Stephen Totilo said:"We didn't make this game with the idea that we wanted to make a simplified shooter or a dumbed-down shooter or anything like that," Tsubasa Sakaguchi, a developer at Nintendo recently told me. I wasn't expecting to be having this conversation.
Crazy, right?
It's called Splatoon. And it's the best answer yet to all the people asking Nintendo to step outside of their comfort zone and do something new. Conveniently and unsurprisingly, their shooter isn't like other people's shooters.
One of the experiments Eguchi's team considered was made by Shintaro Saito, a Nintendo programmer. It got people excited. "So that prototype was this game where you had four black blocks and four white blocks and they were shooting at each other and trying to control territory," Nogami recalled. "Everyone played that prototype, and we all had a great reaction to it. Everyone thought it was fun, so we decided to present it to [senior Nintendo game designer] Mr. Miyamoto, Mr. Tezuka, Mr. Eguchi and kind of had a few back and forths with them a few times before we got to the point where, 'Okay, we should make this into a game."
For example, when I asked Nogami and Sakaguchi about other shooters like Call of Duty and Battlefield, Nogami said, "We definitely play those types of games," adding "There's definitely guys on our staff who are super into shooters. We definitely play other games and other company's hardware. We do that as part of our jobs and we also do that because we're gamers and love to play games."
And he said this, looking around at the white interview room where we were sitting: "If someone came into this room and had a paint can and they were like, 'You can paint this room however you want,' I think everyone kind of remembers being a kid and would be like, 'Great, I'm just going to go crazy.' I think if anyone has something like that still left in them, they'll definitely be able to enjoy this game."
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Stephen Totilo Kotaku.