daveonezero
Banned
I ended up starting and think I will go with this. Its making even just the plateau more of what I want out of the game. I just want to sneak around. Be an assassin, scavenge, cook and explore as I slowly get stronger.Master Mode basically takes every enemy in the game and +1's their level, and the highest level is replaced with a new color. This pretty much means that for a long time you'll have to pick and choose your battles.
....
So basically, you'll be avoiding small enemies just like big ones. If nothing else, you'll learn how to fight, how to sneak, and how to run away.
I fought 2 blue's. Broke all my weapons and down 15 arrows. Damn Nintendo.
This is a great way to put it. This game is so cohesive. Is there another game that you can see 4 or 5 of the "towers" in the same frame? I don't think so. The design of this world, the tools and systems are just so in sync.BotW's mechanics are all designed around exploration, looting, and combat. And while none of its mechanics are particularly NEW, it's one of the only games ive played that leverages them in a way that is always ACTUALLY in line with the main objective.
And in that way, BotW is absolutely revolutionary. The one thing that kills me about western Open World games is that the sandbox is always more fun than the main objective. There's usually a disconnect between the two, and most games have plots that don't allow them to overlap.
In BotW, sandboxing IS the main objective. Goofing/wondering around doesn't set you back, and progressing actively allows you to goof off and wonder around in new places.
I hate combat in this game so much. And only because of that shit weapon breaking.
You bring a whole truckload of sworda to a fucking moblin hideout, and you USE UP FUCKING ALL OF THEM.
that is so incredibly stupid.
I guess Buts its sort of like running out of mana or stamina and getting fucked in Dark Souls is the way I see it.
Its just using a different mechanic for its combat limits. Its about managing resources, skill and situation. Just in this case it is your weapon breaking instead of your stamina/mana bar being depleted.
I don't understand this criticism and it is one was concerned about but once you playit and learn the systems isn't really that annoying. Its more of a mindset. Good weapons are valuable. After a few hours you start to build up a solid inventory with individual uses and "junk" weapons to use when you see an opportunity to improve. That along with finding gear and you slowly improve. Replacing lower their items with newfound better ones.
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