Established in the early 1990s by Steve Bovis and Tim Croucher. Initially, they set-out to rejuvenate the graphical text adventure genre on the Atari ST, but found development time to be lengthy and coders hard to attract to the genre. With the Atari ST market ailing, they decided to shelve their only major title in development in LIMBO OF THE LOST.
In 1995, they resurrected the project on the Amiga and morphed the game into a point 'n' click adventure. Things began to immediately look up. Laurence Francis joined the project as musician & puzzle designer and an Amiga 500 demo and VHS video intro were assembled, which netted them a publishing contract with Rasputin. The demo was shown at the ECTS show in London and numerous magazines previewed artwork and screenshots from the game. Game development was shifted to the A1200 and CD32, and a coverdisc demo was released on CD32 Gamer magazine. Tri-Logik's long awaited vision was finally going to be published, or so they thought. Unfortunately, history would repeat itself and, like the Atari ST version, the game did not see the light of day on the A1200/CD32 thanks to the dying Amiga market. This spelt the end of not only the Amiga release, but also Tri-Logik Studios. The tale did not end there, however. In 2003, Tri-Logik Studios reformed as Majestic Studios and in Feb 2006 released LIMBO OF THE LOST for PC.