Danny-Boy said:I'm an Aussie and that is definitely NOT an Australian accent. Sounds slightly pommy.
AshMcCool said:Film cameras have a resolution higher than HD since EVER. Yes, Edison.
Cow Mengde said:Here's a thought... maybe they don't have artists right now is because they can't afford it. I'd imagine their budget right now is completely focused on improving their tech, since artists will just be doing exactly what they've always been doing. They can wait until they've completed their tech, then hire artists.
I don't mind if they can't get this to work with animation. We'd still have some amazing environments if it's combined with polygonal characters.
With what they have, it is very promising. You should see how early computer graphics progressed.jett said:I saw a previous vid a while ago, and it still looks like they're years away from completion. Lighting and shadowing is unfinished/non-existent, runs at 20 fps on software, etc. It doesn't look like it will ever be a usable engine.
It requires the whole industry to be on the same page, we're talking consortiums like Blu Ray, OpenGL. Not just "pump in the money"Always-honest said:please pump an insane amount of money in this and hurry the fuck up.
Fine, do that then. and pump in insane amounts of money. Just to be sure.Visualante said:It requires the whole industry to be on the same page, we're talking consortiums like Blu Ray, OpenGL. Not just "pump in the money"
http://www.youtube.com/watch?v=mPPLooLfEXE
RooMHM said:Finally the truth is revealed about Bulletstorm's graphics.
No offense, but the short clip you made together with your claim is like recording footage of an early-era PS1 game in an emulator set to 1080p and claiming that it looks better than Shadow of the Colossus.onQ123 said:witch means my camera isn't even 100,000 X better than the cameras Kurosawa used in his professionally filmed movies yet some small clip I recorded not really knowing what the hell I'm doing still look as good as what him & a big team of pros was able to do,
well, rendering like this will be very resolution dependant. might be the case that they aren't yet running at anything more than 480p, in which case uploading the video at 720p would look pretty bad for them. given that they're only at 20fps in this video, i'd be amazed if they're running in HD yet.Brettison said:Who the fuck is smart enough to do that, but dumb enough to upload a video that's only 480p (not that 720 or 1080 look great on youtube)... but still damn...
There have been previous voxel engines which have worked like that, check out for example Outcast.Dr. Ecco said:Pardon my complete ignorance in the matter but, as I have read about the issues with animating voxels, and assuming this guys are legit, could a game use a hybrid engine in which the more static elements in a game (i.e. ground, trees, cactuses) are made with this technology and characters are made with polygons?
Tenkei said:No offense, but the short clip you made together with your claim is like recording footage of an early-era PS1 game in an emulator set to 1080p and claiming that it looks better than Shadow of the Colossus.
That's a fallacious argument. If the BBC had shot footage for Planet Earth on a Super 8 video camera, it would still look better than amateur footage shot with a digital betamax camera.onQ123 said:I said that if this tech was 100,000 better than what's already out today then the guy wouldn't have to point out that he is not good at art because if it was 100,000 better even his bad art would look as good as whats out today
Tenkei said:That's a fallacious argument. If the BBC had shot footage for Planet Earth on a Super 8 video camera, it would still look better than amateur footage shot with a digital betamax camera.
It's not about the tools you have, but what you create with them. It would be hard to argue that Earth Defence Force 2017 on 360 looks better than Metroid Prime on GC. If that doesn't make any sense to you, then I'm afraid that we will never be able to understand each other.onQ123 said:you're not making sense
Tenkei said:It's not about the tools you have, but what you create with them. It would be hard to argue that Earth Defence Force 2017 on 360 looks better than Metroid Prime on GC. If that doesn't make any sense to you, then I'm afraid that we will never be able to understand each other.
onQ123 said:I said that if this tech was 100,000 better than what's already out today then the guy wouldn't have to point out that he is not good at art because if it was 100,000 better even his bad art would look as good as whats out today
Tenkei said:It's not about the tools you have, but what you create with them. It would be hard to argue that Earth Defence Force 2017 on 360 looks better than Metroid Prime on GC. If that doesn't make any sense to you, then I'm afraid that we will never be able to understand each other.
JWong said:It's not just about polygons.
I'd like to hear how they deal with shaders, lighting, animation, and all the things 3D artists need to worry about other than polygons.
.nimrod said:Until they show some animation and better lighting implementation, i really can't see much use in this for gaming.And i really don't like their attitude
Right now polygons are very effective for realtime rendering, collision handling and animation, this tech seems to be only good for displaying detailed models so far.
I'd rather see some more developments in lighting tech, that would make a much bigger impact. And it seems realtime raytracing is only a few generations off.
I recently tried this renderer on my gtx580 and its mindblowing how fast it is:
http://www.youtube.com/watch?v=xqJyD7M_WQg
There's also a demo you can try, but you need to have a cuda enabled nvidia card.
Mr_Zombie said:So... you're saying that if I buy Wacom Intuos4 then suddenly I will be able to create a much better pictures than professional artists would do with a cheap tablet? Great.
The guy in the video compared objects like trees, rocks, grass, veins etc. that were created using this UD tech to those objects in current games (Crysis 2, Bulletstorm, Just Cause 2) and they do look much better.