Fimbulvetr said:It'll probably be like ME1 where any type of biotic attack makes Shepard go ragdoll for a few seconds.
The seem to be taking a lot of queues from Dead Space between the Reaper enemy design and the "control while being thrown around" gameplay, so the would at least seem to have the tech ready to let you move while being thrown around.Fimbulvetr said:It'll probably be like ME1 where any type of biotic attack makes Shepard go ragdoll for a few seconds.
"Twelve was a big number in Mass Effect 2 - almost too big", Hudson concedes. "We're focused on a smaller squad with deeper relationships and more interesting interplay in Mass Effect 3' he explains.
Nappuccino said:They have to start a new player somewhere. There is no cannon, just the worst beginning that gives you incentive to go back to mass effect 1 and import your own choices into 2.
Or by reading a comic.
I like some of that, but ...Wiggum2007 said:Someone on the Bioware forums summarized some info from the new Xbox World magazine:
I tried to cut out some of the stuff we've heard about already, full post is here: http://social.bioware.com/forum/Mass-Effect/Mass-Effect-General-Discussion-NO-SPOILERS-ALLOWED/Xbox-World-Magazine-ME3-info-ULTRA-Spoilerific-7352856-1.html
they need to stop spoiling the game already.BIG LEVELS:
"These spaces large enough to accommodate a six hundred foot Reaper bossfight, and a fifty foot Cerberus Atlas mech Shepard himself pilots later in the game."
Twelve was a big number in Mass Effect 2 - almost too big", Hudson concedes.
Aurarian said:I swear I read somewhere here on GAF a couple of weeks back that the choice was made into canon. I just laugh that they say we have choices in the game and then completely nullify them by ret-conning them later on.
~Kinggi~ said:Every goddamn Bioware release in the past couple of years has literally had a marketing campaign leading up to them advertising the stripping of features and diminishing scope as some type of spin to make it all to sound positive.
Bioware's main objective and focus is no longer trying to deliver an experience that pushes the limits but instead, how they can best rape the consumers with each new iteration in the most stealthy way possible.
I'd say more is better. How about just focusing on putting more effort into those 12? Like i said, Bioware has had a very consistent trend on a number of issues where there solution is to cut content and then act like it will benefit the game. Dragon Age 2 is their worst offense yet. ME 3 might just take that spot if its any more stripped down than ME 2 was from ME 1.Jarmel said:Jesus it's amazing how people twist anything to suit their own perspective. Hudson is absolutely correct, 12 was too many. I would rather them focus on 6-7 squadmates with more depth than 12 with shallow conversations. Calibrations anyone?
~Kinggi~ said:I'd say more is better. How about just focusing on putting more effort into those 12? Like i said, Bioware has had a very consistent trend on a number of issues where there solution is to cut content and then act like it will benefit the game. Dragon Age 2 is their worst offense yet. ME 3 might just take that spot if its any more stripped down than ME 2 was from ME 1.
HadesGigas said:Yeah 12 is probably too many to expect to have a lot of depth, but they went with that and acted like they succeeded at it for years. Now "oh it's too much and we have to scale it back". Comes off looking bad.
MaddenNFL64 said:It does? Seems like they did 12, and it worked well enough, but they want a deeper experience. Smart to me.
So, 6-7 squadmates. Garrus and Tali are two of them, but they can both be dead. If they are dead in your game, you have only have 4-5 characters for use in ME3. One spot is taken by Liara, leaving room for just 3-4 new characters, possibly even less if there are some surprise returns. Is that really enough?Jarmel said:Jesus it's amazing how people twist anything to suit their own perspective. Hudson is absolutely correct, 12 was too many. I would rather them focus on 6-7 squadmates with more depth than 12 with shallow conversations. Calibrations anyone?
HadesGigas said:A deeper experience where half of the like 16 or whatever people that Shepard has hung out with are cameos at best. The final game of the trilogy is the one that probably should have had a large cast, ME1 and ME2's surviving casts combined + 1 or 2 newbies. But they made ME2's cast too big for that to be feasible
pmj said:So, 6-7 squadmates. Garrus and Tali are two of them, but they can both be dead. If they are dead in your game, you have only have 4-5 characters for use in ME3. One spot is taken by Liara, leaving room for just 3-4 new characters, possibly even less if there are some surprise returns. Is that really enough?
I'm hoping for a few more than just 6.
Yeah, the first game had 6. What Jarmel suggested was a ME3 that with a shitty savefile could have as few as 4.MaddenNFL64 said:The first game had 6.
This is why speculation on how a game will "feel" never goes well. We don't know shit.
pmj said:Yeah, the first game had 6. What Jarmel suggested was a ME3 that with a shitty savefile could have as few as 4.
I want more than 4.
pmj said:So, 6-7 squadmates. Garrus and Tali are two of them, but they can both be dead. If they are dead in your game, you have only have 4-5 characters for use in ME3. One spot is taken by Liara, leaving room for just 3-4 new characters, possibly even less if there are some surprise returns. Is that really enough?
I'm hoping for a few more than just 6.
