But can I run my 16-bit Win apps natively?
on 32bit Windows 10, yes.
on 64 bit Windows 10, you need to have the Pro version to run a VM or use a free virtual machine from the internet to run a 16 bit or 32 bit windows.
But can I run my 16-bit Win apps natively?
on 32bit Windows 10, yes.
on 64 bit Windows 10, you need to have the Pro version to run a VM or use a free virtual machine from the internet to run a 16 bit or 32 bit windows.
Like which other OS's? Windows has maintained compatibility for many years.
Windows 3.1 apps Can be used on a modern PC even today, through various compatibility modes, or failing that emulators or virtual Machines.
4 years since 64-bit was introduced on the phones.
2 years is a long time for phones, looks at how quickly things grow.
But can I run my 16-bit Win apps natively?
Eventually 32-bit will go away even on modern personal computers. That's probably way down the line though due to how ingrained they are.
It really doesn't matter for the iOS store.
95% of users likely don't even have a 32-bit only app installed.
Yes, I'm pulling that stat out of my ass but I can't see the average consumer somehow still using an old app that hasn't got a update in the last 2 years. Everything important to people is constantly updated.
An operating system is an operating system. iOS runs on devices that power untold amounts of businesses. The fact that Apple regularly breaks is not something to commend them over or ignore.
Yup.
Exactly.
But there's no need for this on phones.
Why is there no need for compatibility on phones?
None of this is really important.
These older buggy, forgotten apps.None of what?
Businesses which extensively use iOS but cannot keep their sw up-to-date are asking for trouble.An operating system is an operating system. iOS runs on devices that power untold amounts of businesses. The fact that Apple regularly breaks is not something to commend them over or ignore.
These older buggy, forgotten apps.
In a few months no one is giving any of this a second thought.
The few of us that even realize it, that is.
I actually am preserving some in the same way I still have an old PC just for miniDV imports and editing, by keeping a device on an earlier iOS version. (8.2)
I just realize that in the grand scheme of things it's not a huge deal.
Explains why you're defending this if you think these games don't matter at all. If you have any interest in game preservation - which you allegedly do - a platform holder rendering so many games, regardless of whether they're buggy and old which you have helpfully pointed out a number of times, obsolete is indefensible.
We'll survive this great tragedy.
There will be fewer shitty apps in the world and I'm guessing only 0.000001% of users will notice anything.
In order to make that comparison similar, sony's patch would have had to let the PS3 play PS4 games and give us/developers 5 years warning before releasing it. On top of that the Apple updates are usually optional allowing older incompatible hardware to keep working and having an App Store, where as the Sony example usually not so much.
Again, 5 years warning. 5 year warning that new hardware is going to be up to modern standards, and old phones would have the option of upgrading. I'm not a super fan or defender of Apple, it's just a lot of misunderstandings and hyperbole being tossed around.
Explains why you're defending this if you think these games don't matter at all. If you have any interest in game preservation - which you allegedly do - a platform holder rendering so many games, regardless of whether they're buggy and old which you have helpfully pointed out a number of times, obsolete is indefensible.
Explains why you're defending this if you think these games don't matter at all. If you have any interest in game preservation - which you allegedly do - a platform holder rendering so many games, regardless of whether they're buggy and old which you have helpfully pointed out a number of times, obsolete is indefensible.
Apple updates are barely optional. Until you agree to update, you're endlessly pestered with notifications that a new version is available. Not to mention all the tech media constantly telling everyone that their livelihoods will be ruined if they don't have the latest security patches.
Now that just isn't true.
You get one notification that new iOS version is available and that's it. You will have the red dot on the settings but it won't ask you again about it.
iOS also does this thing where it occasionally pops up a password screen that looks almost exactly like the regular lock screen, but it has a little message saying that entering your password signifies your agreement to update the OS. If you enter your password, an unattended update is scheduled.
Once it starts appearing, this prompt comes up about once a day until you update.
In my experience, it keeps asking.Now that just isn't true.
You get one notification that new iOS version is available and that's it. You will have the red dot on the settings but it won't ask you again about it.
I've been using a device with 8.2 for a couple weeks now and it doesn't bug me about updating.
iOS is a platform, not a museum. Preservation doesn't make the top 10,000 list of priorities Apple has when targeting the next version nor should it. The loss of these games sucks, sure, but it was inevitable. This is creating a mass extinction instead of death by attrition but even minor updates inevitably break compatibility with at least a few apps, but sooner or later all abandonware stops working without extraordinary efforts to keep it working. But Apple's focus with iOS is on its future, not its past, and the move to transition it exclusively to ARMv8/AArch64 will make it a better platform going forward.
It's no different from other OS updates on computers that do the same thing. People still manage to play those games on old hardware or via emulation etc.
Was SMT ever updated?
Other platforms let you downgrade. If a game isn't compatible with Windows 7, I can install XP. I can't install Windows 95, but it would be easy to track down some old hardware to build a (comparatively very fast) Windows 95 machine. You could give me literally any piece of Windows or MS Dos software, and I would be able to get it up and running with relatively little effort.
