FootNinja said:I love sotc and i want this game soo bad
i wonder if gamestop would still carry it and how much it would be nowadays.
Amazon.com has people selling it for around $30 shipped, ebay is always decent for older games as well.
FootNinja said:I love sotc and i want this game soo bad
i wonder if gamestop would still carry it and how much it would be nowadays.
FootNinja said:I love sotc and i want this game soo bad
i wonder if gamestop would still carry it and how much it would be nowadays.
Vexidus said:When I played through it, I spent hours just looking at the scenery (the water far below high bridges, the mountains in the distance, other parts of the castle from where you are at, yorda playing with birds, etc.) and soaked in every detail, as well as appreciating the dynamic between two lost people who can't communicate, trying to find their way out together.
Thoren said:I'm amazed I never got interested enough to play this before, in fact I feel like I'm ripping the developers of the game off by buying it used for a few bucks.
The puzzles in the game are so well-made and logical, to the point where you can look around at an area, make the most logical presumptions, and follow them through to beat the puzzle.
tnw said:
Keyser Soze said:Update.... Playing it now!
(Damn stupid thread!!)
Lince said:Eurogames has re-reviewed ICO... and it got a straight 10
http://www.eurogamer.net/article.php?article_id=62936
TONX said:The whole last half hour of ICO is my gaming nirvana.
UntoldDreams said:They should re-release ICO on the PSP.
It would be perfect for it.
TheJollyCorner said:I know both soundtracks work brilliantly for their own respective games, but which would you rather see return for the 3rd Ueda/Team ICO game: Oshima & Pentagon or Kow Otani?
... or you could go the safe route and say "someone new and fresh for a 'bound to be' new and fresh experience!"
tnw said:
mugwhump said:Totally enthralling. Team Ico's next game will force me to get a PS3.
Kevtones said:Ico would've been nearly perfect if they removed the combat. Simply escaping the castle was the best part, but the combat was tedious fluff and it distracted the player in a negative way.
SolidSnakex said:It's not that bad especially when you realise that you barely have to fight at all in the game as all you really need to do is get Yorda to the idol doors and that'll clear the room. There are only certain circumstances in which you have to fight and there's no other choice.
Kevtones said:That doesn't make the combat necessary though. It felt forced.
SolidSnakex said:What was forced about it? Given the nature of the game and how they wanted you to feel like you had to protect her, how didn't it fit? He's not suppose to feel like some hero like in alot of other games, he's just suppose to be a kid trying to escape while protecting someone he found there.
SolidSnakex said:What was forced about it? Given the nature of the game and how they wanted you to feel like you had to protect her, how didn't it fit? He's not suppose to feel like some hero like in alot of other games, he's just suppose to be a kid trying to escape while protecting someone he found there.
SolidSnakex said:Different strokes for different folks I guess, I don't think the whole Yorda aspect would've worked as well if the didn't have combat, and if they made him like Link he would've lost the feel of just being some kid.
SolidSnakex said:Different strokes for different folks I guess, I don't think the whole Yorda aspect would've worked as well if the didn't have combat, and if they made him like Link he would've lost the feel of just being some kid.