Have they fixed the fact that the game is totally full of unfair not-fun traps designed exclusively to piss you off, obscure puzzles that are unsolvable without a guide, frustrating level design in which you're never sure just exactly where you should be going, and relating to the previous point, the game forcing you to try *anything*, even very nonsensical things, to move forward but often punishing you harshly for trying do so? A game that teaches you to defy it, but at some point punishes you by silently turning on "ultrahard mode" when you do so? A game where you'll spend 50% of your time warping back to that same goddamn healing fountain which takes forever to warp back to and replenish your health, because this is the only (or most convenient) place you can replenish your health for most of the game?
Basically, this game was terrible for most of the same reasons that Castlevania 2 was terrible. Have they fixed any of it?
If not, I would recommend anyone to stay the fuck away from that game unless they are a pure masochist.