Coreda
Member
So was checking the Nexus for new mods and came across a camo index display mod. Can't remember how many times I've seen this requested in the past.
Funny thing: you didn't have to repeat the missions from Act 1 for the new storymissions in Act 2. Yes, they were optional.
You only had to do the golden sideops, which weren't hardmodes from Act 1 as far as i remember.
Yup it's a great game. 93 on Metacritic.
Plus just like the equally amazing MGS4, the backlash on this site was overblown when people turned on the game smh.
I agree MGSV is the best game.
More people should play it on PC too, last I checked I had like 3000+ hours on it...
4XV46-EEZTL-6W5P3
CHMAC-8ZQQE-AR4CF
TLYBX-HL533-MFJ8Y
KE94M-F5GXX-L7PQL
5CAJR-40DQ4-73WH3
Hopefully, 5 more people play it on PC now. Enjoy
Yes! The Japanese dub is way better for not just V but all the games.I've been playing this game in Japanese, thanks to the dual audio the PC version boasts, and it's so much more enjoyable to listen to. I never realized how much I couldn't stand the English voice work, barring Miller, Huey, and a few others, but it's great. Should have expected much after playing GZ in Japanese. Otsuka's "ROCKETO PUUUUNNCCHH!!!!" is much more pleasant to listen to than Kiefer's "racket punch."
No. It's a mess of a game. Utter shit. Terrible gunplay and story. The worm that Snake does to move around is one of the most tragic things to happen to the series, like they ran out of ideas.MGS4 is much, much, much better than MGSV.
Yes! The Japanese dub is way better for not just V but all the games.
Nah. The story is great and controls are pretty good (better than previous titles). Level design is top notch. The only good thing about MGSV is the perfect controls. Sadly the open world design is shit, the boss battles are shit, and the bosses are shit.No. It's a mess of a game. Utter shit. Terrible gunplay and story. The worm that Snake does to move around is one of the most tragic things to happen to the series, like they ran out of ideas.
MGS5 is however, mechanically, one of the best games ever made.
Nah. The story is great and controls are pretty good (better than previous titles). Level design is top notch. The only good thing about MGSV is the perfect controls. Sadly the open world design is shit, the boss battles are shit, and the bosses are shit.
I really wish MGSV was more like Ground Zeroes.
😭😭😭Imagine MGSV gameplay in an area as dense and alive as MGS4's Act 1.
Now understand that you will never play this game.
The only thing it lacked is more complex and fleshed out interiors.
Shame about that, really.
I recently played through it for the first time (Janury-February) and all the way through act 1 I considered it to be the best game I had ever played. No doubts
Imagine MGSV gameplay in an area as dense and alive as MGS4's Act 1.
Now understand that you will never play this game.
5 is the Far Cry 2 of Metal Gear.
Exactly. The best one in the series, by a country mile.
Exactly. The best one in the series, by a country mile.
Yup it's a great game. 93 on Metacritic.
Plus just like the equally amazing MGS4, the backlash on this site was overblown when people turned on the game smh.
For those who hated the game when it came out and thought it was kinda boring or something, I urge you to try it again now, you might actually love it for some reason. I don't know why but I've seen it happen a lot with this game.
I love the game, but don't really feel any need to try the mods. The gameplay is great and I can have lots of fun with it, then leave it at that. It's the developers creative vision, it's how they wanted it to be played, and I like that. It's like modifying art, it can of course be more appealing to the individual, but it also loses some of its creators influence, which is what I'm playing it for to begin with.
Yeah, you do play a lot of it feeling on the exterior of things. My level design highlights for that game basically all take place indoors, such as at the airport. You just don't get the sense of infiltration when you're still outside.
As far as open world games go Watch Dogs 2 impressed me in that regard - they take you into unique, designed interiors really often.
It always is on GAF though, ironically as one of the more serious gaming forums its the place you want to take least notice of peoples opinions.
I often wish Devs would open their games up better for people to F around with more. There may be a core experience you want to preserve in the first instance as far as possible, but why to God limit what people can do with it after.
Do you have any interest in playing them? Because you can play the first two on PC, and they're really great games still.Never played a MGS game before, but I bought V for PC. My only fear is the unskippable cutscenes because I hate them. If I can mod in a skip feature, that would be lovely.
Do you have any interest in playing them? Because you can play the first two on PC, and they're really great games still.
The series is seminal, I'd really recommend it.
Big Saru is I think one of the more popular users for good gameplayIs there a video showing great gameplay going on?
Everytime I play MGSV it's just me doing the cheesiest shit ever. Not because I actively looked to "break" the game but just because it was always the most obvious and easiest route to take.
I didn't go through the game playing it like a shooter, but most missions were basically me going prone through the grass, killing people with a silenced weapon if they were in the path I needed to be, and that's about it.
Big Saru is I think one of the more popular users for good gameplay
- https://www.youtube.com/watch?v=RJ8yfRnlCBc (taking out Quiet with close quarters moves)
- https://www.youtube.com/watch?v=M6JzJWDgNYI (another; toying with her with decoys)
- https://www.youtube.com/watch?v=ccJbSSMQjbU (the honey bee mission)
This is one of my own fave short little camp raids
- https://youtu.be/gjSUgPUCPrk?t=373
and i've always like this short segment is a good example of just how 'smooth' the gameplay is -- just the way Snake transitions from running, climbing, kneeling, third-person, first-person, headshot, object interaction - just smooth like silk
- https://youtu.be/rtDzL3JcwbY?t=112
that's from a bigger 'Snake Eater DLC' video that shows off a lot of the games CQC counters
- https://www.youtube.com/watch?v=P6lxL30hLvQ
I put together a quick new one with a bunch of gameplay features too that kinda show why pulling off maneuvers in V are so satisfying
- https://www.youtube.com/watch?v=h4xt3CcgTZc
One of the most satisfying ways to feel the smoothness of V is to do infiltrate Da Walia village (where you rescue Kaz) through the dead center of the village at night. No rifle. No nightvision. No HUD/No Markers/No Reflex. Just basic camo, a pistol, and an assault rifle with a flashlight. Head dead straight through the village, climbing through windows and over building crossways; jumping between roofs and doing CQC takedowns through windows or disarms from around corners.
As fun as it can be to snipe from a distance or tranq everything with a silencer (as you said, it's easy to fall into that cycle for every mission), where the gameplay really excels is at night, with a flashlight, and just CQC and a lethal close quarters gun. imo best pure stealth-action infiltration game in the series in that regard.
Ughh. looking at this stuff makes me wish the newest Ghost Recon controlled even half as well as MGSV.
I feel like MGSV really has set a new bar in how to control a TPS. However, many developers seem to still be sticking with the stiffy last gen feel.