sounds like the poor 2010 medal of honor - short, boring and overall (thanks to the scripting) shit experiance.
Nice, I really enjoyed the tone of MoH 2010. The gameplay? Not the best, but the tone of the game itself was good enough.
Yeah so it will be interesting to see how well they will do without DIce saving them with their MP.
Yep. It would also be cool if the additional international units mentioned (SAS, GROM, SASR, KSK) are available for use in co-op and not just as 'sides' in the competitive multiplayer.Oh that'd be so awesome.
Yep. It would also be cool if the additional international units mentioned (SAS, GROM, SASR, KSK) are available for use in co-op and not just as 'sides' in the competitive multiplayer.
BTW, Danger Close, if you haven't already, add JTF-2 and SBS too, two more units that have played important roles in the GWOT.
-You will sometimes have multiple choices when faced with a situation. One example given is during a hostage rescue, you reach the door to the room the hostages should be in. You can either kick it in, C4 it, throw a grenade in, or use a flashbang. This will presumably change how the next part plays out tactically.
For co-op, I'd like to see a variety of self-contained mini-missions that are closer to the real-life raids the JSOC SMUs regularly encounter.
Kind of like Spec Ops in a sense, but with INFIL/EXFIL to give them each more of a complete, standalone feel. For example, helicopter in at lightning speed, hit the target compound, clear it in a matter of minutes using teamwork and well-coordinated breaching/room clearing, gather the intelligence materials, and then extract. And then onto the next one.
MoH was an awful game.
Seems like this game won't be any different.
What I'd like is a FarCry 2 open world environment where you're a lone Tier 1 operator. Actually using your head and reading the terrain via a map would be awesome.
Reminds me... I am looking forward to Ghost Recon: Future Soldier as well, but in their promotional push, Ubisoft continually talks about about how it's their goal to really make you feel like you're an elite special forces operator in a way no other game has. Good luck with that... GR:FS may or may not turn out to be a better game than MoH:W, but they aren't going to touch MoH in that regard.
I was thinking a little more about co-op and why I greatly prefer the idea of a series of relatively short, proactive standalone missions vs. the now standard Horde mode...Sounds great. Hopefully the co op mode wont be some stupid horde type thing, really getting tired of those.
-The story is also written by Tier 1 Operators, and loosely follows actual events and operators.
The first one was disjointed and sort of cobbled together. And while far from terrible, it was unspectacular in a number of important ways, but its tone, authenticity, and heart alone made it pretty awesome.Hopefully it's much longer than the first, even compared to the short fps campaigns that have become the norm lately, it was the shortest I've played in the past couple years. Visually the first was a mess and really inconsistent, but they are using FB2.0 so I have faith this will look more polished. It did have some great scenarios though that had a more authentic feel. Longer and much more polish behind it, it could be a decent game. First just felt like it was rushed and undone.
I thought MOH2010 was quite flawed.
It better:
- drop the scripting
- drop the invisible walls
- be longer than 4 hours
in order to catch my attention.
It better:
- drop the scripting
- drop the invisible walls
- be longer than 4 hours
in order to catch my attention.
Do you seriously think they're gonna in 2012 a single player campaign without scripting? Does such a thing even exists anymore?
-Frostbite 2.0
30 fps
Join the master race
Join the master race
Sounds good for the most part except A) talking about IEDs in shopping malls in America does not instill confidence in a non-ridiculous, MW style story and B)There's a piece on the game in USA Today that gives more detail on the game's story:
http://content.usatoday.com/communi...arfighter-to-deploy-in-october/1#.T00DpXm2784
The odds of a story thread like this not being terrible are slim."When we begin our story there is sort of this crossroads that Preacher has come to that the relationship with is wife can go either way," Goodrich says. "She needs help raising their child and she is about to give up. But Preacher he is a fighter and he is going to do whatever it takes to repair that and fix that."
Events happen that collide their personal world with the larger world of the Tier One operators and their missions. "It all comes to a head," he says. "That is sort of the crux of these two individuals and her understanding why he does what he does and who he is and truly why he is gone all the time because she now sees the evil in the world that he sees. Likewise, it becomes very real to him in the sense that the issues that they had and the things they argued about maybe weren't as important as they thought they were at the time. ... It's the kind of story you don't normally get in a game about war."
