I'd have a hard time believing you can't see the differences between keeping a smartphone secure and up-to-date in 2017 and buying a new computer, so I'm going to assume that you're being willingly disingenuous.
It's the same problem that Microsoft have. People won't let developers move exclusively to 64bit because reasons this things are not able to progress as fast as they'd like.And they need to do that because?.... It shouldn't be down to the developer to update something if the platform holder changes stuff.
The contrast here versus the overwhelming sentiment in all console BC threads is extremely amusing. There is 100% on the hardware makers, yet here it's 100% on software? Come on.
I'm honestly just considering getting some spare iOS device I can download it to, that's how much I care about it. It's the only official English release, dammit.
I guess I need to look into that, it's gotta be somewhat cheap.
Yeah, it's a shame that it's just going to be lost.
The iPhone 5 and 5s are I think the oldest iPhones that support iOS 10, you could probably pick one up for pretty cheap. Maybe even the latest iPod Touch.
I would recommend something line iPad Air, Air 2 or even just the "new iPad".Yeah, it's a shame that it's just going to be lost.
The iPhone 5 and 5s are I think the oldest iPhones that support iOS 10, you could probably pick one up for pretty cheap. Maybe even the latest iPod Touch.
I don't think people understand that Apple is moving all the chipsets over to 64-bit. There won't be any transistors on the CPU to deal with 32-bit instruction set. It's not a software thing.
I don't think people understand that Apple is moving all the chipsets over to 64-bit. There won't be any transistors on the CPU to deal with 32-bit instruction set. It's not a software thing.
Man so that means touch arcade won't work anymore. Which is the greatest app ever. No more notifications when my apps go on discount
Why don't they update the app?
Why don't they update the app?
I read they won't because it cost too much money. And violates apple policy.I think they can (will) update, but they won't be able to do anything like app price tracking due to new submissions for approval needing to adhere to newer terms of service.
So it won't be as good amymore. They've been intentionally holding off.
Why don't they update the app?
Please tell me how apple intends to remove transistors from my iPhone 7. (also lol)I don't think people understand that Apple is moving all the chipsets over to 64-bit. There won't be any transistors on the CPU to deal with 32-bit instruction set. It's not a software thing.
And they need to do that because?.... It shouldn't be down to the developer to update something if the platform holder changes stuff.
Why am I not surprised some people are defending this? Oh, right, Apple fans.
Fanboys in general, yes. But this thread is about Apple. Why bring other fanboys to the discussion?
I have one very important question. Will Ghost Trick be affected? Because that game seems to constantly be behind the curve when it comes to iOS update compatibility.
32-bit apps can only address up to 4GB of RAM. 64-bit is the way forward and iPhone has had a 64-bit SoC for years now. iOS has also long moved on. The problem is that many applications have not made the transition for various reasons and so with apple dropping BC that means they won't work anymore.Pardon my ignorance: what is the difference between 32-bit and 64-bit apps and OSs? What is the advantage of a program or OS being 64-bit? I've been watching the transition over to 64-bit for years now without really understanding what it means.
Pardon my ignorance: what is the difference between 32-bit and 64-bit apps and OSs? What is the advantage of a program or OS being 64-bit? I've been watching the transition over to 64-bit for years now without really understanding what it means.
Am I missing something here?
Pardon my ignorance: what is the difference between 32-bit and 64-bit apps and OSs? What is the advantage of a program or OS being 64-bit? I've been watching the transition over to 64-bit for years now without really understanding what it means.
But to convert apps, they don't need to do much other than open up the game and recompile it. The problem is anything that old probably has a ton of other legacy issues preventing it from being re-published on the store in the current state, like certain assets have to be updated/added/removed, libraries changed, SSL encryption updated, a lot of that crap.
This change should be even more fun to be honest.
https://www.macrumors.com/2017/06/06/apple-to-phase-out-32-bit-mac-apps/
This change should be even more fun to be honest.
https://www.macrumors.com/2017/06/06/apple-to-phase-out-32-bit-mac-apps/
Ignoring random security and other things, it allows access to more RAM.
But to convert apps, they don't need to do much other than open up the game and recompile it. The problem is anything that old probably has a ton of other legacy issues preventing it from being re-published on the store in the current state, like certain assets have to be updated/added/removed, libraries changed, SSL encryption updated, a lot of that crap.
