Dark_Tzitzimine
Member
Ok, so we suddenly got a bunch of Heroines info.
Is a neat detail that each costume has its personalized portrait.
Then a bunch of interviews with Oda about the game.
This are the bits I found more interesting from the one with TX
Do you feel like this is a setting for more of a fighting game tournament audience, something like EVO, or is heading for a more casual – because I know this game is heading to the Switch as well – is it trying to reach and audience that hasn’t played fighting games before?
Oda: As you’ve played yourself, controls have been simplified, and we feel like that opens up the gates a little wider for people to know a game like SNK, but at the same time there are mechanics in the game that we feel are capable of it becoming a competitive fighting game that be played potentially in EVO or fighting game tournaments.
So one thing I notice is the control method doesn’t seem to lend itself well to something like fight sticks, but it does work with a controller. (Item use is relegated to the right stick.) Is that an intentional design, or is that something that can be changed for arcade sticks?
Oda: It was a design choice … so more people would be able to play this game without an arcade stick. As for the question about it being changeable; at this moment there is no option for the more traditional input option.
Culturally, where do you think this game actually fits in with a modern, more broad gaming culture? There has been backlash against games of this type that kind of flirt with sexuality as a driving force. Do you think this game follows in that, do you think it bucks that trend?
Oda: There is exposure of female parts, but we don’t feel like it’s overly sexualized. It is there, but we want to push the acute aspect of things, the elegant-ness of the women, and we feel like we are able to cull the people that would bash this game for there being too much exposure.
Do you feel like that the game, with reference to sexuality, tends to respect the characters? Mai has always been a very sexualized character, but for example Leona hasn’t. She’s been a very stoic character, and yet in this game she’s wearing a catsuit in a thong. What would you say to a fan who has loved that character for years, but sees this and doesn’t jive with what they know of that fighter?
Oda: There’s a reason they’re wearing these costumes. They’re not just wearing these costumes because we wanted them to. There’s a full story behind it which we can’t really go into details about at this moment, but if you play the story I think our fans would better understand why they were put in this situation.
We made an effort to make sure the image of our characters will stay the same, even after people play this game.
So for the actual audience of this game, do you expect there’s going to be a lot of crossover with the King of Fighters main audience, or do you expect a lot of the players will be new to it?
Oda: We’re going to do it by platform to platform. I think for Switch, as we mentioned earlier, since this is a brand-new title and the first (SNK) IP on Nintendo in a long time, we feel people that maybe just know about KoF or just know about SNK will pick up this game, so maybe a lot of new players. Players on the PS4 side, there are a lot of people that play KoF, and maybe there will be more KoF carryovers into this game.
The fighting game genre in general, in terms of competitive esprots, is changing quite a bit. I don’t know if you saw the EVO announcements, but KoF
XIV wasn’t part of it, Marvel vs. Capcom wasn’t part of it, Dragon Ball FighterZ ended up being part of it. But do you think within a modern fighting game culture that there’s a chance for this game to latch on the more competitive aspects?
Oda: Regarding the current EVO roster, since it is a touchy subject and it is other people’s works we can’t really say too much about it. As of this moment, we don’t have any plans for it to be at EVO, but I feel like it’ll be dependent on the fans to voice that they want this game to be at competitive events, and if that is the case then we’ll be more than happy to accomodate and be a part of the competitive fighting game community.
http://www.txclan.de/yasuyuki-oda-o...tion-accessibility-and-competitive-audiences/
So basically the game is more of a party game than a proper fighting one. And SNK is quite aware of the controversy the costumes might spark.
This comment from SNK cracked me up
DualShockers had the opportunity to sit down with SNK Heroines Tag Team Frenzy producer Yasuyuki Oda and designer Kaito Soranaka to ask how the team at SNK would approach DLC characters announcements for their upcoming fighting game. Soranaka-san’s reply indicated that they’re learning from BlazBlue‘s mistakes.
“Since BlazBlue Cross Tag Battle received bad feedback about how they announced their roster and DLC characters, we really need to think about how we are going to approach future announcements.”
As a follow up to the question, NISA Senior Product Marketing Manager Travis Shrodes added that there are no DLC announcements at this time, but they do intend to release a “full game” at launch on disc and cartridge.
https://www.dualshockers.com/snk-he...learning-blazblue-cross-tag-battle-dlc-plans/
They also confirmed the game will have a story mode that is similar to XIII's in the sense that you'll get specific dialogue for each possible combination of characters you can choose.
There will be a Story Mode offered in the game, but depending on the characters you chose, the conversations will change.”
https://www.dualshockers.com/snk-heroines-tag-team-frenzy-story-mode/
That if we count all the characters shown on the comic and the way the character selection screen is arranged, will be quite a bit of them
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