What's sad is your stupid assumptions. Newsflash:The only game where i've purchased MTs is Let It Die. Hell that's straight up the only game where paying felt incentivised and vital to the design. And once I hit that wall, I stopped playing. Because it's not that hard to actually do that. It wasn't the end of the world.So sad, too bad. If your poor spending habits are having a detrimental impact on game development, don't be surprised if people tell you to knock it off.
Feel free to avoid Internet discussion forums if that bothers you.
So AC:Origins, a game in a series that has had four games that weren't affected despite MT inclusion and Wolfenstein, a game that doesn't have MTs whatsoever. Ok, see you there buddy.I'll see you both in the next review thread for a game you're interested in
What's sad is your stupid assumptions. Newsflash:The only game where i've purchased MTs is Let It Die. Hell that's straight up the only game where paying felt incentivised and vital to the design. And once I hit that wall, I stopped playing. Because it's not that hard to actually do that. It wasn't the end of the world.
So AC:Origins, a game in a series that has had four games that weren't affected despite MT inclusion and Wolfenstein, a game that doesn't have MTs whatsoever. Ok, see you there buddy.
There's a difference between a recommendation via review reception and "Pls don't buy these games!"You completely missed the point.
There's a difference between a recommendation via review reception and "Pls don't buy these games!"
There's a difference between a recommendation via review reception and "Pls don't buy these games!"
"These business practices haven't been affecting me as a consumer and evidently the medium itself hasn't been affected in a major way due to the "controversy" being seemingly restricted to enthusiasts who keep spreading doom and gloom, so stop making a blanket statement about every game with them and/or telling me what to purchase.""If you don't want to continue seeing these business practices, don't buy these games."
It seems you're missing the point of me saying "Don't tell me what to do with my money." A blatant statement like "Don't support any game with loot boxes" without any sort of breakdown on how they affect the game design whatsoever is absolutely useless to me as a consumer. A review stating whether or not a game is good through text absolutely is. There's a clear difference that for some reason you're ignoring.If a game reviewer gives a game a bad score/rating they are literally telling you "don't buy this game, it's not very good", or "don't buy this game in its current state" etc.
You have no issue with that but you're taking issue with somebody suggesting you don't buy games involving these practices that the author feels are having a negative impact on gaming.
"These business practices haven't been affecting me as a consumer and evidently the medium itself hasn't been affected in a major way due to the "controversy" being seemingly restricted to enthusiasts who keep spreading doom and gloom, so stop making a blanket statement about every game with them and/or telling me what to purchase."
It seems you're missing the point of me saying "Don't tell me what to do with my money." A blatant statement like "Don't support any game with loot boxes" without any sort of breakdown on how they affect the game design whatsoever is absolutely useless to me as a consumer. A review stating whether or not a game is good through text absolutely is. There's a clear difference that for some reason you're ignoring.
"These business practices haven't been affecting me as a consumer and evidently the medium itself hasn't been affected in a major way due to the "controversy" being seemingly restricted to enthusiasts who keep spreading doom and gloom, so stop making a blanket statement about every game with them and/or telling me what to purchase."
You'll notice that my post was addressed specifically to posters ITT. The article specifically mentions that if you don't like loot boxes, then you don't buy them. I haven't been buying loot boxes.If the article literally read "don't support any game with lootboxes. /end" then you'd have a point but there are a number of paragraphs here explaining the "because"
My counterpoint is that I haven't been anywhere near as affected as o many gamers and articles keep saying I am. Publishers so far have been incredibly smart in their implementation by A)Only having them added at the very end of development instead of like a mobile game where the design is very specifically around making the player spend as much money as possible and B)Due to A, having them be negligible enough to not have a very drastic effect on the design of the game thus avoiding larger backlash from anyone other than those that don't like loot boxes or MTs on principle."Don't tell me what to do" after reading any article is an immature and defensive response. If games you like have lootboxes but you still want to buy them (and would like other people to still buy them) then wouldn't it be better to provide counter points to the article rather than dismiss the article (because you're in disagreement) with "don't tell me what to do"?
Read above.The proposal is, if you don't like it, don't put money into it. That's not telling you what to purchase.
If a game reviewer gives a game a bad score/rating they are literally telling you "don't buy this game, it's not very good", or "don't buy this game in its current state" etc.
You have no issue with that but you're taking issue with somebody suggesting you don't buy games involving these practices that the author feels are having a negative impact on gaming.
My counterpoint is that I haven't been anywhere near as affected as o many gamers and articles keep saying I am. Publishers so far have been incredibly smart in their implementation by A)Only having them added at the very end of development instead of like a mobile game where the design is very specifically around making the player spend as much money as possible and B)Due to A, having them be negligible enough to not have a very drastic effect on the design of the game thus avoiding larger backlash from anyone other than those that don't like loot boxes or MTs on principle.
This threatens to destroy the whole concept of balanced gameplay, where its being designed, not for maximum entertainment but for maximum monetisation. Theres been a number of high profile games this autumn that are especially worrying
Even if the loot boxes were bought entirely using earned in-game currency youre still upgrading your character through luck, not judgement. Which flies in the face of almost every established norm of modern game design.
