dancrane212
Member
Update - New Interview
Phil Spencer interview with Engadget on the PC/Xbox.
https://www.youtube.com/watch?v=fsOTYqDKGUI
Still early so I may have missed/misinterpreted something but here are the main points I picked out.
*I wonder if the redesigned XB1 is going to have those technical improvements. Not a coexisting hardware update ala iPad 1/2 but one that actively replaces the previous iteration like we are used to with console redesigns.
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http://www.polygon.com/2016/3/1/11121666/xbox-one-hardware-upgrades-phil-spencer-microsoft
Things are certainly getting interesting.
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http://www.theguardian.com/technolo...x-one-platforms-ending-fixed-console-hardware
Phil is on the Major Nelson podcast. Starts around 35 minute mark. He specifically talks about the hardware question around the 50min mark.
https://soundcloud.com/xbox/mnr-564-phil-spencer-the-1
Phil Spencer interview with Engadget on the PC/Xbox.
https://www.youtube.com/watch?v=fsOTYqDKGUI
Still early so I may have missed/misinterpreted something but here are the main points I picked out.
Doesn't have a goal of making Xbox and Windows identical - wants "gamers to decide where they want to play their games". Talks about the distinction between playing on a couch with a controller vs a desk and keyboard.
No specific announcement for Halo on PC but they are looking at all their biggest franchise that would work well on PC and console and making them available to both audiences.
Look at what is going on in the PC/Phones (specifically mentions 2 years for phones) ecosystem in terms of visuals and screen technology improving over time as an idea of an iterative console. Making a cheaper and smaller console overtime is "important"* but wants to make sure taking your games with you and games improving is important.
Makes a point that backwards/forwards compatibility is incredibly important. Phil says Microsoft wants that to be a driving force for the platform.
Not a fan of staggered PC releases (can happen due to development though).
Makes a "ton of sense" for a user to buy a game and have it accessible on "multiple Xbox platforms". It would still be something that would be a publisher driven decision on where the games are available.
Battletoads shirt was for Rare Replay and KI not just a tease that he wore a shirt.
*I wonder if the redesigned XB1 is going to have those technical improvements. Not a coexisting hardware update ala iPad 1/2 but one that actively replaces the previous iteration like we are used to with console redesigns.
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http://www.polygon.com/2016/3/1/11121666/xbox-one-hardware-upgrades-phil-spencer-microsoft
In a speech to reporters, he said that the Xbox One could see a future in which it is upgraded, rather than replaced by new consoles. Spencer was talking about how Microsoft has sought to align its Windows 10 and Xbox One development activities under the internal "Universal Windows Platform" while offering backwards compatibility for many Xbox 360 games, now playable on Xbox One. He was addressing the concerns of some Xbox One owners that the exclusives destined for that console are appearing on PC, thus eroding the value of owning a console.
..."When you look at the console space, I believe we will see more hardware innovation in the console space than we've ever seen. You'll actually see us come out with new hardware capability during a generation allowing the same games to run backward and forward compatible because we have a Universal Windows Application running on top of the Universal Windows Platform that allows us to focus more and more on hardware innovation without invalidating the games that run on that platform."
Things are certainly getting interesting.
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http://www.theguardian.com/technolo...x-one-platforms-ending-fixed-console-hardware
“In other [consumer technology] ecosystems you get more continuous innovation in hardware that you rarely see in consoles because consoles lock the hardware and software platforms together at the beginning and they ride the generation out for seven or so,” said Spencer. “We’re allowing ourselves to decouple our software platform from the hardware platform on which it runs.”
What this could mean is that the Xbox One becomes more like a PC, with Microsoft releasing updated versions every year or so with more powerful processors and graphics hardware. And, in theory, because games will be written as UWAs, older titles will remain compatible with the new machines.