So I'm loving the game so far. I'm only in Chapter 3, but so far I've like the dungeons/puzzles - some nice tricks for so soon in the game, which gives me hope dungeon design gets even more complex later.
I'm playing on Horror... which feels just about right. I kind of think there should be one more difficultly level above it, but at least hard isn't a cakewalk.
It's not perfect - even though loot has both levels and modifiers, implying a nice variety, most of my characters are still wielding only their second weapon or so. I'm not even upgrading them because I hoard everything, including blood crystals.
The second boss was nice and hard, and I actually used some inventory items to make it through, which I almost never do.
I like how each character has their own job set, and keeps skills from every job... but I wish you didn't just unlock all skills from a job at once. Like, maybe unlock one every couple levels or something, because this just makes it feel like 'get 10 levels, switch job' to unlock everything, since you can still put points into anything unlocked. But all in all, it's interesting... especially since I'm not using any skill guides, so picking a new class can change their role considerably. Though being a item hoarder, it's hard for me to switch my item meister to a new skill and lose the drop rate passive.
I haven't used the devolve command yet either... it doesn't feel necessary at all. I guess my gut feeling is that the jobs and devolve system needed just another 10 minutes in the oven, because both have lots of potential, but aren't quite perfect. Making skills tiered [unlocking more as you level a class], and much more expensive [so that you felt the need to devolve to get skill points for upgrades] would have been a nice improvement which dialed in the mechanics. Something like 1 skill point per 3 levels, rather than 1 per level. [1 per level seems to give me all I'd ever need, since I don't need to level every skill... 1 per 3 levels would leave me skill point poor, getting me to risk devolving]
Atmosphere is great. Some of the art in the dungeons is just pure creepy, which is impressive, though on the other hand sometimes it's hard to know if something can be triggered by a skill.
Not a very good idea giving you 2 ranged characters at the start of chapter 2 and making you either lower the difficulty from horror or cheese the fight (dlc armor) you have to do to get Alice and RRH back. Ended up dying 4 times and having to rewatch all the cutscenes because I kept going without saving before then.
I think that's the point, though. It's meant to test you. I loved it... I was playing on horror, and not particularly leveled, so I had to go in there, explore a tunnel, get in 1 random fight, and rabbit out of there. Once I leveled once, I could survive a 'fixed' battle and explore those tunnels a bit more. I couldn't just overrun an entire dungeon in one go, finishing each 'branch' became the challenge for that go before I had to go back to base to heal. I love that type of challenge. As soon as I got my whole team together I felt OP as hell.