MaddenNFL64 said:Maybe we assumed as such because it was the default, but ya it's so god damn brutal. Wrex dead, council dead, everyone you could kill, dead. Just awful. I just assumed from word of mouth (like you) bioware had that as canon-Shep.
Maybe they don't.
~Kinggi~ said:I'd say more is better. How about just focusing on putting more effort into those 12? Like i said, Bioware has had a very consistent trend on a number of issues where there solution is to cut content and then act like it will benefit the game. Dragon Age 2 is their worst offense yet. ME 3 might just take that spot if its any more stripped down than ME 2 was from ME 1.
This is HUGE.LEGGZZZZ said:"I think Lair of the Shadow Broker is a good look at how we design levels now" says Hudson
GOTY 2012
LEGGZZZZ said:"I think Lair of the Shadow Broker is a good look at how we design levels now" says Hudson
GOTY 2012
Yoshichan said:This is HUGE.
"Twelve was a big number in Mass Effect 2 - almost too big", Hudson concedes. "We're focused on a smaller squad with deeper relationships and more interesting interplay in Mass Effect 3' he explains. "We're not going to have twelve again but we are going to do more with the characters on your squad including Liara, and Kaidan or Ashley. And we're bringing everyone back - every main character is in Mass Effect 3 somewhere"
"Over and over Bioware's team mention the scale of ME3 - every fight every enemy and every space is bigger than anything you've ever seen rendered in Mass Effect - or by the Unreal Engine - before"
"I think Lair of the Shadow Broker is a good look at how we design levels now" says Hudson [...] "
"Over and over Bioware's team mention the scale of ME3 - every fight every enemy and every space is bigger than anything you've ever seen rendered in Mass Effect - or by the Unreal Engine - before"
Lakitu said:
Dunno about skins, but ammo is definitely adjustable again, and I think scopes are, too.Xamdou said:Awesome but can we customize weapon ammo, skins, scopes?
Nirolak said:Since some people were wondering earlier:
Blue Ninja said:Dunno about skins, but ammo is definitely adjustable again, and I think scopes are, too.
As for this, here's what we know:Xamdou said:Awesome but can we customize weapon ammo, skins, scopes?
Nirolak said:As for this, here's what we know:
-Your weapons have three upgrade slots -scope barrel and grip, and you can change the color and camouflage of weapons. [OXM]
-You may be able to get an eyepiece, like Garrus's, that will allow non-sniper weapons to scope in further, which also hints at armor having more of an effect on gameplay. [OXM]
-Powers Combine: Example given with Soldier: "Soldier still has an arcing attack called Concussive Shot, but it now behaves differently depending on the ammo upgrade he/she is using. Cryo ammo lets you use that same trajectory to deliver a blast of ice that can freeze every enemy in the area."
---
Finally, Casey says whether or not we will learn everything about the Reapers in Mass Effect 3. (Click For Answer - not sure if people consider this a spoiler so it's a link.)
Awesome. It's gonna be fun to play in a place I've lived."The Seatle/Vancouver megacity on the west coast of North America is a truly gigantic space which Shepard will visit before and after the Reapers take it apart."
"If you Google Map Vancouver the layout is pretty much the exact same as our map" says Level Artist Don Arceta. "Geographically it's very true to the real world"
Shalashaska said:Awesome. It's gonna be fun to play in a place I've lived.
TheFightingFish said:If they actually mean what they say about deeper interactions with a smaller cast then I'd totally be down with that. I'd love to see a cast with actual growth as friends / enemies between the cast members apart from Shepard. I get why Shepard has to be the focus, but having such interesting characters that only relate to Shepard always seems like such a big waste to me. I want more than just party banter here.
Nirolak said:Finally, Casey says whether or not we will learn everything about the Reapers in Mass Effect 3. (Click For Answer - not sure if people consider this a spoiler so it's a link.)
darkwing said:hmm just finished ME2, haven't gotten any hints that Cerberus is working for the Reapers, what's up with that??
darkwing said:hmm just finished ME2, haven't gotten any hints that Cerberus is working for the Reapers, what's up with that??
Kitschkraft said:*Comments regarding this spoiler*
I'm disappointed that they are going to explain the reapers. I feel like any explanation can only be unsatisfying and that it would have been best to maybe drop some clues that can lead to a number of different theories, but never explicitly explain them. But, that's just me, I know some feel the exact opposite. I think it's more interesting to leave speculation though.
ThoseDeafMutes said:
That is literally the worst possible thing they could have done with Cerberus, plotwise.
Kitschkraft said:I'm disappointed that they are going to explain the reapers. I feel like any explanation can only be unsatisfying and that it would have been best to maybe drop some clues that can lead to a number of different theories, but never explicitly explain them. But, that's just me, I know some feel the exact opposite. I think it's more interesting to leave speculation though.
"The Seatle/Vancouver megacity on the west coast of North America is a truly gigantic space which Shepard will visit before and after the Reapers take it apart."
"If you Google Map Vancouver the layout is pretty much the exact same as our map" says Level Artist Don Arceta. "Geographically it's very true to the real world"
This preview mentions that 70% of people weren't faithful to their ME1 romance, and that this will come back to bite them.