/pedals etc, just to play for 15 minutes, its not that huge a deal for me.
Fast forward to last week. I now have VR madness. Knowing that I could probably not afford one of the PC headsets and I certainly am not in a place to upgrade my PC (My i5 2500k and my RAM could stay, but I need a new video card and mobo badly, and I just can't do it right now, especially if I was dropping 600-800 bucks on a headset) and I didn't have a PS4, I purposely avoided VR hype the last two years.
Once I got a PS4 I became a little more interested and finding out it is $400 made it a reality. Once it was a reality, my hype went crazy. The experience I am most excited for is DRIVE CLUB VR. Drive Club transports me... I can't even imagine what Drive Club VR will be like.
I imagine when I am playing drive club VR, I will want a force feedback wheel more than anything. It will not only be the final piece to get me close to full immersion, but will make it the PERFECT showpiece for VR when I am demoing to friends and family.
So this has made me decide that I must have a working wheel for October.
Especially with the cost of VR, getting a new wheel is off the table. I could maybe swing something like the Hori PS3/4 wheel but to get a wheel with no force feedback, when I have one with force feedback sitting in the closet would be awful. Every time I use it I would think about how the experience was inferior. This isn't some quibble either. Having the wheel fight you when you take a turn with too many G's is fantastic. It affects gameplay as well. It is not just a bell/whistle.
With an expensive new wheel off the table, here are my options:
1. Use a DS4 or some kind of weird move steering - BOOOOOO. This would be serviceable but disappointing.
2. Get a Brook Converter or similar piece of hardware - This only emulates a DS4. The wheel will work, but will not have its deadzones properly calibrated and will only have rumble but not force feedback. If I had a PS3->PS4 converter laying around, maybe I could live with this. But I cannot go out and blow $40 on a converter that isn't even going to give me what I want, I think I actually prefer option 1.
3. Use the amazing workaround that has been created. Amazing internet people have created a workaround that sends the controller input signals to your pc which then sends it to the PS4. You can do it via bluetooth (LINUX ONLY) or do it via USB on windows, but you need a custom made usb wire, a normal one will not work and then you also have to have the wheel wired to both the PC and PS4. The USB workaround is no good for me, but I am at the point where I am considering buying a Raspberry Pi and turning it into a LINUX box specifically to act as my wheel converter. I am worried about this as it will be a project (my Linux experience is scant), I mean, I can do it, I'm no slouch with a computer, but it will be a project for sure. I am also worried that at some point a firmware update will break this workaround method.
I am upset because this type of hardware is expensive and this seems like a situation where the consumer is getting fucked right up the ass because two big companies can't be arsed to spend any time/resources to try and figure it out.
Sony obviously has no problem with PS3 wheels still working. They apparently have a problem with input devices that don't have a "security chip", whatever that means. The Logitech wheels don't have them. If you go to Logitech for support/answers about this issue they point to Sony. If you go to Sony for support/answers about this they point at Logitech. I understand that neither company has a legal obligation to do anything here.
But really, for whatever the percentage of users that bought an expensive Logitech wheel (THE OFFICIAL WHEEL OF GRAN TURISMO MIND YOU) don't you think it would be a nice, goodwill gesture for them to figure this out between them? For users that are obviously heavy gamers, willing to go all out and buy expensive additional hardware for their machines?
And you know what? Even if they can't do it in software (I mean, they can, but maybe not in a way that is okay with Sony), I'd be happy to buy a little dongle/converter from Logitechs website with the "security chip" in it. Anything <$50 would be more than fine with me, I'd be over the moon about it.
So yeah, thats why I'm upset. It's probably something I am just going to have to workaround or deal with. I tweeted Shu, maybe he has the magic here. Its just really frustrating knowing that other people with PS3 wheels can just plug them in and they work, but I made the mistake of buying THE OFFICIAL GRAN TURISMO wheel, thinking that Sony had a very strong relationship with the manufacturer and would stand behind the product. Silly me I guess /s
TLDR - Logitech PS3 racing wheels do not work on PS4 despite Thrustmaster and Hori wheels working. OP is poor and frustrated by this.
When I bought my Driving Force GT years ago, PS4 was a long long way away, and I will freely admit that backwards compatibility was not a factor in my decision at all.
Fast forward to December 2015. I receive a PS4 as a gift. Soon after I buy Drive Club on sale. Drive Club is incredible. It is gorgeous. I play in cockpit view, sit a perfect distance from the TV, crank the sound, and I am THERE.