I hear you on both counts, although I read (and hope it to be the case) the first part about 'keeping off our shores and out of our shopping malls and train stops' as doing just that... Disrupting terrorist organizations in places like the Philippines, Yemen, Somalia, and so on, in order to prevent them from being able to plan and successfully carry out strikes on the United States (again), which is exactly what JSOC is focused on doing in the real world.Sounds good for the most part except A) talking about IEDs in shopping malls in America does not instill confidence in a non-ridiculous, MW style story and B)
The odds of a story thread like this not being terrible are slim.
Yeah you're probably right.I hear you on both counts, although I read (and hope it to be the case) the first part about 'keeping off our shores and out of our shopping malls and train stops' as doing just that... Disrupting terrorist organizations in places like the Philippines, Yemen, Somalia, and so on, in order to prevent them from being able to plan and successfully carry out strikes on the United States (again), which is exactly what JSOC is focused on doing in the real world.
Unlocked in the latest patch.Hopefully it won't be locked like it was on NFS.
I hear you on both counts, although I read (and hope it to be the case) the first part about 'keeping off our shores and out of our shopping malls and train stops' as doing just that... Disrupting terrorist organizations in places like the Philippines, Yemen, Somalia, and so on, in order to prevent them from being able to plan and successfully carry out strikes on the United States (again), which is exactly what JSOC is focused on doing in the real world.
Edit: I'm going to add that I have faith in Danger Close getting it right like they did last time. They seem to get it. I only just played MW3 this past week and the whole time I was just shaking my head over how ridiculous and awful the single-player campaign story was. MoH 2010 was hugely derivative of MW in terms of gameplay -- and probably not quite as good in most respects -- but the story/authenticity was so much better that it made MoH a lot more enjoyable to me.
-You will sometimes have multiple choices when faced with a situation. One example given isduring a hostage rescue, you reach the door to the room the hostages should be in. You can either kick it in, C4 it, throw a grenade in, or use a flashbang. This will presumably change how the next part plays out tactically.
The odds of a story thread like this not being terrible are slim.
An operator from SEAL Team Six did exactly that in the botched hostage rescue attempt of Linda Norgrove in late 2010:A big part of me hopes that real Tier One operators wouldn't throw a grenade into a room containing hostages.
Ha! I hope I'm right too. I figure Danger Close earned a bit of trust with their handling of the last game (along with upping the input of their consultants). And if the story turns out to be MW-like train wreck worthy of hating, there will be plenty of time to do that after it comes out (or at the very least, until after we actually get solid confirmation of that).I love this guy, he manages to defuse and turn everything around into something positive.
I hope you're right, duder. I have embraced the insanity of MW3 and now take it for what it is (A-Team without the humor), but I don't want MOH to be like that.
An operator from SEAL Team Six did exactly that in the botched hostage rescue attempt of Linda Norgrove in late 2010
Yeah, not liking the sound of that, sounds way too Clancy for me.There's a bit more detail about the game's story in the gamestop listing (and yes, the description makes it sound more likely that I'm wrong in my earlier optimistic assessment...):
http://www.gamestop.com/xbox-360/games/medal-of-honor-warfighter/99325
"Medal of Honor Warfighter tells the story of U.S. Tier 1 Operator, "Preacher" as he returns home from overseas only to find his family torn apart from years of overseas deployment. Trying to pick up the pieces to salvage what remains of his marriage, Preacher is reminded of what he's fighting for - family. But, when an extremely deadly form of explosive (PETN) penetrates civilian borders and his two worlds collide, Preacher and his fellow teammates are sent in to solve the problem. They take the fight to the enemy and do whatever it takes to protect their loved ones from harm."
Also, confirmation of a second mission beyond the one we already know in the Philippines: "From rescuing hostages in Abu Sayyaf's stronghold in Basilan, Philippines to assaulting Al-Shabaab's "Pirate Town" on the Somali Coast..."
Finally, it claims there will be 12 Tier 1 units in multiplayer. We (realistically) know six of them thus far: Delta, ST6, SAS, SASR, KSK, and GROM.
Absolutely. I hope they stick to locations JSOC is known to have conducted missions at over the past ten years... That shouldn't be too restrictive -- it's a long list.I'm hoping the stuff in the US takes place in cutscene form and all the real action is overseas. Last thing I need is another Battle for Burger Town.
So what happened to this being based on Fallujah? FFS pick one locale and stick to it. That's what made the previous one so immersive. This COD style global trekking gets old very quickly.Also, confirmation of a second mission beyond the one we already know in the Philippines: "From rescuing hostages in Abu Sayyaf's stronghold in Basilan, Philippines to assaulting Al-Shabaab's "Pirate Town" on the Somali Coast..."