Gaming is expensive as shit, and most games aren't even worth the high price-tag.
God bless used games.
Buy game. Install. Patch. Input online pass code. Input codes for RETAILER EXCLUSIVE BONUSES. Check for DLC. Finally play.
On the other hand, put all of that DLC on the disc, avoiding checking for downloads and installations, and users get in an uproar that it's on the disc so it should have been free. It's a bit of a lose-lose situation.
If it already is on the Discs then why should i have to pay more for it?
See? Lose-lose.
Then the dev house gets shut down a week later because sales didnt do well enough..........here is something even better for all those who feel a need to support the developer you do know that they already got paid the instant the game was finished and that all sales already were paid for buy the folks in retail.
The "new game" routine is so ridiculous. Buy game. Install. Patch. Input online pass code. Input codes for RETAILER EXCLUSIVE BONUSES. Check for DLC. Finally play.
This is a shit user experience.
Then the dev house gets shut down a week later because sales didnt do well enough..........
Then the dev house gets shut down a week later because sales didnt do well enough..........
I really dont get all the hate towards Devs and publisher stance on used games. I mean they see no money when someone buys their product used, when that could have been a new sale and got the money for their work...instead of the customer saving $5 only to cheat the dev out of whatever their cut is.
I dont really have a firm stance on used games, I dont buy used games unless it's an out of print title on ebay. But I do sell games back to amazon on occasion and I prefer digital copies of games when they are available.
I just cant bring myself to get mad at publishers for trying to make as much money as they can off something they made and using the DLC and Online Pass tactics to make sure they see some money from their product.
The "new game" routine is so ridiculous. Buy game. Install. Patch. Input online pass code. Input codes for RETAILER EXCLUSIVE BONUSES. Check for DLC. Finally play.
This is a shit user experience.
Perhaps they should have made a better game that would have sold more copies.
The "new game" routine is so ridiculous. Buy game. Install. Patch. Input online pass code. Input codes for RETAILER EXCLUSIVE BONUSES. Check for DLC. Finally play.
This is a shit user experience.
Sterling can't make up his mind at all on the used games issue. In one hand, he claims to be very pro used games/anti-online pass/etc. In the other hand, he is very pro digital download...which can not be sold as used. He can't make up his damn mind. So, I usually come to the conclusion where he is still simply a troll.
I hate just about everything in your post. There's so much fail in it that I don't know where to begin. "Cheat" the developer out of their cut? Jesus.
I don't know why we have to debate this "issue" that's not a problem in any other industry. The real problem is game development has gotten way too costly and now the publishers and developers are desperate for ways to make more money.
Online Passes have not affected be because I do not sell games and do not buy used, but they bug me because I freaking hate putting in those stupid codes. Come up with a better system please, such as biometric readers or blood extraction devices. That will work.
There's nothing contradictory about supporting both used games and digital downloads. As long as the DD service is run well, and they price their games to take advantage of have very little overhead, it's great.
Well im sure thats how devs see it...try not to let a post ruin your day.
I would feel cheated if I made a game and someone bought the game but I did not see profits from it.
Except you did see what ever profit you sold the game for regardless if someone bought it you still sold it to the wholesale person and that person sold it to the store which sold it to the consumer. Who played your game and then decided to trade the game in.
DD is pretty much against what he argues for.
DD on consoles will never be like DD on PCs. They will never be priced as such.
Except you did see what ever profit you sold the game for regardless if someone bought it you still sold it to the wholesale person and that person sold it to the store which sold it to the consumer. Who played your game and then decided to trade the game in.
You are really looking at this in a narrow way. Sure your initial run of games gets sold to retailers but after that if new games are not being bought then retailers are not likely to purchase more new copies to restock the game.
It's not like Devs/publishers look at the first week of sales and accept that that's all they will ever make off the game.
