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Just Cause 3 won't have microtransactions, leak was from ancient build, will use DLC

Damerman

Member
supporting a game post-launch with free or paid-for content can be good. sure, it can be bad too.

but microtransactions in a $60 retail release are pretty much always going to be bad.

enjoy browsing through a plethora of useless content you won't be using 4 months from the day you bought it.
 

Totobeni

An blind dancing ho
But didn't the Avalanche guy said (on a tweet iirc) that the micro-transactions model is the way to go for this generation of games? does this mean he disagree with himself now? or just changed opinion after the backlash?
 
But didn't the Avalanche guy said (on a tweet iirc) that the micro-transactions model is the way to go for this generation of games? does this mean he disagree with himself now? or just changed opinion after the backlash?

It's possible he has an opinion that doesn't reflect in the game they're making
 

Orayn

Member
But didn't the Avalanche guy said (on a tweet iirc) that the micro-transactions model is the way to go for this generation of games? does this mean he disagree with himself now? or just changed opinion after the backlash?

A dev can hold an opinion without it being reflected in every game they work on.
 
I hope they can have a multiplayer that allows wacky usages of the mechanics. I might wait to buy this used since I only played the demo on my 360.

. . but seeing how they have abandoned last gens consoles I am tempted to try to see if Just Cause will become a household AAA name now.
 
But didn't the Avalanche guy said (on a tweet iirc) that the micro-transactions model is the way to go for this generation of games? does this mean he disagree with himself now? or just changed opinion after the backlash?

He doesn't have any word on the matter anyway, Square Enix is the publisher and they get to make the final call. Kind of bizarre that SE of all ended up doing the right thing.
 
There you go, I enjoyed both JC games, will try this one out too.

Honestly, after seeing AC:U's microtransaction bs I was starting to lose hope for this one too.

Thank god Square didn't go through with this.
 

Magnus

Member
What really differentiates micro-transactions and DLC?

The scale or scope of the content itself?

Like, are we referring to costumes, hats, cosmetics or in-game boosts as micro, and 'expansions', levels, etc as DLC?

By that metric, games like TLOU had tons and tons of micro...right? I recall being able to buy like a hundred different things for 50 cents or a couple of bucks each. I think they were costumes or skins.
 

Orayn

Member
What really differentiates micro-transactions and DLC?

The scale or scope of the content itself?

Like, are we referring to costumes, hats, cosmetics or in-game boosts as micro, and 'expansions', levels, etc as DLC?

By that metric, games like TLOU had tons and tons of micro...right? I recall being able to buy like a hundred different things for 50 cents or a couple of bucks each. I think they were costumes or skins.

JC2 had vehicle and weapon "DLC," and they alluded to doing the same thing in the OP.
 

Nirolak

Mrgrgr
But didn't the Avalanche guy said (on a tweet iirc) that the micro-transactions model is the way to go for this generation of games? does this mean he disagree with himself now? or just changed opinion after the backlash?

They actually run an f2p game called The Hunter.
 

Orayn

Member
The fact that they even considered this is pretty disgusting.

You think they had a choice? Square-Enix says "We're thinking these series could be used for 'online worlds,' make us a proof of concept." What are they supposed to do? Immediately quit their jobs en masse? That'd show 'em!
 

ReaperXL7

Member
200.gif


Indeed
 
Reposting this from the other thread, all the GI info.


Former developers who worked on Ratchet, Infamous, AC, FC, Burnout all worked on this game.

Full fly over map of the world showed oceans, huge land masses containing cities, islands, mountains (one with a giant skull on the side).

There was a huge fortified base which the player found a small cave on a river nearby that allowed for a secret underground passage into the base.

One structure had a huge bridge connecting two towers, you are able to blow up the bridge.

New engine allows for much more verticality of the terrain.

Story takes place in the Mediterranean, a fake city where Rico grew up. An evil dictator has taken over and you need to stop him. Not much connection to the last two games, a few references and former characters appear.

Same balance of being fun and silly with the story. Will focus more on Rico but it wont be a heavy story game, more focused on the sandbox play.

Game world is the same size as JC2.

First mission is to free a small town. Controls are much more responsive. No longer need pinpoint aiming to attach the grapple. Parachute controls are more responsive.

No more messing up in reeling in a guy or you pulling a guy, now it for sure works as you intend. You can shoot at a guy mid reel.

Towns have tons of propaganda to destroy. You cannot throw C4 but now you have infinite C4.

Guns feel much more powerful, have weight to them. Controls are better so player was flying around and shooting with ease.

