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Inafune: "I look around Tokyo Games Show, and everyone’s making awful games"

Sqorgar

Banned
Segata Sanshiro said:
That's not even getting into the lousy argument that is "Shadow of Rome failed because it was only superficially Western, Resident Evil succeeded because the main character was American and spoke English".
You have to see it from his perspective. In Japan, the definition of manliness is being indistinguishable from a girl, wearing eye-liner and a feather boa, and shaving your chest. When he looks at Western games, seeing a collection of overly masculine dudebros with the personality of cardboard going on epic murder sprees must seem like such a significant departure.

And to some extent, he's right. If Resident Evil featured a Japanese leading man, I doubt it would've reached the same cultural penetration in the West that it did. BioHazard is not nearly as popular in Japan as Resident Evil is in America - and a large part of this is the presence of burly men with guns and a surprising lack of Gackt. I'm not sure I agree with Shadow of Rome, but I think most people's complaints about the game were the stealth aspects of the blond character - they loved the big burly man ripping the arms off of other burly men, but not the effeminate "let's avoid conflict" guy.

The budget of HD gaming is so large that appealing to just Japan is increasingly not an option. Portables, with their lower budgets, can have as many schools with generic anime characters they want, but when you build something for the PS3 or 360, you pretty much have to factor in worldwide support - and they haven't really been getting that with most games.

My PS3 collection has 100 games, 25 of which are Japanese in origin (of those, 5 of them are Dynasty Warriors games). My DS collection, on the other hand, is 60 games strong, of which 50 are Japanese games. My PSP collection has a similar ratio. Japanese developers aren't developing for HD consoles because it's too expensive when you can only rely on Japanese gamers to buy them. With the current anti-weeaboo sentiment, things that are too anime or too Japanese are instant turn off to a vast majority of Western gamers. The only way to deliver a game with universal appeal is to A) appeal to a strictly casual market or B) drop the boas and eye-liner, add guns and muscles.
 
Sqorgar said:
You have to see it from his perspective. In Japan, the definition of manliness is being indistinguishable from a girl, wearing eye-liner and a feather boa, and shaving your chest. When he looks at Western games, seeing a collection of overly masculine dudebros with the personality of cardboard going on epic murder sprees must seem like such a significant departure.

And to some extent, he's right. If Resident Evil featured a Japanese leading man, I doubt it would've reached the same cultural penetration in the West that it did. BioHazard is not nearly as popular in Japan as Resident Evil is in America - and a large part of this is the presence of burly men with guns and a surprising lack of Gackt. I'm not sure I agree with Shadow of Rome, but I think most people's complaints about the game were the stealth aspects of the blond character - they loved the big burly man ripping the arms off of other burly men, but not the effeminate "let's avoid conflict" guy.
Well, from my Great-Uncle George's perspective, I'm sure my cat really is an evil death spirit coming to take him to the great beyond, but that doesn't make him any less crazy in reality.

Inafune didn't say that was one reason why. He didn't say it helped. He was directly asked why Resident Evil succeeded in North America and the only thing he could come up with was the lead character being American. You really think this guy has the slightest understanding of what he needs to do to appeal more to the West? Because to me, it sounds like he thinks if he changed Mega Man to Ben Adams Man, he'd be swimming in dollars and ass.
 

Cheerilee

Member
Sqorgar said:
In Japan, the definition of manliness is being indistinguishable from a girl, wearing eye-liner and a feather boa, and shaving your chest.

With the current anti-weeaboo sentiment, things that are too anime or too Japanese are instant turn off to a vast majority of Western gamers. The only way to deliver a game with universal appeal is to A) appeal to a strictly casual market or B) drop the boas and eye-liner, add guns and muscles.
http://imgur.com/N0Irq.jpg
 
Segata Sanshiro said:
- Shadow of Rome failed because it was only superficially westernized
He maybe onto something, bullshit forced stealth sections aren't a very western thing, it's either full stealth or sandbox stealth.
He could have just said that the game would have done better if they cut the shitty half.
Segata Sanshiro said:
- Lost Planet 1 was totally okay for westerners, but the team that made Lost Planet 2 screwed up and made it too Japanese and that's why it failed
True if Japanese don't believe in drop-in during an on-going game.
 
Prime crotch said:
He maybe onto something, bullshit forced stealth sections aren't a very western thing, it's either full stealth or sandbox stealth.
He could have just said that the game would have done better if they cut the shitty half.
Oh, I don't entirely disagree with that statement on its own. It's just ri-fucking-diculous when taken with his statement about why RE was successful.
 

