There is no hub in Reckoning.Right but you can't compare it to TES, because Bethesda creates worlds that you can literally walk anywhere. I have no issues with a hub-world based system and in fact I think a TES on portable with a few hub areas instead of one giant world would be perfectly fine.
And die in a heartbeat when some high-level ogre smash you to bits. Unless there's level scaling... There's no level scaling, right? Right?!
Direct link to the world map: http://content.amalur.com/sites/all/themes/amalur/images/amalur-map-op.jpg
There is no hub in Reckoning.
this looks VERY nice and stupid.
Will bomb hard. I will buy this though.
Well, then again, this is an EA game, not an indie European RPG developer...
Will bomb hard. I will buy this though.
ah, EA publishes it. Doomed then.
I wonder why they signed them up in the first place. Looks like it doesn't suit well the current market.
Really, REALLY not liking that art style. It looks like a WoW clone even though it's single player.
I don't know if plans have changed, but this has pretty much always been in production as an appetizer to an MMO main course.
You think that's bad, check out the anatomical disaster that is the current box art:
Unlikely. It's not an AO rated game. You'll have to wait for mods.Might have to give this a try, but what the hell with the races, so tired of elf or human. I see fucking gnomes, let me be one.
they got Claudia Black for it, I doubt they are sending it to dieUnlikely. It's not an AO rated game. You'll have to wait for mods.
Not enough blue in the cover. Also, published by EA? They are Shadows of the Doomed.
Fable done right IS large open areas. I've seen a lot of footage of this game by now (hour+ at least), and it doesn't have the level of detail in an Elder Scrolls game. It's not the slow burn type gameplay where you creep through a dungeon because you don't know what is going to come at you, or even where the heck you're wandered off to half the time. Complaining about the combat not having much depth is kind of missing the point.I don't think this will bomb ... at all.
IDK if it will light up the charts be I'm sure it won't bomb.
And no, i don't think this is "Fable done right". It does have large, open areas like TES it's just ... not that appealing to throw those into short lil clips. The longer 20+ min things show those off better.
I don't think this will bomb ... at all.
But I DON'T like the tiny amount of races in this game. 2 human and 2 elf races? That's lame >_>
Fable done right IS large open areas. I've seen a lot of footage of this game by now (hour+ at least), and it doesn't have the level of detail in an Elder Scrolls game. It's not the slow burn type gameplay where you creep through a dungeon because you don't know what is going to come at you, or even where the heck you're wandered off to half the time. Complaining about the combat not having much depth is kind of missing the point.
This isn't going to be a game about exploring. It's going to be about doing missions and leveling up your character into a true badass while saving the world. That's what the original Fable was. It needed to opened up its pathway design and breathe a little.
I have no idea how this game will sell, but I have a feeling if they try to pitch to the people who enjoyed Skyrim, those people are going to go in with the wrong expectations and be disappointed.
I'd assume there's no playable gnomes or other non-typical races in order to keep the player combat animations to a reasonable size.
Oddly I think this game would almost do better with fans of DmC or God of War action games, but the generic fantasy setting might dissuade casual pick-ups.
Add me to the chorus lamenting the somewhat generic setting.
Generic fantasy can work - if you just play with it.
You have 100,000 years. How about doing like Arcanum did and look at what that world would look like during the industrial revolution? Or all the way to the future and add a sci-fi twist?
Please tell me the person playing turned off the music for this. One of my biggest pet peeves is when there's no music playing.http://www.youtube.com/watch?src_vi...id=annotation_197410&feature=iv&v=1kxeJV35LNk
The combat against the shield-bearing Ogre felt a bit like Dark Souls with all the rolling around and big sword swings.
I don't know anything about this game. At first glance I think it's an MMO. The subtitle "Reckoning" really makes it sound craptacular. Just two cents from the uninformed gamer.
I'm pumped for this game.
I hope it will start getting the attention it deserves, but I doubt it. =(
The combat looks a bit repetitive and button smashey in the videos but I guess it's something you can't really judge before playing it yourself.
R.A. Salvatore's involvement is a bad thing, not good.
Looks like Fable 1 unfortunately. No, really, for some obscure reason it looks like an Xbox 1 game.looks like Fable 2/3 only good and more open world
I don't know anything about this game. At first glance I think it's an MMO. The subtitle "Reckoning" really makes it sound craptacular. Just two cents from the uninformed gamer.
EA forced them to use the Kingdoms of Amalur title. The designers are just calling it Reckoning.
I thought it was 38 Studios that is making them use Big Huge Games use that name? Because it's the name of the upcoming MMO?
As far as I know, EA is only publishing it, and has no rights to the IP.
I thought it was 38 Studios that is making them use Big Huge Games use that name? Because it's the name of the upcoming MMO?
As far as I know, EA is only publishing it, and has no rights to the IP.
EA forced them to use the Kingdoms of Amalur title. The designers are just calling it Reckoning.