Damage makes the screen lose color except enemies will get brighter. No health packs, health regen. No dodge roll right now, they say they didn't like it. Crouch is gone, they dont ever want the player to be in one place.

Heat grows the more damage you do but you dont have to run away. You can kill the guard calling in reinforcements and stop further waves from coming in, ending the heat growth.

There was a police station that was destructible, he trows a grenade and creates a new doorway. Inside he sees a red barrel, they no longer have a health bar instead you see damage in real time, bullet holes and flames. He found a panel that opened the gate for rebels to come in. He used that distraction to rain down red barrels onto the swat team.

Attaching to a helicopter allows you to instantly take out the pilot and take over, no QTE. Or you can hang from the bottom. Even plant C4 on the helicoper and let go, then blow it up. They took control and gunned the rest of the base.

A checklist on the left side of the screen shows everything you have destroyed and what objects are left to clear the area.

New remote teather retracting allows you to attach the tether to any object and have it retract. So a giant statue was pulled down by attaching the tether to the floor and retracting. The statue crumbles in different ways each time, the head stays in tact just in case you want to use it as a giant wrecking ball.

This new mechanic allows you to slingshot enemies without needed a moving object. You can attach a guard to a wall, retract and cut mid retraction to sling shot them. Things get crazier since you can have 3 maybe more tethers going at once. Stuff liking making a bus a battering ram is possible.

Liberated towns allow you to decrease heat, bring vehicles to the shop so it becomes a rebel drop. Drops no longer cost money, it is all free but has a cooldown timer.

It is possible to upgrade every vehicle with any of the upgrades you find. As the game goes on you will get army grade vehicles.

They tried a racing challenge, a car sits waiting at the start line but you can call in your vehicle if you want. Cars feel arcadey but handle much better. That is why they brought in Burnout veterans. Your friends best time shows up and in the final game you can race against their ghost.

Wingsuit challenges is like pilotwings, there are rings to pass through, some harder ones offer bonuses. Restarting a challenge is far faster. You can activate the wingsuit with the press of a button just like the parachute. Best to use when going from high to low altitude.

The final mission of the demo was a big base where the player has SAM missiles and helicopters firing at him. There was an infinite chaingun that you can now move and shoot with. You can blow up the SAM sites with C4 or now reprogram them to fire on the enemy helicopters.

He died shooting at a radar dish from a mounted turret, now you respawn right outside the enemy base. He needed a cannon to take out the dish but it was in a place where he could not aim at it so he pulled the cannon with the tether to a new location.

No multiplayer but they will support the mod community.
 

Skux

Member
I have so many ticket stubs for hype trains. Hope getting on this one (again) is worthwhile.

Reposting this from the other thread, all the GI info.

This all sounds good. My one concern is the ammo - I know it sucked having to keep calling choppers to refill but if they're giving you infinite C4 there should be a drawback to it.
 

Kacho

Member
Most excellent. All of the concerns about this game are gone now. Can't wait.

Please make controls normal this time though!
 

EGM1966

Member
Praise be - ita a fun franchise. Wonder if they really dropped the micro stuff way back or decided to cave after swing reaction. Guess it doesn't matter.
 

Warablo

Member
So whats the difference between "micro-transactions" and "DLC"?? Seems the same to me. Should be in the game in the first place.
 

Orayn

Member
I hope this bodes well for Deus Ex. Maybe Square-Enix are finally starting to see some fucking sense?

They'll probably try whichever angles they think will make money, which could mean we'd get both AAA and F2P versions of a given series.
 

More powerful weapons? Better controlling cars? Free black market drops? Infinite C4? Built in multi tether grappling hooks? Fighting through enemy waves to stop heat instead of running away to let it cooldown? Health regen? Wingsuit?

Yesssssssssss

No multiplayer? Not even co-op? *looks around confused*
 

Nokterian

Member
More powerful weapons? Better controlling cars? Free black market drops? Infinite C4? Built in multi tether grappling hooks? Fighting through enemy waves to stop heat instead of running away to let it cooldown? Health regen? Wingsuit?

Yesssssssssss

No multiplayer? Not even co-op? *looks around confused*

They still support the mod community look at the last line i guess those guys who made the MP mod will do it again with JC3.
 
To be perfectly clear: Just Cause 3 will be available in 2015 for PlayStation 4, Xbox One and Windows PC. It will be distributed as a retail box and digital download. It is not a Free To Play game. It does not feature in-game micro transactions.

FUCK

YES

Especially to 2015.

It's understandable they didn't want to talk about JC3 yet while they still have to get Mad Max out and actually sell some copies of it.
 
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