Clear

CliffyB's Cock Holster
Which Western games does he think are so far ahead? I'm genuinely curious as to what he thinks Japanese developers are failing to create.
 

Leckan

Member
Oh god not this again. I suppose the real reason LP2 didn't sell that well is because they removed the snow huh.

This guy's clearly lost it.
 

Suzzopher

Member
Has Bobby Kotick paid Inafune to make these comments? I mean this industry legend has to be more hated right now than the devil himself:lol
 

Sqorgar

Banned
Segata Sanshiro said:
Inafune didn't say that was one reason why. He didn't say it helped. He was directly asked why Resident Evil succeeded in North America and the only thing he could come up with was the lead character being American. You really think this guy has the slightest understanding of what he needs to do to appeal more to the West? Because to me, it sounds like he thinks if he changed Mega Man to Ben Adams Man, he'd be swimming in dollars and ass.
I'm sure his opinion is more nuanced than a one sentence sound bite makes it sound. From what I've seen from Inafune, personally, and from Capcom under Inafune's reign, he certainly seems far more competent and with broader appeal than most Japanese developers.

From a Japanese man's perspective, the reason why a game set in America with American leads speaking American succeeded in America seems pretty obvious. But to an American man's perspective, there's more to it because they see games with American protagonists all the time. How many times have you looked a really popular Monster Hunter clone on the PSP and thought, yeah, those Japanese eat that shit up? I'm sure their opinions of Monster Hunter vs God Eater are very detailed, but we don't ever get to see those details except for someone occasionally translating a rant from 2chan.
 

Kittonwy

Banned
Bob Coffee said:
I think Inafune needs a protip to get capcom back in the game, cause they haven't done shit in the past 2 years worth a damn save for SFIV and SSFIV and RE5.

Protip: Give platinum games some moneybags have them at least plan out a game for capcom to make, namely your old buddy Mr. Shinji mikami, because vanquish is the right motherfucking direction if you want to make a Japanese game with a western ascetic that appeals to a western audience while still maintaining DAT Japanese touch. not the new DMC. Also might want to take a look at Shadows of the DAMNED(damned damned). these are two games that appeal to western audiences, and aesthetic taste, but still have that touch, that you know it came from japan.


I also think there still room in this industry for "Japanese" games, and for them to do well, hell i enjoyed bayonetta a thousand times more than i did Modern warfare 2. not everyone will dig it, but doesn't mean all Japanese development should shift to creating random generic first person shooter that takes place in the middle east with main character that has a large neck beard III: the reckoning.

Inafune hasn't done shit since Onimusha 3 tbh, putting him in charge of R&D was the worst mistake Capcom has ever made.

A lot of times money is money is money but I don't know why there are still people who actually think that Capcom and Mikami/Kamiya are on the best of terms.
 

Leckan

Member
Is he a Westernophile or something? What does he hope to accomplish by this? This type of self-depreciation can't be healthy.

The grass is always greener on the other side.
 

Dahbomb

Member
DevilWillcry said:
The worst games I saw from TGS were all Crapcom games. What the fuck were they thinking with dmc? I suppose MvC3 looks alright. What a tragic joke Inafune has turned Capcom into. I bet Mikami and Kamiya are laughing their asses off right now at Platinum Games while Capcom shovels out another outsourced piece of shit. Namco at least announced a spiritual sequel to Demon's Souls and brought a new Tekken Tag to the table. Level 5 showed an awesome looking RPG with Studio Ghibli production assistance. Konami's new Castlevania had a very impressive showing as did Sega's Vanquish. Then there was The Last Guardian (AKA the saving grace of HD gaming in Japan :lol). Capcom is the last studio to be pointing fingers at the Japanese gaming industry.
This post right here. Barring MVC3, everyone of Capcom's game was just bad or not up to snuff.

Inafune has lost his damn mind.