I would love to play with my racing wheel, but alas, it does not work on PS4. Drive Club has incredibly short loading time, so I love to just pop in and play an event or two. Considering I would not drag out the wheel/pedals etc, just to play for 15 minutes, its not that huge a deal for me.
Fast forward to last week. I now have VR madness. Knowing that I could probably not afford one of the PC headsets and I certainly am not in a place to upgrade my PC (My i5 2500k and my RAM could stay, but I need a new video card and mobo badly, and I just can't do it right now, especially if I was dropping 600-800 bucks on a headset) and I didn't have a PS4, I purposely avoided VR hype the last two years.
Once I got a PS4 I became a little more interested and finding out it is $400 made it a reality. Once it was a reality, my hype went crazy. The experience I am most excited for is DRIVE CLUB VR. Drive Club transports me... I can't even imagine what Drive Club VR will be like.
I imagine when I am playing drive club VR, I will want a force feedback wheel more than anything. It will not only be the final piece to get me close to full immersion, but will make it the PERFECT showpiece for VR when I am demoing to friends and family.
So this has made me decide that I must have a working wheel for October.
Especially with the cost of VR, getting a new wheel is off the table. I could maybe swing something like the Hori PS3/4 wheel but to get a wheel with no force feedback, when I have one with force feedback sitting in the closet would be awful. Every time I use it I would think about how the experience was inferior. This isn't some quibble either. Having the wheel fight you when you take a turn with too many G's is fantastic. It affects gameplay as well. It is not just a bell/whistle.
With an expensive new wheel off the table, here are my options:
1. Use a DS4 or some kind of weird move steering - BOOOOOO. This would be serviceable but disappointing.
2. Get a Brook Converter or similar piece of hardware - This only emulates a DS4. The wheel will work, but will not have its deadzones properly calibrated and will only have rumble but not force feedback. If I had a PS3->PS4 converter laying around, maybe I could live with this. But I cannot go out and blow $40 on a converter that isn't even going to give me what I want, I think I actually prefer option 1.
3. Use the amazing workaround that has been created. Amazing internet people have created a workaround that sends the controller input signals to your pc which then sends it to the PS4. You can do it via bluetooth (LINUX ONLY) or do it via USB on windows, but you need a custom made usb wire, a normal one will not work and then you also have to have the wheel wired to both the PC and PS4. The USB workaround is no good for me, but I am at the point where I am considering buying a Raspberry Pi and turning it into a LINUX box specifically to act as my wheel converter. I am worried about this as it will be a project (my Linux experience is scant), I mean, I can do it, I'm no slouch with a computer, but it will be a project for sure. I am also worried that at some point a firmware update will break this workaround method.
I am upset because this type of hardware is expensive and this seems like a situation where the consumer is getting fucked right up the ass because two big companies can't be arsed to spend any time/resources to try and figure it out.
Sony obviously has no problem with PS3 wheels still working. They apparently have a problem with input devices that don't have a "security chip", whatever that means. The Logitech wheels don't have them. If you go to Logitech for support/answers about this issue they point to Sony. If you go to Sony for support/answers about this they point at Logitech. I understand that neither company has a legal obligation to do anything here.
But really, for whatever the percentage of users that bought an expensive Logitech wheel (THE OFFICIAL WHEEL OF GRAN TURISMO MIND YOU) don't you think it would be a nice, goodwill gesture for them to figure this out between them? For users that are obviously heavy gamers, willing to go all out and buy expensive additional hardware for their machines?
And you know what? Even if they can't do it in software (I mean, they can, but maybe not in a way that is okay with Sony), I'd be happy to buy a little dongle/converter from Logitechs website with the "security chip" in it. Anything <$50 would be more than fine with me, I'd be over the moon about it.
So yeah, thats why I'm upset. It's probably something I am just going to have to workaround or deal with. I tweeted Shu, maybe he has the magic here. Its just really frustrating knowing that other people with PS3 wheels can just plug them in and they work, but I made the mistake of buying THE OFFICIAL GRAN TURISMO wheel, thinking that Sony had a very strong relationship with the manufacturer and would stand behind the product. Silly me I guess /s
TLDR - Logitech PS3 racing wheels do not work on PS4 despite Thrustmaster and Hori wheels working. OP is poor and frustrated by this.