Sorcery Oozes Charm
http://ps3.ign.com/articles/122/1223833p1.html
http://ps3.ign.com/articles/122/1223833p1.html
Sorcery Oozes Charm
http://ps3.ign.com/articles/122/1223833p1.html
New story trailer
http://blog.us.playstation.com/2012/04/24/sorcery-conjures-story-trailer-final-us-box-art/
New preview
http://www.godisageek.com/2012/04/sorcery-preview/
Sounds so awesome.
The motion-controlled spell casting is delightfully intuitive as well. A flick of the wand sends your spell on its way, with an obvious touch of automated aiming helping to bridge any gaps between your intentions and the hardware. Context sensitive moments add new tricks to your arsenal - an upwards flick to levitate obstacles out of the way, or a flamboyant swirl to repair broken bridges - without cluttering up the controls with too many arcane movements
http://www.eurogamer.net/articles/2012-05-02-sorcery-preview-the-wanderer-returnsThe big change has come in the visual style, which has ditched the cartoony-style Hogwartery of its original incarnation in favour of a more stylised look. It's all immensely charming, calling to mind Fable and Codemasters' sorely underrated Overlord series. Locations run the expected gamut from bright countryside and gloomy crypts to quaint towns and ominous mountains and while there's not much freedom to roam, there are enough gentle environmental puzzles and hidden chests along the way to ensure that these are more engaging than simple pathways to the next fight.
A pleasing difficulty curve and the gradual accumulation of a variety of spells and potions means theres always a new addition to an intuitive control system and another pleasing sense of power.
Buy Sorcery, Get Nav Controller for $14.99
To receive the PlayStation Move Navigation Controller for $14.99 when you purchase Sorcery, click here. Offer valid when shipped and sold by Amazon.com, while supplies last. Limit one per customer. Amazon reserves the right to change or terminate this promotion at any time. This offer will be extended to all existing pre-orders via promotional credit that will be e-mailed by May 16, 2012.
OPM UK gave it a 8/10
I cant post the link because its a scan.
OPM UK gave it a 8/10
I cant post the link because its a scan.
So I guess you don't like it?Thats a really interesting opinion to have on this game. Can't wait to see what everyone else thinks on the 21st.
Just noticed this at Amazon:
I bought move solely for this game, looking forward to playing it.
So I guess you don't like it?
Oh I consider that good than.Under embargo until the 21st, so can't give deep amount of text about the game, but it's a interesting game that's not all there at some points. I think TTP posted some hands-on impressions awhile ago from a preview event and really nailed what I'm feeling with the retail build.
Cool, looking forward to it.If all goes well, il be receiving my copy on wednesday Il post some pics and impressions than!
http://www.gamefaqs.com/boards/997846-sorcery/62844609- Story feels like a classic Disney territory
- Easy adventure on the eyes
- “Accompanied by a scattering of Celtic symbols and tartan, and a rollicking folky soundtrack, it’s a uniquely stylish fairy tale – so long as you pretend not to hear the American accents.”
- Different kind of Move experience
- “An experimental wave of the physical wand results in a pleasing mirroring between you and the rogue apprentice.”
- Firing a spell is satisfying
- Controller knows where you want it to go
- Many enemies to defeat and puzzles to solve
- Difficulty curve works well in the game
- Get access to spells and potions gradually, giving you more options with the controls
- Controls work like “a joy”
- “The Move wand even does what it’s always threatened to and replicates the colour of whatever tool you are using on screen”
- Hidden areas to explore
- Chests of unique items
- Brew potions
- Will appeal to young and old players
- “… Move has finally found its happily ever after”
Yeah, I bought Move the day it came out based on the trailers for this game. It's nice to finally have the game come out a year later!
that's a pretty high score coming from Eurogamer
Reviews i have read sound really cool to me. Should be good. Can't wait to give it a go.
Someone needs to do an OT too.
Jim Sterling said:...Sorcery is not without its fun. At times, the frantic fighting can get a little exhilarating, and one can't help but love summoning a whirlwind, setting it on fire, and shooting the defenseless monsters trapped within the blazing storm. I also love how, for once, the colorful ball on the end of the PS Move actually corresponds to the gameplay. For instance, if you shake a health potion, the ball will glow a soft pink and gradually darken to a deep red, simulating the potion itself as it mixes and becomes consumable. Different potions and activities will cause the Move to glow in various colors, which may only be a minor aesthetic detail, but remains genuinely amusing...
...For those desperate to use their Move controllers in something exclusively centered around the Move, Sorcery provides a few hours of inanity that can be gratifying, if in a slightly underwhelming way. Still, the game's chaotic camera and unwieldy controls can frustrate, not to mention the alarming tendency for the PS Move to need consistent recalibration. Had more been done with its most promising features, and had it dropped the arrogant insistence on using gestures for almost everything, Sorcery could have been the hybrid of old and new game design that Sony promised. Instead, we're left with a game that, for all its possibilities, simply lacks the imagination to step beyond the same old experiences we've had before, along with the same old problems.
Why does the game need an OT? This thread functions very well for discussion.