RottenTanuki
Member
I wasn't as into RE: Revelations as I thought I was going to. I guess I wanted a return to silly stuff like save ribbons, lugging around stuff like cranks, puzzles and good old regular zombies.
It really does.It really doesn't.
RE6 is down on sales compared to RE5.I don't even see how true return to horror will even be viable for Capcom when it comes to RE. It's not like the series is hurting in sales and is on it's last leg. Yeah it had a hiccup with RE6 in most eyes. But by comparison AC3 was in the same boat with negative reviews and the masses didn't really care since they picked up AC4 just as quick.
They need to just end the current storyline as it had pretty much become shit.
Right now the series is neither survival or horror, it's an arcade action game with non-believable storyline and characters. They need to make something much more grounded, take a look a TLOU or Siren Blood Curse where the sense of horror is still there, as well as the sense of helplessness and overwhelming odds.
All they would do is further isolate the horror genre by giving it clunky gameplay that nobody outside of hardcore nostalgics want to deal with.
If somebody made a game like RE today with tank controls, it absolutely would feel antiquated. Like TheRedSnifit said, it would be like making a 3D PC game today without mouselook.
The horror genre is already isolated/not necessarily mainstream, though, so I'd figure the players into them would be more appreciative and understanding of divergent control schemes.
AKA FPS, b/c there are plenty of PC games that don't have mouselook b/c they don't need them. FPS is maybe the one genre that really needs them.
Does a horror game NEED full 360 analog control? Not really. But I guess if that's what most people in the fanbase want, and developers want their attention, that's what they're going to do. I just think it's an aspect of game design that can't be argued objectively, or if it can, it's not so binary.
RE6 is down on sales compared to RE5.
RE6 is at 5.6 million while RE5 was at 6.5. Sure that's about a million difference.
But RE5 counts all of the rereleases such as gold edition, and has been out longer.
All things considered while less it's hardly a end all situation for what is Capcoms biggest IP in the west.
Is there a Resident Evil community thread?
Just got a crazy idea recently, what if Resident Evil 7 is a open world horror game?
Imagine being in a city, overrun with zombies and all sorts of infected stuff, and you're given a simple goal but you have figure out the best way to traverse the environment. Better yet, in the outskirts of the city is a huge forest, a big mansion, and some sort of hidden research facility. Solving puzzles in a open world environment could be awesome too, tons of tools to complete the puzzle, but you gotta figure out how to use those tools correctly.
Shit, a character switching mechanic ala GTAV would be fantastic as well. Different movesets, strengths, weaknesses. You switch to one character and find out they used most of the ammo and items in the inventory, making the player search for more supplies.
I'm pretty sure most people don't understand what it is that made the early Resident Evil games interesting. For the most part, the complete lack of non-controlled cameras are what make most modern 3D videogames lack engagement and ironically enough, also make most modern games into action games of some stripe (not to mention, has made necessary the awkward insert of cutscenes). Forced perspective allows designers to do a lot more with their designs than free-control cameras. Not only that, but because you can no longer design where the player is focused, it's extraordinarily difficult to make a camera that's effective in a videogame anymore. 2D games have forced cameras almost by necessity, and in a lot of ways that gives designers quite a bit more to work with. Camera control is fundamental to designing a space and when you no longer have that, design has to become much more broad and far less focused than it could otherwise be.
[B]http://youtu.be/Q2PDstTaqrs[/B]