We don't know that. PC's have had HD space large enough to handle a good library of DD games for quite sometime. Consoles on the other hand still have to deal with their lowest common denominator, which for the 360 is NO HD and for the PS3 20gb which is hardly enough at all.
When the next gen comes with 1tb HD's the issue of storage will be moot, and we can see a real DD service that doesn't have to worry about consumers running out of space.
This makes no sense, of course they saw the 1st sale profit. They see nothing from the 2nd hand sale.
You can consider the 2nd hand sale a "lost" sale. It's not that simple, but it's that simple in theory.
We don't know that. PC's have had HD space large enough to handle a good library of DD games for quite sometime. Consoles on the other hand still have to deal with their lowest common denominator, which for the 360 is NO HD and for the PS3 20gb which is hardly enough at all.
When the next gen comes with 1tb HD's the issue of storage will be moot, and we can see a real DD service that doesn't have to worry about consumers running out of space.
And if the New games are not being bought why would a retailer want to buy new games yes its pretty narrow but guess what that's the way retail works
I don't know why we have to debate this "issue" that's not a problem in any other industry. The real problem is game development has gotten way too costly and now the publishers and developers are desperate for ways to make more money.
You are really looking at this in a narrow way. Sure your initial run of games gets sold to retailers but after that if new games are not being bought then retailers are not likely to purchase more new copies to restock the game.
It's not like Devs/publishers look at the first week of sales and accept that that's all they will ever make off the game.
HDD space isn't the issue. The lack of an open, competitive market is the issue for consoles. So, again, it will never be like PCs.
They sell used games as new and try to guilt trip you into preordering everytime you purchase something from their store.
Also devs are not asking to be paid twice...they would rather a new customer buy a new copy of their game instead of used.
It's actually pretty damn common...otherwise they would not have that kind of reputation. Ya there are some non-pushy gamestop employees/store but those are not the norm.
Well obviously part of that reason is because of used game sales...thats is what we are talking about here.
Gamestop in the US might be horrible, but over here I've never, not once, been pestered when shopping there, and I've never seen them try to sell used games as new. All the employees have been genuinely nice people, and none of them have ever pestered me about pre-orders, buying used instead of new, or subscriptions. The only thing they ask is whether I want game protection or not, which I'll just decline, and that's all.
Another developer who is too much a pussy to stand up to Gamestop? It's ok, plenty of places for me to buy used games. Continue to lock content for end users because one retailer got too dominant, and you have no idea what to do with it.
This is commonly said because they gut nearly all new games. You have no idea whether the disc you're receiving is truly new. For instance, even if it didn't come from a previous owner, it's possible it was used as a demo or was borrowed by one of the employees.
The argument is about value, he's not morally opposed to those ideas. Those are his problems with physical games because they are much much slower to fall in price if you are buying new. Buying a game on Steam is more restrictive in many ways, but they also are charging you much much less in almost every case, so it's easier to deal with the downsides when you bought the game for $20 three months after it came out.DD is pretty much against what he argues for.
You can't take the game to your friends house.
It is usually tied to a form of DRM.
PC gaming has gotten DLC tastic to that "day one" online pass DLC codes he rants about have gone nowhere. They're just hidden from you.
DD on consoles will never be like DD on PCs. They will never be priced as such.
Finally, you don't actually own your game.
DD runs against pretty much a ton of his arguments he has made over the past couple of months. He has been called out on it many times in his own comments section but refuses to see it.
Bascially, if DD takes over, he'll just bitch about that.
Check out the XBL games on demand if you want to see Microsoft's efforts at DD. It's fucking horrible.We don't know that. PC's have had HD space large enough to handle a good library of DD games for quite sometime. Consoles on the other hand still have to deal with their lowest common denominator, which for the 360 is NO HD and for the PS3 20gb which is hardly enough at all.
When the next gen comes with 1tb HD's the issue of storage will be moot, and we can see a real DD service that doesn't have to worry about consumers running out of space.
This is commonly said because they gut nearly all new games.