You mean, they worked with Bandai Namco, the game's publisher - not From Software. Bandai Namco & MS do have a good relationship, but MS/From Software? Whole other story.
*ahem*
You mean, they worked with Bandai Namco, the game's publisher - not From Software. Bandai Namco & MS do have a good relationship, but MS/From Software? Whole other story.
While BB2 would be a beast, I kinda want it to be a new IP too! I'm torn!You mean, they worked with Bandai Namco, the game's publisher - not From Software. Bandai Namco & MS do have a good relationship, but MS/From Software? Whole other story. And MS has been doing co-marketing deals with Bandai Namco for Dark Souls since its inception. Microsoft had the perfect opportunity to work with From Software a long time ago. Sony had dropped the ball when it came to the Souls series - choosing not to publish Demon's Souls in the US, thinking it wasn't that good, letting Bamco strike deals for the series' future - and instead of MS coming in & seizing the opportunity, they let Sony repair the relationship and ultimately are going to be getting 2 exclusives from them this gen. MS could've been in there day 1.
*ahem*
Was talking more specifically about post-Dark Souls, but that collection actually reinforces my point further - they published their titles in the past extensively. Souls was hitting big over a long time - no reason they couldn't have secured their own Souls-like exclusive.
Actually, I agree.
Although we should consider that From are done with Souls for now. I'd love to see them collaborate with Microsoft again.
*ahem*
It's bizarre how Microsoft completely abandoned Japanese development. They used to be so good in that area. The list of Japanese exclusives from Xbox and Xbox 360 is astounding.
Phil and his team aren't stupid. They're no doubt aware of the concerns surrounding the Xbox brand, specifically its ecosystem exclusive content (guys like IGN Podcast Unlocked have asked Phil about it pretty much directly). But these concerns, at least in their current almost rabid form, are really only about a year old or so. This time last year everyone was focused on the great 2016 line-up of Gears, Quantum Break, etc. It seemed like business as usual for Xbox. The weariness really seemed to start with Lionhead and Press Play's closures and exploded with Scalebound's cancellation.
So even if we assume that they're respondig to this in a big way and assume there are a lot of wheels turning behind the scenes to secure new, compelling exclusive content, it's probably too early to expect to see the fruits of their efforts.
Let's say in the aftermath of their high-profile cancellations and closures, Phil and his team decided to take some big risks and fund a huge new project or two. Well then we would be talking about something that's been in development for less than a year. So unless they want more teasers of games that are like three years away, we probably won't see anything huge, new and exciting at E3 aside from the obvious like Halo and Forza.
Anything new and significant would have to have been kept tight under wraps for years. Unfortunately there doesn't seem to be any indication that that is the case (though it's possible).
I expect E3 to be a solid but business as usual show this year that will satisfy fans but do little to quell the concerns of the soft Xbox fans and other enthusiasts.
Assuming there are big things in the works at Microsoft Studios, next year is when we could realistically start to really see what they have up their sleeves.
Phil and his team aren't stupid. They're no doubt aware of the concerns surrounding the Xbox brand, specifically its ecosystem exclusive content (guys like IGN Podcast Unlocked have asked Phil about it pretty much directly). But these concerns, at least in their current almost rabid form, are really only about a year old or so. This time last year everyone was focused on the great 2016 line-up of Gears, Quantum Break, etc. It seemed like business as usual for Xbox. The weariness really seemed to start with Lionhead and Press Play's closures and exploded with Scalebound's cancellation.
So even if we assume that they're respondig to this in a big way and assume there are a lot of wheels turning behind the scenes to secure new, compelling exclusive content, it's probably too early to expect to see the fruits of their efforts.
Let's say in the aftermath of their high-profile cancellations and closures, Phil and his team decided to take some big risks and fund a huge new project or two. Well then we would be talking about something that's been in development for less than a year. So unless they want more teasers of games that are like three years away, we probably won't see anything huge, new and exciting at E3 aside from the obvious like Halo and Forza.
Anything new and significant would have to have been kept tight under wraps for years. Unfortunately there doesn't seem to be any indication that that is the case (though it's possible).
I expect E3 to be a solid but business as usual show this year that will satisfy fans but do little to quell the concerns of the soft Xbox fans and other enthusiasts.
Assuming there are big things in the works at Microsoft Studios, next year is when we could realistically start to really see what they have up their sleeves.
Microsoft got the marketing deal for Souls 3 so they have worked together a bit. I just don't know if Microsoft would ever commit to funding one of their games.
My wish list:
Machine Games - Perfect Dark
Yahct Club - Battletoads
Maybe a surprise deal with Ready at Dawn for a new IP? There's not many studios that they haven't already worked with. Maybe From Software?
CA could be helping any number of studios in a secondary capacity, but they aren't shipping their next primary project exclusively for anyone.
2017 is shaping up to be great! #Crackdown3 info is on the horizon, and we're ready to bring the boom!
how much time is left?
*ahem*
OTOGI anygood ?
Do we know how long this year's E3 conference will be?
Do we know how long this year's E3 conference will be?
It's bizarre how Microsoft completely abandoned Japanese development. They used to be so good in that area. The list of Japanese exclusives from Xbox and Xbox 360 is astounding.
