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IL-2 Sturmovik: Battle of Stalingrad

Jinroh

Member
Simulators these days are so outdated, graphics straight out of 2001
In terms of graphics I still think Wings of Prey is the better looking one. I know its lightning, models, etc. aren't as good as those in cliffs of dover, but as a whole, the game looks better, and runs at a stable 60 fps on most computers.

It's all about design choices. I would prefer a better looking sim that runs well on everyone's computer than something that tries to have advanced lightning/shadows/models and ends up looking like crap and run awfully slow.

I am so sad microsoft flight simulator died. When you realize that 20 years ago we even had games like X-Wing and Tie Fighters... it was the golden age of simulators.
 

Sethos

Banned
In terms of graphics I still think Wings of Prey is the better looking one. I know its lightning, models, etc. aren't as good as those in cliffs of dover, but as a whole, the game looks better, and runs at a stable 60 fps on most computers.

Except Wings of Prey isn't even close to being a simulator. Even on simulation settings it's just an arcade flyer, same with every other Gaijin product.
 

Sethos

Banned
I never said the contrary.

Then I'm not sure where the parallel is to that engine? What I was talking about was encompassing a majority of simulators that go beyond the 'public face' of simulators - Like that Steelbeasts which looks like an ancient DOS game in an HD remake. A lot of simulators are way behind on their engines, not because they are striving for performance but because they simply don't have the time / money to develop them, also the reason why I added that to the 'steam exposure' argument.

If you were talking about engines suited for air combat, the Neoqb engine is more than capable and so are most other flight simulator engines these days. Even the DCS engine is very capable albeit with outdated terrain these days. CloD just seems to be the odd one out with their completely terrible engine.
 

Jinroh

Member
I don't know if I'm right, but I think there are two things to take into account. The flight model, and the graphics. Wings of Prey has an arcade flight model, but basic, though efficient, graphics. The contrary goes for Cliffs of Dover, it has a relatively good flight model, but relatively bad graphics, and runs like crap.

The priority should always be the flight model, then how well the thing runs and then graphics. Being a simulator or a semi-arcade game shouldn't have anything to do with how well it runs, I was playing some nice simulators 15 years ago on a 486...

So yeah, they really messed up with cliffs of dover, it was terrible at release, and even though all those patches fixed a lot of things, it's still not as enjoyable as 1946. So now I'm careful.

edit: This discussion makes me want to play euro fighter 2000 and a-10 cuba again!
 

Sethos

Banned
Looks like we have our first pre-order incentive :p

The IL-2 with the rear gunner wasn't planned for the game but it looks like they found a way to incorporate it. From an email I just received;

Most of you must have noticed that the video trailer features an IL-2 with a rear gunner; however this version of the IL-2 is not in the announced list of planes that will be available at launch. Today we happily reveal that the IL-2 weapon modification with a rear mounted ShKAS gun will be available from the start to everyone who pre-orders the game before September 1st, 2013.

Which is good news. So if anyone is looking to pre-order ...
 

bj00rn_

Banned
It's just one of those great mysteries

Is it really though? Simulators have always been like that. Not only because simulations and open worlds draw more processing power than a corridor shooter, but it's also a fact that simulators don't sell that much and thus simulator devs tend to be smaller teams and more "simulator-focused" (visuals at a natural lower pri). Same thing with commercial simulators were the focus tends to be even more "skewed away from the visuals" (although it is kinda slowly coming back these days..).

A small digression while I have the opportunity to show it off; Here's one of several marine operations simulators at my workplace, 2-story high fully 360 degree bridge:
Anchor-Handling-bridge.jpg

Anyway, with that said, I'm dreaming of a world were simulators were given GTA-IV-like teams of 600+.. It would be truly amazing..
 

Sethos

Banned
Is it really though? Simulators have always been like that. Not only because simulations and open worlds draw more processing power than a corridor shooter, but it's also a fact that simulators don't sell that much and thus simulator devs tend to be smaller teams and more "simulator-focused" (visuals at a natural lower pri). Same thing with commercial simulators were the focus tends to be even more "skewed away from the visuals" (although it is kinda slowly coming back these days..).

A small digression while I have the opportunity to show it off; Here's one of several marine operations simulators at my workplace, 2-story high fully 360 degree bridge:


Anyway, with that said, I'm dreaming of a world were simulators were given GTA-IV-like teams of 600+.. It would be truly amazing..

I think you misunderstood that. I wasn't saying "Great mystery" to the visuals but their hatred and reluctance to release on Steam. Where the increased exposure could maybe give them some extra profit to improve their games.
 

Wiktor

Member
I think you misunderstood that. I wasn't saying "Great mystery" to the visuals but their hatred and reluctance to release on Steam. Where the increased exposure could maybe give them some extra profit to improve their games.

There's plenty of reason to be afraid of Steam though if you're indie dev and successful without it. Steam is in a way destroying the whole concept of indie these days. The simulator devs might be afraid that if they go into Steam they will be locked there forever and nobody will buy their games outside Steam anymore. If they are getting enough sales as they are now it's pretty valid concern.

This is especially true for simulator genre as it's fans are the least likely do exhibit the "if it's not on Steam I'm not buying it" behaviour right now. And second...modern sims rely heavily on DLC. Often that's the only thing that's keeping whole games afloat. And Valve doesn't let you put game on Steam if you're not also putting all the DLC on it too.
 
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