Count of Monte Sawed-Off
un33dab@dpu$$y
And yet KOTOR 2 is a shit game =/
It had issues (like all Obsidian games), but it's a far better game
And yet KOTOR 2 is a shit game =/
It had issues (like all Obsidian games), but it's a far better game
I just beat Mass Effect 3 for the first time.
I cant believe everyone was hung up on the ending as a determinant of if the game was bad or not, the whole game was shit, just the ending was the rotten cherry on top.
A pretty big majority of gamers would eat their own shit if it was wrapped up nicely enough, but that's not really news.No. A pretty big majority liked the game a lot before the ending.
I cant believe everyone was hung up on the ending as a determinant of if the game was bad or not, the whole game was shit, just the ending was the rotten cherry on top.
The series has been going downhill since ME1, bioware included.I can't believe you think the game was shit. Funny how opinions work.
There are much better 3rd person shooters. I'm saying they shouldn't have bothered because it was a poor attempt. It started off being an rpg with clunky 3rd person shooter elements that could be ignored, and evolved into a poor man's 3rd person shooter with a lack of rpg elements. If I wanted a 3rd person shooter with good gameplay I'd play Binary Domain, not mass effect.In other words, you dont like what they did with the franchise, so it automatically turned to shit because its not what you want, no matter how good or bad some of the things are. The combat is actually better and more fun than in ME1, and im sure others feels the same, but because it plays more like a 3rd person shooter than before, its shit for you.
Wth, so I downloaded the extended cut on ps3. Haven't installed it for a week and letting it stay in its bubble, I started my ps3 today and the bubble is gone. What happened? Did it delete itself?
There are much better 3rd person shooters. I'm saying they shouldn't have bothered because it was a poor attempt. It started off being an rpg with clunky 3rd person shooter elements that could be ignored, and evolved into a poor man's 3rd person shooter with a lack of rpg elements. If I wanted a 3rd person shooter with good gameplay I'd play Binary Domain, not mass effect.
Again, they should keep to their strengths, and "action" isn't one of them.
No one says "I play mass effect for the combat" they say "I play mass effect to see what happens to commander shepard and crew, and to customize my shepard to tailor me"
There are much better 3rd person shooters. I'm saying they shouldn't have bothered because it was a poor attempt. It started off being an rpg with clunky 3rd person shooter elements that could be ignored, and evolved into a poor man's 3rd person shooter with a lack of rpg elements. If I wanted a 3rd person shooter with good gameplay I'd play Binary Domain, not mass effect.
Again, they should keep to their strengths, and "action" isn't one of them.
No one says "I play mass effect for the combat" they say "I play mass effect to see what happens to commander shepard and crew, and to customize my shepard to tailor me"
I like the Vanguard charge, but I want my unlimited ammo guns back. My OCD about having full ammo all the time sucks, since I'm always left wandering around the areas looking for glowsticks. : (Except now it has better combat than in ME1.
I like the Vanguard charge, but I want my unlimited ammo guns back. My OCD about having full ammo all the time sucks, since I'm always left wandering around the areas looking for glowsticks. : (
I can't believe you think the game was shit. Funny how opinions work.
The series has been going downhill since ME1, bioware included.
But where it really matters, the combat and the rpg mechanics, other games have done them so much better
One of the things that made me laugh was the fact (I dont remember right now exactly what) but how they had to remove something to make room for the rolling animation. Nice priorities.Not going to argue with your other points (though I think DAO was terrible all round, and had a very poor clicheridden story, especially compared with ME), but this juxtaposed is pretty hilarious. If the combat is where it really matters, then ME3 is infinitely better than ME1.
One of the things that made me laugh was the fact (I dont remember right now exactly what) but how they had to remove something to make room for the rolling animation. Nice priorities.
When do you ever have to roll?
First ME1 had clunky combat as I said, but because it was functional it wasn't too bad. In ME2 it was a little better but still functionally clunky like the first, and ME3 even more so. The biotics are fine, though I don't agree with the cooldown change at all because all it does is inflate combat time, not really address combat itself.
That's kind of a mainstay with bioware games though, they don't know how to fix something, so they throw it out or redesign it in the wrong way.
People liked exploring but the main complaints were the vehicle used to explore, and the content in exploring. So instead of the obvious like giving us a vehicle we could use that is better, and more explorable content, they took exploration out entirely, the exact opposite. What.
Regardless, ME3 combat is still even for a TPS clunky as shit and the gunplay isn't really that fluid compared to other "pure" tps games. However to me, what matters more to me is the rpg mechanics, which were almost removed in ME2 and reinstated from ME3. Why did it have to be removed in the first place? It's like they didn't know what ME was yet.
As an aside, I fucking loved DAO.
One of the things that made me laugh was the fact (I dont remember right now exactly what) but how they had to remove something to make room for the rolling animation. Nice priorities.
When do you ever have to roll?
First ME1 had clunky combat as I said, but because it was functional it wasn't too bad. In ME2 it was a little better but still functionally clunky like the first, and ME3 even more so. The biotics are fine, though I don't agree with the cooldown change at all because all it does is inflate combat time, not really address combat itself.
That's kind of a mainstay with bioware games though, they don't know how to fix something, so they throw it out or redesign it in the wrong way.
