Bobo Dakes
Member
When armchair CEOing goes horribly wrong.
Nah. No one went "this handheld is going to grossly underperform due to memory cards the last system had".
Monster Hunter was already making the jump before the memory card issue was even announced
Who does? 😐Sony doesn't understand the handheld market and their development teams don't either.
There's a possibility that Capcom saw the Vita behind close door, sees the memory card issue, then goes "lol nope" and sign the MH deal with Nintendo the next day back then.
The memory card issue might be the biggest tell tale sign to those publishers, that this thing is going to be a flop, and causes they to not release those key IPs in the first place.
Well I was going from my own experience. I really wanted a vita, I thought the streaming feature was incredibly cool. Then there was this black friday sale and it had it at a stupid cheap price (it was under 150 don't remember how much exactly). I went to the store was about to buy it and remembered the memory card thing. I left the store so disappointed. And weren't the software issues because it didn't sell too well? I always figured the memory card thing was what put the vita on the path it ended up taking.
Except the vita isn't and has never been a failure. A failure was the Virtual Boy, which ended production with only 22 games ever released. Vita was at the very least a modest success, not a blockbuster, and not enough for them to risk another go, probably.
No way. Plenty of devices have launched with new storage medium. If the device is successful, it drives the storage prices down and the medium might even become 'standard' across other devices.
The problem was, the Vita never took off so economy of scale never kicked in, and the price could never drop significantly. Add in that they lowered the Vita price some by subsidizing it with slightly higher storage prices, and there was no room to lower storage quickly without raising the Vita's price.
Eh. I bought my vita on Black Friday, maybe even the one you're talking about [white assassin creed bundle]. At that price, even with the 8 gig card I picked up the price was quite reasonable, especially given that with ps+'s instant game collection, I already had some killer games [Uncharted, Wipeout, Gravity Rush, and a couple other games]. That was a -killer- price, all in.
I eventually sold the 8g, got a 16g, then upgraded to 32g, and then sold that and bought a 64g for $90 imported, which I got for dirt cheap because at that time the 32g were hard to find for a bit so the used price was inflated in the US.
I love my Vita with a passion. I think the problem it had was it was competing against the 3ds. Both started slowly, and then Nintendo did something about it, trying to kick start the 3ds and succeeded. Sony only did half measures -- the instant game collection sold me a Vita on the strength of the free games I'd already acquired but clearly that didn't work for everyone. Perhaps if they hadn't lost MH, announced a few strong titles, and reduced the price [even to the point of taking a loss] they might have turned a corner. But they didn't. But I don't think memory cards had much to do with it, even if it's the thing people like to yell about the most nowadays.
But hey, i'm the demographic. I even use my PStv all the time.
Nope, there is ZERO chance that this happened. A, Capcom would have been involved while the box and the plans were still being finalized, but B, companies prefer security. Also, platforms usually don't live or die depending on their storage systems; I usually dismiss the idea that the Memory Card issue was the nail in the coffin of Vita (it had a ton of issues to get over bigger than that, and most consumers never even gave Vita the time of day much less cared about how much its memory cost), but I would say that I can think of no platform that has been hurt by the cost of its memory like Vita was. Capcom was not seeing memory as an issue, I can promise you.
BTW, most people don't know this, but Vita was technology shopped around to developers like few hardware pieces ever produced by SCE. I have a friend who was shocked how early Sony came to their offices to talk next-gen portable and how eager they were for NGP feedback. And this was a North American studio, so that's even more rare, as I would assume Sony takes meetings in Japan but aside from a few mega-publishers it only talks to foreign studios for big-picture blueskying or to pitch essentially locked plans. There was a lot of positivism about Vita before its launch, but by the time it was ready to ship, lots of that had dried up. (You mention the Metal Gear and LP2 and Unreal demos, and yes, those amounted to nothing, but I don't think it was such the clear lie as you believe it to be.)
Also, side-note, there's a bit in an article about Japan Studio where Shu and Allan Becker talk about being a bit blindsided by Vita being neglected by development studios, and that how between 2008 and 2011 while Vita was being produced, the Japanese market totally changed on Sony. (The American and European markets were always going to coast behind whatever success Japan had, same as PSP.) Mobile finally took over. Yoshida says in the article, "We launched the PS Vita and saw few AAA titles to suit the Japanese market ... Everyone got a wake up call."
It's like comparing a disney film to an anime movie.
You had me going until this line
Like others have said, Sony will only "compete" with the Switch if it starts cannibalizing PS4 sales. Even in that unlikely event, they'd be better served doing a portable PS4 hybrid.
You had me going until this line
Only if they invent magic, because otherwise that's not how any of this works. Every game engine is different, you can't just universally lower game settings for every game without explicitly going out of your way to tailor a unique solution for every game. Doing that at the OS level would be super hacky and expensive (and would probably break things left right and centre), and asking developers to officially patch all their games to support the weaker hardware would get Sony laughed out of the room. It's not even remotely realistic.-the only thing Sony(but even more MS if only they were interested imo) could do in some years is a PS4 lite, the opposite of the PS4Pro, a weaker PS4 handheld/hybrid that plays all the PS4 games at lower resolution, details, fps etc.
God, wiitards... Brings back memoriesThey should just put out some motion controllers and they'll easily crush Nintendo with the superior hardware in the PS3 and the power of the cell
haha checkmate, Wiitards
Vita is dead.
It's time to move on.
Only if they invent magic, because otherwise that's not how any of this works.
And I'm not sure you could build a handheld on x86 hardware.
Someone better tell Japan then.
Around the time PS Vita launched in Japan, 3DS had already available Nintendogs+cats, Professor Layton and the Miracle Mask, Super Street Fighter IV: 3D Edition, The Legend of Zelda: Ocarina of Time 3D, Mario Kart 7, Monster Hunter 3 Ultimate which all would become million-seller.Do you remember what games the 3DS had at that point in it's life? Vita was in a good position right out of the gate. Yeah they fumbled as time went on, and Nintendo starting gaining ground with new games and the massive price drop.... but around Vita launch it was still up in the air.
Let's be honest, handhelds are pretty much dead. 3DS has sold 90 million less units than it's predecessor. Nintendo had to change things up by creating a hybrid console in order to do well, and they're supplementing their business with mobile games. Who knows how well the Switch will do long term. There's really no point in putting out another handheld at this point.
What is it with GAF and wanting Sony to be the dominant company in every space
Those devices are not Sony's portables though in the first place, and they are not overpriced.
Why would we want (another) two similar consoles though?
It's like PS and Xbox - I have one of them only for every generation because they're almost the same except for the exclusives.