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Killing Floor 3 devs working on microtransaction implementation

Draugoth

Gold Member
Killing-Floor-3-interview-580x334.jpg

After Tripwire Interactive revealed Killing Floor 3, the creative director in an exclusive Gamescom interview spoke about how microtransactions will work.

When asked about the future of the game, Wynia stressed that the developers want to “learn from some of the things that players are enjoying right now” and avoid Killing Floor 3 becoming “pay to win.” Tripwire wants microtransactions to stay a “cosmetic-only driven system,” citing how well bigger features being free is working in the second game. “When you look at how we’ve updated Killing Floor 2, there have been a lot of items like maps have been free.”

“That’s something we want to continue to explore at this time,” Wynia continued. He clarified though that “it’s still early in development” so “we’re still figuring out our monetization plan.” Regardless, Wynia stated that the devs know they “want to do something that is classic Killing Floor and elevating what games as a service is” so as to have it “fit within our brand and in our franchise.”

The director then spoke about how Tripwire is working on creating a cosmetic-only microtransaction space in-game, saying that it’s about expressing yourself to your teammates. The devs are currently figuring out how to “prototype” such a system, to help players “flex those cosmetic muscles” in front of their friends.

Wynia acknowledged a question he often gets, “Why are you selling skins in a first-person game?” His reply is that it’s about “providing the player opportunities to showboat, but in a positive way.”

he director uses co-op gameplay as an example, saying players can coordinate their outfits or simply “enjoy the way they look.” In the end, it’s all about how you “express yourself as a gamer” in Killing Floor 3, “but also doing it so it fits” within the game’s world.
 

winjer

Gold Member
Killing Floor 2 already had MTX, but only for cosmetics. It's not that bad.
But, yes, it's the modern day plague of videogames.
 

Puscifer

Member
Damn, I'm starting to actually prefer the DLC approach of the 360 era at this point. At least that was actual game content by and large
 

Schmick

Member
What exactly is the problem with cosmetic DLC? It's optional and for those that do not invest in their looks are not disadvantaged at all. In some games this type of DLC can actually fund the development of free content.
 

DaciaJC

Gold Member
What exactly is the problem with cosmetic DLC? It's optional and for those that do not invest in their looks are not disadvantaged at all. In some games this type of DLC can actually fund the development of free content.

Some people don't want to see goofy cosmetics in their games, and very few developers bother adding an option to toggle the visibility of other players' skins and such.
 
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