People liked exploring but the main complaints were the vehicle used to explore, and the content in exploring. So instead of the obvious like giving us a vehicle we could use that is better, and more explorable content, they took exploration out entirely, the exact opposite. What.
Regardless, ME3 combat is still even for a TPS clunky as shit and the gunplay isn't really that fluid compared to other "pure" tps games. However to me, what matters more to me is the rpg mechanics, which were almost removed in ME2 and reinstated from ME3. Why did it have to be removed in the first place? It's like they didn't know what ME was yet.
As an aside, I fucking loved DAO.
This post I agree with 150%. Every single word said here.The inventory system from ME1 was pretty horrible as well. No cancel button when you scroll through your equipment upgrades really sucked. Don't know how many times I accidentally installed an upgrade by accident. As you said above, they didn't try to improve the inventory system, they just trashed it. Even though I couldn't get into DA:O, the inventory system worked really well in that game. Why they couldn't just use something like that for ME2 is crazy to me. I like to loot and pillage and then sell stuff at stores to buy upgrades, etc. All that went out the window in ME2. Really dumbed down the RPG elements, imo.
The combat did get better as the games went on, but it wasn't what drew me into the series in the first place. The combat improved but the story got worse. The main plot of the second game felt like it never really went anywhere, and although the extended cut makes the ending of ME3 more palatable, it leaves a lot to be desired.
Afterwards I saw them via that "10 reasons the ending sucks" video, and I'm glad I didn't experience the original endings even though they aren't that different.So do you know what the original ending(s) was/were?
The main plot of the second game felt like it never really went anywhere. Although the extended cut makes the ending of ME3 more palatable, it leaves a lot to be desired.
Oh hey, the ME3 thread is updated. Maybe someone has something new and interesting to...
DOH!
It would be better if ME and ME2 switched positions, plot-wise. A lot of things would have to be fixed, still (the Turian ambassodor's "Reapers" would actually make sense if it were the first game and a Reaper hadn't crashed into the Citadel yet), but at least it wouldn't feel as redundant any more.In hindsight the second game would be better without the Collectors plot as whole and a meaty Cerebus story of some sort.
Not really they got rid of it when you could do headshots, though not all the enemies you can headshot like the big guys are kind of hard to do because it's a part of their body or whatever.
I mean clunky like movement, cover systems, moving around felt very much like you were a dude running inside of a box who only rarely moved on the y axis. That kind of shit doesn't fly with me.
I'm okay with the enemies having hitpoints like a normal fps just not in the way they did it.
Another thing was the fact higher difficulties didn't really change ai tactics, just inflated health pools/damage. That's not challenging, that's just tedious. Then again, all bioware games are like that, including a lot of non-bioware games.
In hindsight the second game would be better without the Collectors plot as whole and a meaty Cerebus story of some sort.
The fall of Thessia, the battle in Palaven's moon, the Genophare Cure on Tuchanka. The last "free roaming section". Fuck, this game had a lot of incredible moments.
What I find awesome is that some of my favorite moments are the results of choices I made in the previous games, even if it is simply the choice of having recruited certain characters. Grunt emerging victorious when freeing the Rachni queen again, Thane's death where he prayed for you, Jack's moments at Grissom Academy... Amazing moments that wouldn't even be there without my imported save game, that's just nuts.
And yet KOTOR 2 is a shit game =/
Thread resurrection? Hah.
The large majority of gamers enjoyed ME3 up until the point where you. I'd make an argument that up until that point, it was one of the best games of the generation in terms of depth and story.fight the stupid space ninja
The series as a whole, to me, is still one of the best around, and one of my all-time favorites. It's just a shame the last 5 minutes almost was enough to kill all the love that the first 200+ hours I put into the series gave me.
The fall of Thessia, the battle in Palaven's moon, the Genophare Cure on Tuchanka. Fuck, this game had a lot of incredible moments.
Thread resurrection? Hah.
The large majority of gamers enjoyed ME3 up until the point where you. I'd make an argument that up until that point, it was one of the best games of the generation in terms of depth and story.fight the stupid space ninja
The series as a whole, to me, is still one of the best around, and one of my all-time favorites. It's just a shame the last 5 minutes almost was enough to kill all the love that the first 200+ hours I put into the series gave me.
It's funny how Cerberus all of a sudden becomes a force that is seemingly capable of taking on several military's, even with the Reapers going around.I hate Cerberus. I was pissed that 3 devoted so much time to them. So annoying. You have a big war with the reapers and the game is mostly you fighting a bunch of bigoted humans. So I'm sorry if I'm glad the second game of the sci fi space alien soap opera series wasn't more about bigoted humans.
2 out of 4 isn't it? But those 2 choices aren't available depending on various choices you've made throughout ME2 and ME3. So there's a bit more to it.The quarians and geth reconciling was nice but I wish it was tougher to do than picking 1 dialog choice out of, what..3?
Impressive setpieces with call of duty layouts. Thessia's background was awesome, the linear corridor followed by some relatively empty temple wasn't so awesome.
The quarians and geth reconciling was nice but I wish it was tougher to do than picking 1 dialog choice out of, what..3?
That's a problem I have with mass effect in general though. Even the first one.