Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Source.
Thought this was pretty funny. Reminds me of how the BOTW devs said that a slight change in the wind systems for their engine caused every physical object in the world to perpetually fly all over the place.
Video games like The Witcher 3 are enormous, complicated pieces of machinery with thousands upon thousands of moving parts. Make one mistake and you can break everythingor, as one developer discovered, you can accidentally unlock every door in the game.
Tost and the rest of the design team scoured the games world, trying to figure out how this had happened. Doors in The Witcher 3 werent automatically attached to buildingsinstead, the designers had to place each one manuallyso going through them all was a tedious process. Some doors were meant to be always open, while others were meant to be locked with specific keys that you could find in the world. Others, of course, were never supposed to open at all.
Eventually, the developers of The Witcher 3 identified the problem. During a quest in Blood and Wine involving the siege of a castle called Dun Tynne, CD Projekt Reds quest design team had decided that they didnt want the player to be able to enter any of the buildings. This was meant to be a linear, streamlined missionGeralt shouldnt be getting distracted. The Witcher 3 was supposed to lock all of the doors for the duration of the quest, and then, once the quest was over, unlock those doors once again.
Problem was, as Miles Tost recalled, the game had no way of knowing which doors had been open before the quest and which ones had been locked. So it would just open everything. This would result in all the doors in the game being unlocked, Tost said. And I remember the solution for this was quite bitterthe quest designer had to actually go through every single door in the game and add this tag. This is a door that was closed before, and it should be closed again after.
Thought this was pretty funny. Reminds me of how the BOTW devs said that a slight change in the wind systems for their engine caused every physical object in the world to perpetually fly all over the place.