And this is just the start. Its not hard to imagine how this system can be made more unfair and more addictive. And considering how quickly publishers have latched onto the concept this year its almost frightening to think what form it will have morphed into by next Christmas
But theres no point trying to pin the blame for any of this on publishers. The people in charge of these companies arent gamers, theyre business executives whose only concern is to make profits for their shareholders. They dont care how those profits are made and they dont care what people say about their games, especially because what people complain about online often bears little relationship to how they spend their money.
Some will call this an exaggeration, and its true we are currently only at the thin end of the wedge. But now over the course of the current Christmas gift-buying season may be the only opportunity to reverse the trend. And thats easier done than you might imagine. Just consider how quickly Microsoft changed their original plans for the Xbox One, once they realised that people werent pre-ordering it. If publishers think people are being put off from buying their games because of microtransactions theyll get rid of them just as quickly. That puts the power to change the games industry squarely in your hands, as a gamer and a consumer. If you dont like loot boxes and the influence theyre having on games and the people that play them then dont buy them. Thats the only thing that will stop publishers. And yet at the moment theyre only getting the opposite message.
The success of non-cosmetic loot boxes tells them that people dont really care about the games they play as long as they have the illusion of being cheap, and a few milliseconds of endorphin rush from opening a virtual blind bag. But if you dont agree with that then you have the power to stop it. By not paying for loot boxes, by avoiding games that are irrevocably ruined by them, and by telling publishers exactly why youre not spending your money with them.
Shit tier first postI'm good, thanks.
I can't help but feel like with most doomsday articles surrounding the games industry, the long term effects that lootboxes pose aren't exactly as detrimental as some make it out to be but this is possibly due to PC being my main platform and loot boxes are nothing new to the PC market which have been around for almost 10 years in some form at this point. While there's been plenty of gross and exploitative box systems in the PC space, mainly in Korean/Chinese F2P MMOs/FPS titles, the majority of these games eventually burned out due to consumer dissatisfaction. Given that this is fairly fresh to the console space, I feel that it may pan out the same way but there's still some cause for concern.
Replace EA with loot crates.
Even if the loot boxes were bought entirely using earned in-game currency youre still upgrading your character through luck, not judgement. Which flies in the face of almost every established norm of modern game design.
I mean, if it bothers you just don't buy the games? There's plenty of stuff to play these days.
This whole "we must fight!" for something as inconsequential as video games will always make me roll my eyes and make it hard to take it seriously.
Like, writing about it is one thing but this hyperbole and "protesting" is ridiculous.
If loot boxes ruin a game for you then don't play it or, if you are a reviewer or writer, write about it with sense but nobody is forcing you to buy this shit.
So I guess I'll go take a read of the articles about Diablo, Wow, Borderlands, Dark souls or any other game with randomised drops. Oh wait...
Are you going to avoid games which have adopted this business model over the next three months? I plan to play the likes of Mario Odyssey, The Evil Within 2 and a few games from independent developers before the year's out, so I'll be doing so by default.
You can find those games on other platforms, too. Also there are 3DS games with season passes, microtransactions and content locked behind Amiibos. It's just as "modern" as other systems.Almost makes me sad that the 3DS is on the way out - 'big' games for the system like Superstar Saga and Culdcept Revolt feel refreshingly simple in the modern age of game design as a business science...
Or you could read the source since that segment was referring specifically to Battlefront 2, rather than games in general.
He's right.
Critics aren't going to fight this for us, ESRB isnt going to fight this for us, the government isnt going to fight this for us. The only way to stop this is to stop buying games with predatory mechanics.
I mean, if it bothers you just don't buy the games? There's plenty of stuff to play these days.
This whole "we must fight!" for something as inconsequential as video games will always make me roll my eyes and make it hard to take it seriously.
Like, writing about it is one thing but this hyperbole and "protesting" is ridiculous.
If loot boxes ruin a game for you then don't play it or, if you are a reviewer or writer, write about it with sense but nobody is forcing you to buy this shit.
If you read the source that segment was referring specifically to Battlefront 2, rather than games in general.
Still, you raise a good point - some developers have been using random loot as a crutch to keep players engaged long after they've stopped learning anything. While I find that lazy in some cases, these mechanics are used for good reasons and are often accompanied by fixed-weapon drops (i.e. the game will have a weapon that's been designed to appear in a certain location in a certain level).
In multiplayer GaaS games, having most, or all, of weapon upgrades be at the mercy of RNG is a very different story.
I got to give credit to the gaming outlets that are taking a stand if only because it is not often you see folks in the industry directly attacking a publisher's bottom line.
I mean, if it bothers you just don't buy the games? There's plenty of stuff to play these days.
This whole "we must fight!" for something as inconsequential as video games will always make me roll my eyes and make it hard to take it seriously.
Like, writing about it is one thing but this hyperbole and "protesting" is ridiculous.
If loot boxes ruin a game for you then don't play it or, if you are a reviewer or writer, write about it with sense but nobody is forcing you to buy this shit.
Even if every enthusiast that actually pays attention to sites like this stopped buying loot boxes from then on, it still wouldn't be enough. The model works and generates massive revenue across the entire industry. (As demonstrated by the recent thread on the effect it has had on the industry's worth)
Right or wrong, this isn't a fight that can be won with morality or sermons. The only way I see out of this is devising and supporting other revenue stream ideas that can actually compete with the level of revenue generated by loot boxes, if such a thing even exists.
Jesus, way to be overly dramatic.
I don't need other people telling me what I should and shouldn't spend my money on. Fuck off with this fear mongering bullshit.