Inafune gone mad said:
- Everyone at the TGS is making awful games
- Japanese game developers are making games that are 5 years behind and stuck in the last-gen mindset
- There is no diversity or originality in game play, ideas, or design
- Capcom is barely keeping up
- Japan is behind because when they find an idea that works, they stick with the formula, just tweaking graphics and/or image quality
- Japan is also behind because publishers are not putting $75 million budgets behind the games for development/marketing
- Shadow of Rome failed because it was only superficially westernized
- Resident Evil, on the other hand, succeeded because the main character was American and spoke English
- Japanese games cannot be popular overseas anymore in their pure state; they are like sushi and North America requires California Rolls.
- Monster Hunter will never be a success overseas because it is Japanese to the core and any attempt to change it will make it unpopular in Japan
- Games that sell globally are best, but selling only in Japan is okay if they make a profit
- It's getting harder to make a profit on Japan-only software because the domestic market is smaller than ever
- Buying overseas companies is just a start, it takes a lot of work to yield proper dividends from such a relationship
- Lost Planet 1 was totally okay for westerners, but the team that made Lost Planet 2 screwed up and made it too Japanese and that's why it failed
- You can't take on America head-on, you have to use strategy
- Inafune's strategy was to bring robots into the game and use harsh environments, but Lost Planet 2 lost its way
- He can't do everything he wants to do at Capcom. He's been strong-arming things through but there's still a lot of resistance
- Pay is shitty, leadership is nebulous, and Inafune thinks he can't be on the board or directors because management thinks developers are stupid. That's the difference between Nintendo and Capcom.
- If Capcom changes, the Japanese games industry will change.
- Level 5 rox
- It's too late for Japan to enter the US gaming market, it will take years now. Japan needs to focus on entering emerging markets in China and Korea.
- Japanese gaming is dead
- Inafune loves Japan and wants to save it
- Everyone needs to face up to the reality that the Japanese games industry is dead.
- Capcom is ranked low globally, is dead no matter how you approach it. Resident Evil only sold 5 million copies. Not good enough.
- Inafune fancies himself like the revolutionary samurai Ryoma Sakamoto, who made strong efforts to open up Japan to the West and got assassinated.
- Inafune daydreams about being assassinated in medieval times for being so bad-ass.
 

Kittonwy

Banned
Blackace said:
Actually as much as people want to jump on him and make seem like a crazed old man, he isn't really that far off based on the industry as a whole in Japan. Pretty much all companies are looking west for help these days.

And for me personally there aren't many Japanese titles that make me wait for their release, outside of EO and maybe monster hunter.

I know it is a taste thing but Japan has always been real elitist with the fact that their games aren't bad they just aren't for the west and so on... It is refreshing to see a major figure saying (maybe too bluntly) we need to expand and adept...

The only problem with that is there aren't many quality independent developers left around for them to choose from, in a sense they're taking an IP from a quality internal team and giving it to unproven, mediocre work-for-hire outfits, and that isn't going to solve their problem.
 

Gwanatu T

Junior Member
I NEED SCISSORS said:
I picture it like The Last Samurai - Inafune is the Western obsessed emperor who will realise too late that they should have hung onto their Japanese values.

avatar1180u.jpg


Perfect.
 
Green Scar said:
Dunno, Mega Man Universe is looking pretty bad at the moment. (That was at TGS right)

I'd take it over "let's build LP2 as a co-op game, dem mericans will play that online and eat doritos"

horrible fucking game. yeah, some people really liked it and that's cool, it just was not for me, and I do think it was a pretty atrociously designed game. easily one of the worst I've played this year.

not trying to piss off those who did like it. I'm just saying, after playing that one (and the first one) I don't really think Inafune is in any position to be dissing other products.
 

Suzzopher

Member
Surely the staff at Capcom Japan must looking at vacancies at other companies? If the head of your R&D slams you all in public you can't feel your job is safe or you are valued at all.
 

rvy

Banned
“I want to study how Westerners live, and make games that appeal to them.”

We must be some extremely fascinating people to you, going as far as studying us and shit. Shut up, Infaune. Mikami is still better and Kamiya laughs at you.
 
Sqorgar said:
The budget of HD gaming is so large that appealing to just Japan is increasingly not an option. Portables, with their lower budgets, can have as many schools with generic anime characters they want, but when you build something for the PS3 or 360, you pretty much have to factor in worldwide support - and they haven't really been getting that with most games.

Very true. I agree they're in a difficult situation right now about how to do things and it isn't easy to come up with a solid answer that will work. But for them to at least start moving in the right direction they should really hire some decent staff members so they can at least have the possibilty of making good games again.
 

sonicmj1

Member
Segata Sanshiro said:
Hope springs eternal, but if any of them are, I'm sure he'll find a way to entirely blame his Japanese team members again.

"But the guys who made Lost Planet 2 were misguided," says Executive Producer of Lost Planet 2 Keiji Inafune.

Nice work there, revolutionary warrior.

