So, I've actually had this sitting in my backlog for a bit, but I've finally squeezed in the time to kick this off, mainly because I didn't want to let it get too close to the English release of 6 or anything. Like I did with AAI2 back when I played that, I guess I'll do an LTTP that I update a few times as I go.
Right now I'm currently finished chapter 2, and I'm enjoying it so far. On a totally-unrelated-to-the-game note my Japanese has improved significantly since when I played AAI2, so things are going noticeably smoother, which is definitely nice. But yeah, really loving the music and overall style of the game, of course. Oh, and Meiji era Payne is every bit as glorious as I would've hoped.
Chapter 1 was a nice intro case, nothing too insane but certainly not bad, with some great animations throughout in particular.
And then there was chapter 2, which I'm a little eh on, actually.
So yeah, aesthetically/thematically I'm loving the hell out of the game, though I'm feeling a little underwhelmed by the challenge of figuring out so far. Really hope it steps up the complexity and begins pushing me more soon.
Oh, and how's the DLC in this game? Anything as important as the bonus case from 5 that I should grab?
Edit: The rest of my impressions are below, and I've now beaten the game.
Right now I'm currently finished chapter 2, and I'm enjoying it so far. On a totally-unrelated-to-the-game note my Japanese has improved significantly since when I played AAI2, so things are going noticeably smoother, which is definitely nice. But yeah, really loving the music and overall style of the game, of course. Oh, and Meiji era Payne is every bit as glorious as I would've hoped.
Chapter 1 was a nice intro case, nothing too insane but certainly not bad, with some great animations throughout in particular.
Especially love the breakdown with all the little baby birds hopping around. Oh, and the steady push of the little baby back down the soldier's back. And if nothing else, the "oh, this evidence?" and then dropping the bottle was an amazing moment. And of course it ends on a bit of a cliffhanger-y note.
And then there was chapter 2, which I'm a little eh on, actually.
It starts off strong with the death of your buddy, but somehow the conclusion of it kind of sort of being an accident-ish thing based on a misunderstanding made it feel like a bit of a fizzle to me, especially when you add in the no courtroom aspect. And it really hurt that the "big twist" of the way the door was locked from the outside was shoved in your face so excessively, rather than letting it come as a big "aha!" moment. Still, Sherlock Holmes is neat, and different than I was expecting based on the zero information I had on the depiction here, outside of him being in the game. At the very least, I love the flare his "deduction" sequences seem to add to the investigation parts. Though yeah, I really, really hope the later chapters push you a LOT harder with the investigations, as this whole case felt super simple and largely telegraphed from a mile away. Still, the passing of the torch did have some oomph to it at least. Oh, and yay, learning to be an Ace Attorney in 40 days! That... may be a little ridiculous even for this series, with its plethora of young geniuses...
So yeah, aesthetically/thematically I'm loving the hell out of the game, though I'm feeling a little underwhelmed by the challenge of figuring out so far. Really hope it steps up the complexity and begins pushing me more soon.
Oh, and how's the DLC in this game? Anything as important as the bonus case from 5 that I should grab?
Edit: The rest of my impressions are below, and I've now beaten the game.