It isnt being made by omega force? I know its not a musou by name, but i expected to see a lot of similarities regarding the games. If they are completely different, i stand corrected them!Attack on Titan isn't a Musou re-skin.
It isnt being made by omega force? I know its not a musou by name, but i expected to see a lot of similarities regarding the games. If they are completely different, i stand corrected them!Attack on Titan isn't a Musou re-skin.
It's still a DQ game - and in Japan SQEX aim at attracting DQ fanbase first, which is more than happy to pay a premium price for a spin-off.
Game is selling for 2600 yen on Amazon.
Good point.
They didn't have MP in DQ Heroes as well though, might have something to do with DQ players preferring single player? I remember hearing on a podcast that SE ended up adding a whole bunch of single player focused content into DQX because a lot of players preferred it to MP.
It isnt being made by omega force? I know its not a musou by name, but i expected to see a lot of similarities regarding the games. If they are completely different, i stand corrected them!
Last year, Wii U's performance was so bad up to the week prior to Splatoon, it had yet to sell 200k units, Wii U has already sold about 80k units this year, and it is only the 2nd week. It has 20 more weeks until it lines up with Splatoon last year, it should stay ahead of it's numbers for last year until at least mid summer.
Currently PS4 is down about 700k on MC and nearly 800k on Famitsu, So PS4 will need to sell at least a Million units by Summer to catch the Wii U, the PS4 sold ~1.25 million all of last year, so it might not overtake Wii U this year in Japan.
True but Theatrhythm and Rocket Slime show that the DQ brand isn't a silver bullet.
It's got to appeal to Minecraft fans too though if it wants to hit really big.
The PS4 should sell around 1.6 to 1.8m this year, that should be enough unless the Wii U shows significant growth.
It isnt being made by omega force? I know its not a musou by name, but i expected to see a lot of similarities regarding the games. If they are completely different, i stand corrected them!
Theatrhythm is perhaps the only spin-off that sold below expecations (but was a very peculiar one) - Rocket Slime 1 and 2 sold 350k and 300k units respectively; the third entry sold 150k units and this was more due to a young 3DS in my opinion. Heck, DQ Swords sold 500k units and DQ Battle Road Victory sold 350k units... DQ is one of the few properties which spin-offs always sold well - this is of course because the IP is huge.
DQ is a huge IP in Japan, let's not forget it. In my opinion, SQEX hopes to attracted Western fans with DQ Builder, and mainly rely on DQ fans in Japan - remember that Minecraft started to be popular in Japan in late-2014 / 2015.
I never said we should ignore the recent musou crossovers. In fact, i acnowledged the last three of them (Zelda, Aslan and DQ heroes) and the only that did actually great in Japan was DQH.Musou Crossovers have done well pretty consistently without being all that influence by the franchise's decline. I don't know why you think "If we ignore the most recent musou crossovers, musou games have done badly, so I expect this musou crossover to sell badly".
I think two of them were f2p, but I can't remember.
I cant wait to see a MarioMaker+Minecraft (with a Mario theme) Wii U bundle in Japan.
It isnt being made by omega force? I know its not a musou by name, but i expected to see a lot of similarities regarding the games. If they are completely different, i stand corrected them!
Western games helping the PS4 until the japanese games get released.
What's the first major Japanese PS4 release this year?
Right but around 300k-500k would be a perfectly adequate result for DQ Builders and wouldn't really be a case of "hitting the jackpot".
I thought this was the estimate with DQ11 in the Calendar year, but the target is before the end of May next year. Persona 5 I am thinking will have a similar impact to sales as MGS5 so I'm not sure there will be an extra 500-600k PS4 sales this year over last. I certainly think it will be up though.
What's the first major Japanese PS4 release this year?
Yakuza 1 I think.
I guess Street Fighter V would be more in line with "major" though.
I thought this was the estimate with DQ11 in the Calendar year, but the target is before the end of May next year. Persona 5 I am thinking will have a similar impact to sales as MGS5 so I'm not sure there will be an extra 500-600k PS4 sales this year over last. I certainly think it will be up though.
The baseline for the PS4 seems to be higher than it was at the mid-point of last year. If it is averaging 30K+ a week with few if any new releases riding on major Western ones, then I think 1.6M+ is a given even absent DQ11.
Yakuza 1 I think.
I guess Street Fighter V would be more in line with "major" though.
