"The first goal was to avoid feeling [like you're] in a village, a small town," Cantin says. "My goal was to do a metropolis. Something really modern even though it fits in an old time." He explains that the City will not be as sprawling as something seen in Grand Theft Auto, but players will feel like there is a large world around them.
The art team wants every room that Garrett explores to feel lived in. Check out the high level of detail in the shop above.
Stonemarket and its clock tower return from the third game in the series, Thief: Deadly Shadows. Here it's a central hub for Garrett and a meeting of the rich and poor classes in the City. This blend is shown in a mix of medieval and Victorian architecture styles.
Above is a look at Garrett's hideout in the top of a clock tower, which is a great example of the team's take on steampunk. "The art style of steampunk is golden and wood -- see Wild Wild West with Will Smith," Cantin explains. "It's something we really want to get rid of. We're really more about rusty stuff where you see the welding."
While complete darkness was a big factor in the earlier Thief games, it made it difficult for players to see what was going on. Eidos-Montreal found a key ingredient to help maintain the feel of darkness while adding visibility. "Fog helps us to light the whole game," Cantin says. "If you have a dark scene in a back alley, you just put fog in it and then you see the silhouette. You're never in the pitch dark. The fog is there for the mood but also for helping the player to see."
Liking it so far but for some reason it gave me a Dishonored feel.
This dishonored shit isn't going to stop until a while after this comes out isn't it? Drives me nuts.
Agreed. I can't tell if people are joking about Dishonored/Thief 4 comparisons anymore.
Also anyone saying it "looks like Dishonored" needs to realize that Dishonored was inspired by Thief, not the other way around...
You mean Dishonored gave you a Thief feel.
#hype
This dishonored shit isn't going to stop until a while after this comes out isn't it? Drives me nuts.
This dishonored shit isn't going to stop until a while after this comes out isn't it? Drives me nuts.
Shit look cray.
This dishonored shit isn't going to stop until a while after this comes out isn't it? Drives me nuts.
This dishonored shit isn't going to stop until a while after this comes out isn't it? Drives me nuts.
very nice, never owned a thief title before but very interested in those sort of titles going into next gen
Surely this game will have a third person view mode like Deadly Shadows right, guys?
Would you say you're displeased with the disservice the anachronistic Dishonored comparisons are creating?
While complete darkness was a big factor in the earlier Thief games, it made it difficult for players to see what was going on.
The flying fuck?
very nice, never owned a thief title before but very interested in those sort of titles going into next gen.
Surely this game will have a third person view mode like Deadly Shadows right, guys?
Surely this game will have a third person view mode like Deadly Shadows right, guys?
At one point in development, GI reveals, the game had so many third-to-first-person transitions that the constant camera shifting was making people nauseous.
Okay, yeah, wait. I've played 1 and 2 and what the hell do they mean those games were too dark for players to tell what was going on?
Dishonored is a game I will never understand the praise for, an awful story coupled with "my first stealth game" gameplay. Terrible characters, terrible story and ugly environments. I say this as someone who completed it twice just to make sure I was right in hating the first run so much.
Okay, yeah, wait. I've played 1 and 2 and what the hell do they mean those games were too dark for players to tell what was going on?