The King.com IPO is something of a bellwether for a couple of reasons.
First, it’s the first big public listing for the gaming industry since Zynga in 2011. After a flurry of activity and a small pop on opening day, Zynga’s shares declined 75% in the year after it listed. Popping at $11 per share on its debut day in 2011, Zynga’s shares are currently bobbing along at just under $5.
That’s had a cooling effect on other companies in the space who might have otherwise entertained similar routes. Supercell, one of the standouts in mobile gaming in the last year, notably took a very large investment from Softbank last year, 51% at a $1.53 billion price, as an alternative way of raising capital and giving its shareholders and employees liquidity.
Second, it’s a measure of how well a mobile-first and free-to-play casual gaming company can fare on the markets today. Initially, analysts pointed to Zynga’s lack of a strong mobile gaming portfolio — and too strong a reliance on the Facebook platform — as two reasons for why its stock and business have not fared so well. In that regard, King.com’s formula of taking popular casual games and retooling them specifically for mobile should have been an antidote to these problems.
However, as Alex has described, there has been another challenge facing King.com: it’s effectively only proven to be a one-hit wonder.
King.com made the majority (78%) of its $1.88 billion in revenue in 2013 from Candy Crush Saga, which currently clocks up 97 million daily active users and over 1 billion daily game plays. But with no other games in its current pipeline that are nearly as strong as this, it’s a sign from the market that it is skeptical of whether King.com will manage to move beyond that.