All factors considered, though, is that a good result? Remember that on top of the DQ popularity there is also the Minecraft popularity - it is true that the game costs too much for the general Minecraft audience, but the game sold 1m+ units across all platforms so there must someone willing to pay a premium price to play for the same gameplay in a DQ-skin. The game is also releasing on three platforms, and seems a nice effort for SQEX. I mean, Rocket Slime and Swords were quite low-budget efforts which sold quite well, but Builders seems something on which SQEX is willing to bet on.
It very likely won't average that by a good margin. We're still in holiday (tail end) and you are only now doing 30k+. The WiiU's not going to be average 24k+ a week. Cut everything by about 10k+ across the board, some more than others.
The PS4 already averaged 24k last year.
Swords wasn't that low budget. It's on rails but it's a full fledged RPG with extensive voicework.
300k would be a bit meh but not a failure by any means. 500k would probably a decent results.
All factors considered, though, is that a good result? Remember that on top of the DQ popularity there is also the Minecraft popularity
Yes, which is around where -10k would put it from this week. So...?
That's why I've always said 500k+ should be considered as a good result. Also, I think DQ Swords was low-effort because of its nature - an on-rail game is much more limited than any other comparable game in genres where you have characters freely moving in a world-map and exploring a world. The game was also pretty short.
The baseline for the PS4 seems to be higher than it was at the mid-point of last year. If it is averaging 30K+ a week with few if any new releases riding on major Western ones, then I think 1.6M+ is a given even absent DQ11.
The impact of the NX on the PS4 really comes down to Western 3rd party support as much as Japanese support. If it lacks the former, the PS4 will remain the only game in town for major Western titles. And while not as big in Japan as they are elsewhere, at the point at which virtually all Western titles are functionally PS4-exclusives that will matter in Japan over time, even if individually the titles don't match Nintendo's heights.
The big question is at what point Sony decides that is enough for them. Their own first party output has not been doing very well on the PS4, at least in Japan, and at the point at which Western 3rd parties will keep them afloat enough to get every major non-Nintendo Japanese console title, why should they put in the effort. In the West, Japanese software will effectively be PS4-exclusives versus the Xbox family, while in Japan Western titles will be exclusives versus Nintendo.
Which means no growth from last year.
There is still room for more moderate drops next week for hardware. It would be nice if these were "baselines", but the Japanese Console market isn't healthy enough for something like that.
Builders' main problem is going to be that it looks incredibly dull and limited.
Builders' main problem is going to be that it looks incredibly dull and limited.
why it looks dull? I get the limited (no multiplayer, right?), but dull? it seems very inspired to me, and one of the most logical action I've seen from Japanese softco in the recent years.
Another question
What will happen first:
XboxOne 100.000 or PS4 5.000.000?
Mario Kart 8 VS Super Mario Maker
Another question
What will happen first:
XboxOne 100.000 or PS4 5.000.000?
I don't think Star Fox and Pokken will manage to rise above 300k together. Pokken is missing the interaction with the handheld titles, the previous Pokemon fighters had and Star Fox seems to be niche nowadays at best.
Best case scenario seems a Captain Toad one for me, but I don't see either game carrying the Wii U through summer. I could see Minecraft doing that in combination with Splatoon and Mario Maker, but it would have to be released as a physical version first, maybe even bundled if such a thing was possible for a Microsoft published game on a Nintendo console in Japan.
I cant wait to see a MarioMaker+Minecraft (with a Mario theme) Wii U bundle in Japan.
Yakuza 1 I think.
I guess Street Fighter V would be more in line with "major" though.
FFXV also releases this year and Yakuza 6 is next gen only.
I remember someone here was keeping track of Animal Crossing: New Leaf sales.... It's now at:
18./19. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 5.186 / 4.115.727 (-39%) (Media Create)
If we add digital sales, how does it compare to AC on DS?
Lol, XB1 will never sell 100k.
XboxOne should hit 100,000 before PS4 hits 5M but... it won't be THAT far off.
IIRC Yakuza games are on the 200~400k rangeHow do Yakuza games traditionally sell?
XboxOne should hit 100,000 before PS4 hits 5M but... it won't be THAT far off.
IIRC Yakuza games are on the 200~400k range
why it looks dull? I get the limited (no multiplayer, right?), but dull? it seems very inspired to me, and one of the most logical action I've seen from Japanese softco in the recent years.
Oh you mean weakly average over all weeks of the year, not baseline? I was speaking baseline. I misread, haha.
last week on Famitsu :
23./22. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 7.119 / 4.452.206 <80-100%> (-31%)
AC DS : 5,239,465
too far I think