1. Reigns ; distilled mobile gameplay. Easy, fun to play, and deep.
2. Rodeo Stampede ; fun gameplay, persistent world hub. I love this combination. Abuses a bit the incentivized ad monetization, but still perfectly playable without spending anything.
3. Train conductor world ; has the same elements that hooked me from Rodeo Stampede, and a train related theme that I loved. It's not at number 2 because it doesn't have iCloud save backups, and I lost all my progress when I had to change my device.
4. Battle of Polytopia ; the perfect Civilization for mobile. Very swift game, generous with the contents it offers for free.
5. Really bad chess ; very clever premise.
6. Human resource machine ; maybe my least favourite game from the World of Goo devs, but cool game nonetheless. Got stuck at a later level, and didn't manage to finish it.
7. Perchang ; one of the coolest physics-based games I've played.
8. Chameleon run ; I don't like platformers on mobile much, but this one managed to hold my attention for quite a while.
9. Egg Inc. ; nice clicker/idle game.
10. Super Mario Run ; probably one of the best platformers on iOS, but I don't think it has a proper monetization design. As usual, I think Nintendo's gonna Nintendo. They tend to think they can pull up something just because they're Nintendo, and I feel this harms their games.
X. Mekorama
X. Inks
X. Mini Metro
2. Rodeo Stampede ; fun gameplay, persistent world hub. I love this combination. Abuses a bit the incentivized ad monetization, but still perfectly playable without spending anything.
3. Train conductor world ; has the same elements that hooked me from Rodeo Stampede, and a train related theme that I loved. It's not at number 2 because it doesn't have iCloud save backups, and I lost all my progress when I had to change my device.
4. Battle of Polytopia ; the perfect Civilization for mobile. Very swift game, generous with the contents it offers for free.
5. Really bad chess ; very clever premise.
6. Human resource machine ; maybe my least favourite game from the World of Goo devs, but cool game nonetheless. Got stuck at a later level, and didn't manage to finish it.
7. Perchang ; one of the coolest physics-based games I've played.
8. Chameleon run ; I don't like platformers on mobile much, but this one managed to hold my attention for quite a while.
9. Egg Inc. ; nice clicker/idle game.
10. Super Mario Run ; probably one of the best platformers on iOS, but I don't think it has a proper monetization design. As usual, I think Nintendo's gonna Nintendo. They tend to think they can pull up something just because they're Nintendo, and I feel this harms their games.
X. Mekorama
X. Inks
X. Mini Metro