I liked Lost Planet 2
 
You guys overreact too much. I don't care much about non-Nintendo Japanese games (probably because I don't own a PS3), but Inafune is on to something when he thinks Japanese games should try to cater to everyone, like Nintendo, and not just japanophiles [Note: I don't think games like Team Ico's are for japanophiles, but most JRPGs are]. Can someone summarize Dahbomb's post about why everyone hates him?
 
Agent Ironside said:
When is Capcom going to learn how physics work? Sill stuck on ps1 era death animations.

Physics.

How does it work.

:\
What does that have to do with anything related to how good a game is and for the record MTF 2.0 is a great engine.
 

InfiniteNine

Rolling Girl
ChoklitReign said:
You guys overreact too much. I don't care much about non-Nintendo Japanese games (probably because I don't own a PS3), but Inafune is on to something when he thinks Japanese games should try to cater to everyone, like Nintendo, and not just japanophiles [Note: I don't think games like Team Ico's are for japanophiles, but most JRPGs are]. Can someone summarize Dahbomb's post about why everyone hates him?
I think you mean directed towards Japan, but I agree with what you are saying about making something that everyone agrees with. The thing is that they are simply not doing that and trying to cater to the west instead of going for something with a wider appeal.
 
355923-inafune_large.jpg

(Maybe GAF's right. Maybe there is something the matter with me. But I just don't see how a region that makes such wonderful things could be bad.)

Look at these games
Aren't they neat?
Wouldn't you think my collection's complete?
Wouldn't you think I'm the producer
The producer who has everything?
Look at this trove
Treasures untold
How many shooters can one library hold?
Looking around here you think
Sure, he's got everything
I've got shooters and WRPGs a-plenty
I've got assault rifles and online play galore
You want dialogue trees?
I've got twenty!
But who cares, no big deal
I want mooooooooooooooooooooore

I wanna be where the Westerners are
I wanna see, wanna see them death-matchin'
Playing some vids on those - what do you call 'em?
Oh - PCs!

Playin' JRPGs, you don't get too far
Moral choices are required for having a good time
Following along with a - what's that word again?
Coherent script

Out where they frag, out where they gun
Out where everythiiiiing is graaaay and brooowwwwn
Wanderin' free - wish I could be
Part of that world
 

The Technomancer

card-carrying scientician
ChoklitReign said:
You guys overreact too much. I don't care much about non-Nintendo Japanese games (probably because I don't own a PS3), but Inafune is on to something when he thinks Japanese games should try to cater to everyone, like Nintendo, and not just japanophiles [Note: I don't think games like Team Ico's are for japanophiles, but most JRPGs are]. Can someone summarize Dahbomb's post about why everyone hates him?
Why? The West certainly isn't trying to appeal to everyone like Nintendo. I mean, yeah, I love Nintendo, but do we really want a world where that's the one audience that everyone caters to?

(Okay, there's an argument to be had that that's what Kinect and Move are doing, but that's hardware. We haven't seen a huge migration by software developers)
 

Dennis

Banned
Inafune is a wise man. Not sticking his head in the sand but rather acknowledging there is a problem and trying to call attention to it.

Japan is falling further and further behind on the HD consoles. What will happen next gen? They HAVE to change.
 

Canova

Banned
Vote with your wallet people. Stop buying his westernized games, that'll teach him a lesson

LP2 bombed, god I really hope DR2 suffers the same fate
 

InfiniteNine

Rolling Girl
canova said:
Vote with your wallet people. Stop buying his westernized games, that'll teach him a lesson

LP2 bombed, god I really hope DR2 suffers the same fate
He'll just blame it on being too Japanese like a dumbass though.
 

Dennis

Banned
Himuro said:
Why do they? Why can't western "hardcore" gamers play portables?
There is no reason why not. But I am assuming japanese developers would also like to maintain a big presence on the next gen HD consoles, and not simply give up on those platforms.
 

Canova

Banned
Himuro said:
But Dead Rising is one of my favorite games this gen. I HAVE to support the sequel.

Either that or buy Civ 5.

Oh who am I kidding? I don't have time for games anymore. :(

buy it used or wait till it gets to bargain bin :D
 
DennisK4 said:
There is no reason why not. But I am assuming japanese developers would also like to maintain a big presence on the next gen HD consoles, and not simply give up on those platforms.

But those platforms are, by and large, enormous moneysinks.
 

Imm0rt4l

Member
Leckan said:
Is he a Westernophile or something? What does he hope to accomplish by this? This type of self-depreciation can't be healthy.

The grass is always greener on the other side.
I don't think Western developers feel that way. Plus he's not the first Japanese developer to mirror these sentiments.
 
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