Represent.
Represent(ative) of bad opinions
No one told me its a fucking puzzle game.
Christ, how many annoying and unnecessary puzzles can you squeeze into a 6-7 hour game?
Need to open that door? Go find 6 random chess pieces.
Need to escape the police station? Find the gear, the gear is unlocked after 10 puzzles.
Cant open the door. It needs power. The switches are a puzzle.
Need to open that storage locker? Go find and Insert the hidden code.
This door is locked. It needs a key. Find another way around.
And on and on... and on.. and on..
People are so up in arms about slow walking and talking sections, but we are ok with this? Give me the slow walking sections over a puzzle being the solution to EVERY problem in your game. At least the conversations are typically short and serve a purpose.
Find ways other than puzzles to switch up the flow of your game. Completely kills my desire to want to ever replay this, or even do the other campaign offered in the game, despite the unreal atmosphere and zombie killing.
A few puzzles is cool, but it shouldn't be quite literally 70-80% of your survival horror game.
Find other ways to pad your game length. Countless puzzles are obnoxious and make zero sense in this setting.
Christ, how many annoying and unnecessary puzzles can you squeeze into a 6-7 hour game?
Need to open that door? Go find 6 random chess pieces.
Need to escape the police station? Find the gear, the gear is unlocked after 10 puzzles.
Cant open the door. It needs power. The switches are a puzzle.
Need to open that storage locker? Go find and Insert the hidden code.
This door is locked. It needs a key. Find another way around.
And on and on... and on.. and on..
People are so up in arms about slow walking and talking sections, but we are ok with this? Give me the slow walking sections over a puzzle being the solution to EVERY problem in your game. At least the conversations are typically short and serve a purpose.
Find ways other than puzzles to switch up the flow of your game. Completely kills my desire to want to ever replay this, or even do the other campaign offered in the game, despite the unreal atmosphere and zombie killing.
A few puzzles is cool, but it shouldn't be quite literally 70-80% of your survival horror game.
Find other ways to pad your game length. Countless puzzles are obnoxious and make zero sense in this setting.