Keeping stuff on the iOS store is a pain in the ass.
Android is open source!!!111It's better than the Android system where you end up with stupidly out of date apps that look like crap. At least Apple try and force apps to use the latest features and look/feel like modern apps on the current OS.
I don't think people understand that Apple is moving all the chipsets over to 64-bit. There won't be any transistors on the CPU to deal with 32-bit instruction set. It's not a software thing.
Ignoring random security and other things, it allows access to more RAM.
But to convert apps, they don't need to do much other than open up the game and recompile it. The problem is anything that old probably has a ton of other legacy issues preventing it from being re-published on the store in the current state, like certain assets have to be updated/added/removed, libraries changed, SSL encryption updated, a lot of that crap.
Keeping stuff on the iOS store is a pain in the ass.
It's not always as simple as recompiling. Every component of the application needs to be re-compiled in 64-bit and some applications, use 3rd party libraries that might only have been licensed as binaries or only available as 32-bit binaries. They would have to replace those binaries somehow that might mean significant re-writes. Also for games, you might have a lot of code that is doing some funky (but performant) stuff that might break from the subtleties of 64-bit or you might expose existing bugs.Ignoring random security and other things, it allows access to more RAM.
But to convert apps, they don't need to do much other than open up the game and recompile it. The problem is anything that old probably has a ton of other legacy issues preventing it from being re-published on the store in the current state, like certain assets have to be updated/added/removed, libraries changed, SSL encryption updated, a lot of that crap.
Keeping stuff on the iOS store is a pain in the ass.
I have several applications on my iPhone that don't support retina properly or more commonly not the @3x scale on the plus devices...It's better than the Android system where you end up with stupidly out of date apps that look like crap. At least Apple try and force apps to use the latest features and look/feel like modern apps on the current OS.
I have several applications on my iPhone that don't support retina properly or more commonly not the @3x scale on the plus devices...
Same here, it's why I refuse to spend more than $1-2 on iOS games today and in total spend less than 10% of what I used to a few years ago.I've lost a ton of purchased games to iOS updates already. This isn't surprising at all. There's no legacy protection on this platform.
I've also had games I've paid for turn free-to-play with ads and micro-transactions later. I've never considered anything on this platform to be permanent.
What's even more amusing is that in the early days of iOS people here were hyping it as superior to consoles because of BC.
But then I have no idea what you are trying to say.Yeah Apple really sure require devs to support the bigger screen resolutions by now, the 6 and 6+ came out ages ago.
Yeah Apple really sure require devs to support the bigger screen resolutions by now, the 6 and 6+ came out ages ago.
But then I have no idea what you are trying to say.
That's not what his first post was about.I think Broken Hope meant "Apple really SHOULD require devs to support the bigger screen resolutions by now".
And Apple does require higher resolution support (since 2012/2013 for Retina, more recently for iPhone 6/+, which is less than 3 years old), just like Apple requires 64-bit support (recommended since 2013, mandatory since 2015). However, old apps haven't been delisted or otherwise removed from the App Store; Apple's finally doing so now, and look at this thread full of complaints.
This remember me when there was the change from Windows 32-bit to 64-bit and the outrage...
As an iPhone owner, I disagree. I'd rather not lose access to apps that have ceased being updated. Especially games! Those actually cost money.It's better than the Android system where you end up with stupidly out of date apps that look like crap. At least Apple try and force apps to use the latest features and look/feel like modern apps on the current OS.
MS depreciated 16-bit, not 32.
And I dunno if I said in this thread but this is a fucking outrage. There are several apps which do not yet have a suitable replacement that Apple is about to wipe out. *posting from the last iPad ever to have a headphone port, which is also sad*
This is the reason I quit gaming on mobile. To hell with this.
People shouldn't be too shocked. When they switched to Intel processors they were like "99% of old software in incompatible, but we're making up for this by making sure the next full number update (which of course is paid) is the first update that works on our new systems. Some programs will be left behind those are stupid dumb programs from stupid dumb companies so who cares?!"
People fussed and a decade plus later when we're removed from it we can see that it meant literally nothing for Apple. I imagine this will be the same. People will complain but nobody will care enough to actually do something tangible like stop using Apple products or hold off on updating immediately.