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$325m revenue. $128m profit.
http://online.wsj.com/news/articles...0001424052702304747404579446811628209436.html
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http://online.wsj.com/news/articles...0001424052702304747404579446811628209436.html
STOCKHOLMSwedish computer games maker Mojang AB said net income more than doubled last year, banking on the popularity of cult classic "Minecraft" and eschewing the so-called freemium model adopted by many of its bigger competitors.
Mojang raked in 816 million Swedish kronor ($128 million) last year, up from 325 million kronor in 2012. Revenue soared 38% to 2.07 billion kronor, according to figures made available to The Wall Street Journal. Mojang is a privately held company and will soon publish its full financial statements with Swedish regulators.
What sets Mojang apart from its competitors is that it charges players a flat fee for downloading the gamea pricey $27 per download on a PC or $20 for a console-based gaming device, and $7 for the mobile version.
Last year, 38% of the company's revenue came from sales of the PC version of "Minecraft," while the versions for the Xbox 360 and PlayStation 3 accounted for 30% of sales, Ms. Severinson said. Roughly a quarter of revenue stemmed from mobile. The rest came from "Scrolls," a strategy card-trading game, as well as merchandise sales.
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