EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Interview with Fabrice Condominas, Andromeda's producer, on No Man's Sky's influence and Andromeda's background.
This aligns with the survey leak from early-mid 2015, where the following was cited as a feature in Mass Effect 4.
This is echoed by the first major Game Informer cover story on Andromeda, where in the interview BioWare note they prototyped a pilotable Tempest, but could not get it working as intended for the final build.
FINDER: Between Mass Effect 3 and Andromeda, we saw the release of No Mans Sky. I am wondering if BioWare was influenced at all by what Hello Games achieved with its game?
Yes, obviously we are looking at what else is happening in the industry overall. In the specific case of No Mans Sky, at the time it was released, we were already deep in development. But we noticed that it was very focused on procedural worlds and we tried that, actually, over a year. Our conclusion at the time was that it wasnt for us in the sense that it wasnt for the type of game we were doing. Because all the content we build we try and make to a high quality, but when we tried procedurally generated content we never reached the level of quality we wanted.
At the same time, for the industry as a whole, we were fairly excited that people were trying it. I hope the Hello Games guys land back on their feet as they took a lot of risk and have been criticised a lot. But I think there is something fundamentally interesting about No Mans Sky that can help the industry move forward. Again, even if it is not quite for us yet, it was still interesting.
I think the biggest thing No Mans Sky showed to the industry is that [for gamers] the importance they place on the narrative and the quality of the writing has raised significantly, which is great news for BioWare as we push for that quality. Were storytellers because we love stories. So the more the industry goes in that direction, the happier we are, even just as players.
This aligns with the survey leak from early-mid 2015, where the following was cited as a feature in Mass Effect 4.
Tempest Starship: Pilotable ship to discover 100s of solar systems. Customisable with trophies/loot/photos taken through the galaxy. Transition between flying ship, to landing on planet, to driving Mako, to getting out on foot, all seamless with no loading screens.
Planets: 100s of surfaces to explore, for discovering places to colonise, and alien vaults/outputs to conquer.
This is echoed by the first major Game Informer cover story on Andromeda, where in the interview BioWare note they prototyped a pilotable Tempest, but could not get it working as intended for the final build.