If iOS wasn't so locked down, none of this would be a problem. But that's not the world we live in, and so it's on Apple take some steps to preserve pieces of our culture. Write a damn emulator or something, or release documentation that would allow others to do so.
Huh, what are they breaking?
Was SMT ever updated?
I need to know this...
Not all platforms. Intel Macs don't let you use older versions of Mac OS for instance.
Every phone from the iPhone 5s and up is going to be supported by iOS 11. Same thing for iPads since the iPad Mini 2.Not all platforms. Intel Macs don't let you use older versions of Mac OS for instance.
There are many cases where to play old games you need old hardware. Older iPhones which won't get iOS 11 will still play these games. Only newer devices won't. This is the same scenario with most gaming hardware, newer devices won't play older stuff, so you keep the old hardware.
If this was a hardware compatibility issue then no one would care, it would be a console type backwards compatibility question. The fact that it's a software one actually makes no practical difference as older iOS devices won't get ios11 and so essentially become the 'previous gen' consoles of the iOS world.
You're assuming the developer is even still around lol. Have you seen the turnover in the game industry?If the developer can't be arsed opening the original xcode project, change the architectures build setting and recompile it blame them not Apple.
While Apple isn't likely to go anywhere any time soon, small companies that make mobile games come and go all the time. But sure blame the devs for something they worked on years ago with a group of people they may not even be on speaking terms with anymore lol.Nobody is saying you should be happy to loose old apps, the point is that Apple isn't the one to blame. It is developers responsibility to keep their apps updated and functional. They had years to do it in his case, it's not being sprung on them last minute. It's their fault they didn't.
Yep. For as much as people want to praise Apple for moving on to a more efficient system, I still think it's a pretty cruddy move to not somehow incorporate a legacy option.To the people blaming the devs: have you ever worked on a large software project?
The devs abided by Apple's rules at the time of release, and then Apple decided to change the rules.
And now the devs are supposed to pay for it? years after they released the app?
Some of those devs don't even exist anymore, and those who do moved on to new projects.
i.e. the people who worked on the original project won't remember the codebase very well, so updating the app will take a lot of resources.
That's why MS don't break compatibility.
Would you still blame the devs if PCs stopped supporting 32 bit apps 3 years from now?
Every phone from the iPhone 5s and up is going to be supported by iOS 11. Same thing for iPads since the iPad Mini 2.
You have to go a long way back to find 32-bit hardware for iOS, and that hardware is not going to run these 32-bit games at their best - especially games like XCOM.
The issue is that they are disabling 32-bit support on processors which can support both 32-bit and 64-bit apps, and there's no way to go back once you've updated.
If the A11 is a 64-bit only CPU, I would have no issue with the iPhone 8 and iPhone X not being able to support 32-bit apps. I'd keep my older devices around for them.
But Apple being Apple, they are removing support from older devices to ensure feature parity.
It's the same thing with the headphone jack. The iPhone 7+ could have supported a headphone jack, but they removed it because they wanted feature parity across all iPhones 7.
When is the date where Apple stopped accepting 32bit games?
Just if I buy one what date would I look for to see if it will work with iOS11?
FF Tactics 64-bit update is out
When is the date where Apple stopped accepting 32bit games?
Just if I buy one what date would I look for to see if it will work with iOS11?
Not on 11If it had any kind of update or was submitted past say.. March 2015 you're good.
Do you have an iOS device already? Once you're on 11 you won't see apps that are incompatible when browsing the store.
Any news apps submitted after February 2015 were required to be 64-bit and all app updates after June 1, 2015 were required to be 64-bit. So all apps that have been updated after June 1, 2015 should be fine.
Yes, that was obvious.I think in the end the issue is I really don't care.
Seems unlikely to happen. One of the main selling points for Windows is its backwards compatibility and its broad range of hardware support. Microsoft supports old Intel Mac hardware better than Apple does. I can run Windows 10 on Macs that stopped receiving MacOS updates years ago.I long for the day that they reset Windows and we can finally be free of the damn registry.
XCOM is getting an update? That's (good) news to me.Xcom, and most other games of worth are getting updates. Has anybody named a game or app they're really going to miss as a result of this? Or is it just the 'principle' at stake?
People are not asking for indefinite backwards compatibility - though it would be ideal.Software used to be hardware based, on floppies or carts or cassettes, so the concept of something vanishing forever was possible, if nobody cared enough to maintain it. The 'app store' model means people are now expecting everything to be archived and available forever. I guess I just don't see that as reasonable.
FF Tactics 64-bit update is out
I'm not saying you're wrong, I think in the end the issue is I really don't care. And tbh ensuring legacy support for, in this case, a tiny minority of users who are bothered seems like a lot of work and bloat on the OS. I long for the day that they reset Windows and we can finally be free of the damn registry.
Xcom, and most other games of worth are getting updates. Has anybody named a game or app they're really going to miss as a result of this? Or is it just the 'principle' at stake?
Software used to be hardware based, on floppies or carts or cassettes, so the concept of something vanishing forever was possible, if nobody cared enough to maintain it.
For me, it's:Xcom, and most other games of worth are getting updates. Has anybody named a game or app they're really going to miss as a result of this? Or is it just the 'principle' at stake?