James Scott
Banned
I wouldn't say a game with a low 80% average got "fantastic" scores.This is fucked.
Good ratings? Sure
Games do seem to skew higher than other mediums, though. For whatever reason.
I wouldn't say a game with a low 80% average got "fantastic" scores.This is fucked.
Yes...
It's their review policies that are hurting Bethesda and not the homogeneous release schedule they've adopted this generation.
FAKE EDIT: The consumer is exhausted.
You'd think anyone releasing a game that lets people play with a variety of approaches and creativity would give reviewers ample time to play it and discover the intricacies it offers, instead of a last minute code dump ensuring they'll have to marathon it so their review will be seen by anyone.
Between this, Dishonored 2, and Deux Ex: MD all flopping, we aren't getting another game like this for awhile.
Maybe in a decade someone will try again.
fuck.
This is fucked.
I'm down, let the future of no reviews, no numbers come soon, please.They have all the time in the world to discovery the intricacies, it's on the reviewers for feeling the need to marathon their review. If the delay makes it not worth their time to do the review, they can just not review that game.
This is, unfortunately, how the vast majority of gamers see review scores.
Jason might be right but the big outlets like Kotaku could benefit by not always framing these arguments as "X will be good for the consumer!" or in this case "X is bad for the industry!" when really what they mean is "X will generate more clicks and revenue for us."
Sure, all those things can align, but in the end it's the later that's the thing Kotaku really cares about, and it comes off as disingenuous when they don't cop to that.
There's no way of knowing, but it definitely happened regardless. Strong thesis there.
I'm not really defending Bethesda's position here, but reviewers are free to simply not rush if they don't want to. Their reviews don't have to hit immediately, I know everyone wants to be as close to the hype as possible, but it's not a requirement.
I mean, yeah, of course that's going to be Kotaku's take.
Bethesda will say that it flopped because the lead was Asian.
In what world is a B- considered fantastic?
I wouldn't say a game with a low 80% average got "fantastic" scores.
Good ratings? Sure
Games do seem to skew higher than other mediums, though. For whatever reason.
Unfortunately?
fan·tas·tic
adjective
1.
informal
extraordinarily good or attractive.
An 80 out of 100 does not sound "extraordinarily good or attractive."
If Prey is good, it will still be good in two weeks when good reviewers have had their way with it.
This is more an issue of media outlets demanding instant coverage of everything than anything.
It's not inconceivable that a game could benefit from a series of staggered reviews trickling in over the first week or two of its release.
I really want to know what's so anti-consumer about their policy. Sucks that you cannot pre-order or buy day one or am I missing something? Reviews are coming, just later.
There's no way of knowing, but it definitely happened regardless. Strong thesis there.
I'm not really defending Bethesda's position here, but reviewers are free to simply not rush if they don't want to. Their reviews don't have to hit immediately, I know everyone wants to be as close to the hype as possible, but it's not a requirement.
It's a requirement set by the publications and editors. The reviewers would have no say.
On the web, in order to receive the most views and the most revenue from a review, it must be timely. There's no way around it.
This isn't about reviews just coming late and that's annoying but the fact that early reviews, especially positive ones, are a major way to generate hype and word of mouth close to launch. Its basically a shitty PR move that hurts far more than it helps.
I mean, I guess this is why review scores are shit.
An 8/10 is "fantastic" in my eyes.
Lots of people will publicly say they're willing to be patient and see what people think about a game, lots more people will just buy a game they're interested for on day one and feel burned when it doesn't turn out how they were expecting.
Then what's a 9/10?
It's misleading to suggest that, "...most publishers Metacritic bonuses require games to hit an 85 or 90."
That wording makes it sound like most publishers in the industry tie bonuses to Metacritic scores. Also if the author doesn't know if Bethesda even gives Metacritic bonuses why mention it at all in this article?
They have all the time in the world to discovery the intricacies, it's on the reviewers for feeling the need to marathon their review. If the delay makes it not worth their time to do the review, they can just not review that game.
Most games sell the majority of it's copies in the first week. It's incredibly unlikely that positive review scores will save this game.
While the media isn't entitled to access, it's good for consumers to be informed on the quality of a product before they buy it, and if reviews are good then it serves as good marketing.
Reviewers got Persona 5 two months in advance of release.
Why the hell did they need to delay the game so long then?
And it should be your take too. There is NO benefit to consumers by withholding reviews and information
I hope this policy continues to bite Bethesda in the butt
As someone that worked there, I can tell you that Kotaku is not hurting for traffic.
It would benefit Bethesda and their games to go ahead and do review copies again. While you avoid bad press, you lose good press that can boost sales. Prey seems like it will be a very timely example of that.
All that said though, this line:
Thanks for letting us know the review was half-assed. I understand the reasoning behind cranking as hard a possible, but much like the lack of review copies is to benefit Bethesda, this cranking of the review only benefits Kotaku.
Then what's a 9/10?
Then what's a 9/10?
Then what's a 9/10?
Lots of people will publicly say they're willing to be patient and see what people think about a game, lots more people will just buy a game they're interested for on day one and feel burned when it doesn't turn out how they were expecting.
Why can't they be concerned for the industry or consumers too? Writers are consumers and game enthusiasts same as you and me. What evidence makes you think they're not being straight?I don't understand this statement. Apple isn't hurting for cash reserves, do you think they're going to stop trying to do everything in their power to strengthen their business?
I just think it's ironic that places like Kotaku are so loud about their desire for transparency in the games industry, but when they take positions that are pretty obvious in their intent (which is to strengthen their business) they dress up those positions as being purely consumer advocacy, or concern for the health of the industry. Just be straight with people.
It's incredibly unlikely that positive review scores will save this game.
if reviews are good then it serves as good marketing.
The lack of marketing is the problem here, I don't think reviews have any relevance to the general public.