Phil and his team aren't stupid. They're no doubt aware of the concerns surrounding the Xbox brand, specifically its ecosystem exclusive content (guys like IGN Podcast Unlocked have asked Phil about it pretty much directly). But these concerns, at least in their current almost rabid form, are really only about a year old or so. This time last year everyone was focused on the great 2016 line-up of Gears, Quantum Break, etc. It seemed like business as usual for Xbox. The weariness really seemed to start with Lionhead and Press Play's closures and exploded with Scalebound's cancellation.
So even if we assume that they're respondig to this in a big way and assume there are a lot of wheels turning behind the scenes to secure new, compelling exclusive content, it's probably too early to expect to see the fruits of their efforts.
Let's say in the aftermath of their high-profile cancellations and closures, Phil and his team decided to take some big risks and fund a huge new project or two. Well then we would be talking about something that's been in development for less than a year. So unless they want more teasers of games that are like three years away, we probably won't see anything huge, new and exciting at E3 aside from the obvious like Halo and Forza.
Anything new and significant would have to have been kept tight under wraps for years. Unfortunately there doesn't seem to be any indication that that is the case (though it's possible).
I expect E3 to be a solid but business as usual show this year that will satisfy fans but do little to quell the concerns of the soft Xbox fans and other enthusiasts.
Assuming there are big things in the works at Microsoft Studios, next year is when we could realistically start to really see what they have up their sleeves.
Depends if it's in TV or not. The 90 minute thing was because of spike. If it's not on Spike anymore, I'd say 2 hoursThey've been consistently 90 minutes long and I expect the same this year. I just rewatched their press conference from last year. They spent a pretty large amount of time on non-games. They had trailers for Xbox One S and Scorpio, a trailer for customized controllers, a bit of talking on Xbox Live features and a 5 minute Minecraft demo that was mainly about phone, tablet and VR features. I'm guessing they'll spend around 3 minutes on Scorpio to announce design and price, and about 2 minutes on just VR (not including games).
Depends if it's in TV or not. The 90 minute thing was because of spike. If it's not on Spike anymore, I'd say 2 hours
Phil and his team aren't stupid. They're no doubt aware of the concerns surrounding the Xbox brand, specifically its ecosystem exclusive content (guys like IGN Podcast Unlocked have asked Phil about it pretty much directly). But these concerns, at least in their current almost rabid form, are really only about a year old or so. This time last year everyone was focused on the great 2016 line-up of Gears, Quantum Break, etc. It seemed like business as usual for Xbox. The weariness really seemed to start with Lionhead and Press Play's closures and exploded with Scalebound's cancellation.
You both may be right in this could just be what the Xbox brand is now for better or worse. Basically what I was getting at was that it's a little early to tell what direction they're fully moving in. They could be doing as you both say and taking a low-risk, medium-reward approach and focusing on Xbox more as a service. They could also just be in a transitional phase and don't have a lot to talk about.
You both may be right in this could just be what the Xbox brand is now for better or worse. Basically what I was getting at was that it's a little early to tell what direction they're fully moving in. They could be doing as you both say and taking a low-risk, medium-reward approach and focusing on Xbox more as a service. They could also just be in a transitional phase and don't have a lot to talk about.
This and next E3 will paint a much clearer picture.
I have a feeling we might see Fable at E3 this year.
This is Phil Spencer's put up or shut up year. Fable Legends and Scale Lund were clearly projects he wasn't a fan of so they were canned. We should start hearing announcements and the fruits of his labor and if his words translate into actions.
I have a feeling we might see Fable at E3 this year.
This is Phil Spencer's put up or shut up year. Fable Legends and Scale Lund were clearly projects he wasn't a fan of so they were canned. We should start hearing announcements and the fruits of his labor and if his words translate into actions.
Nah fable Ian unlikely. As it was only cancelled last year. Something wouldn't be able to show until at least 2018I have a feeling we might see Fable at E3 this year.
This is Phil Spencer's put up or shut up year. Fable Legends and Scale Lund were clearly projects he wasn't a fan of so they were canned. We should start hearing announcements and the fruits of his labor and if his words translate into actions.
Well SoT strikes me as the type of game that's not gonna be a traditional release. I could see it releasing in game preview this yearI think Sea of Thieves is gonna get delayed to spring.
Well SoT strikes me as the type of game that's not gonna be a traditional release. I could see it releasing in game preview this year
Game preview is certainly possible. I was thinking they do a beta this year but who knows maybe the game is farther off than I think.Well SoT strikes me as the type of game that's not gonna be a traditional release. I could see it releasing in game preview this year
I'm thinking Forza 7 and State of decay in September and Crackdown in October. Both Halo and Gears got October releases this gen. SoT can release anywhere from July to December tbh.Atm i think. August State of Decay, September Forza 7, October Sea of Thieves for game preview, Crackdown for november. Although i wouldnt mind State of Decay 2 for Q1 2018.
Announcing a proper Fable 4 a year after closing down Lionhead and cancelling the F2P Fable game that the fans didn't want would be such a slap in the face to Fable fans. Shit it would piss me off and I've never even played a Fable gameI have a feeling we might see Fable at E3 this year.
This is Phil Spencer's put up or shut up year. Fable Legends and Scale Lund were clearly projects he wasn't a fan of so they were canned. We should start hearing announcements and the fruits of his labor and if his words translate into actions.