I played over 100 hours. Squeezed every drop of enjoyment that I could out of it. The game really needs bigger cities, badly.
How the hell is this in any way a "simulation" when your "region" looks like a hundred skyscrapers crammed into 2 square miles and separated by miles of open field?
SimCity has never been picture-perfect but this isn't even trying. "Full" regions look absolutely nothing like a city at all.
R.I.P. NeoTokyo
http://360gigapixels.com/tokyo-gigapixel-roppongi-hills-mori-tower/
THANKS OBAMA.
(Obama is a city in Japan so it totally applies!)
I seriously don't believe them about technical limitations to allow bigger cities in their engine.
At the moment, they are small as fuck. They had previous games doing cities probably 100x the size of what's in this one. The way it is now, it's a whole lot of trying to cram everything you can into your city and replacing things constantly to see if it works or not.
I'm sorry, but You dont understand what i'm saying. Its not about graphics, its about simulation computations.
Simulation computations? From the same engine that brought us impossibly stupid traffic AI and "persistent" citizen agents that actually weren't persistent in any meaningful way at all? From the same engine with sophisticated algorithms which simply couldn't be done on local computers (and yet was completely broken apart and optimized gameplay wise in less than a week) and yet is now somehow magically under consideration to do just that? Try harder, breh. This was a poorly coded cash grab. There may have been bright ambitions in regards to the simulation engine in its early dev cycle, but those ambitions were long since gashed to put a change-gobbling microtransaction machine out in a timely manner.
I bought Sim City, got a $20 credit from Amazon. Returned Sim City after 3 days, Amazon told me to keep the $20 and then I got Dead Space 3 from EA's "Sorry we fucked up" promotion.
So Sim City cost me -$20 and Dead Space 3 and I still feel like I overpaid.
#dead
CPU: Intel/AMD 2,5 GHz or higher
RAM: 1 GB RAM (XP), 2 GB RAM (Vista/7),
VGA: ATI Radeon HD 3850/INTEL HD/NVIDIA Geforce 8800 or higher, 512 MB RAM
I seriously don't believe them about technical limitations to allow bigger cities in their engine.
At the moment, they are small as fuck. They had previous games doing cities probably 100x the size of what's in this one. The way it is now, it's a whole lot of trying to cram everything you can into your city and replacing things constantly to see if it works or not.
The city size in Simcity 5 is slighter larger than the small city size in Simcity 4, but much smaller than a medium size in Simcity 4. It doesn't sound so bad, until you actually play Simcity 5 and experience the horrible creative limit this applies, especially now that the game has so much freedom with roads. It also is quite shocking to see the comparison visually:
I don't care how much more "simulated" the new engine is, if the largest city it can ever simulate is THAT then the engine has failed at it's job. Plain and simple. I would have preferred if they had just kept the simulation engine from Simcity 4 and slapped the new graphical engine and interface into the old game, that would have been FANTASTIC.
The city size in Simcity 5 is slighter larger than the small city size in Simcity 4, but much smaller than a medium size in Simcity 4. It doesn't sound so bad, until you actually play Simcity 5 and experience the horrible creative limit this applies, especially now that the game has so much freedom with roads. It also is quite shocking to see the comparison visually:
I don't care how much more "simulated" the new engine is, if the largest city it can ever simulate is THAT then the engine has failed at it's job. Plain and simple. I would have preferred if they had just kept the simulation engine from Simcity 4 and slapped the new graphical engine and interface into the old game, that would have been FANTASTIC.