Apologies for the double post (although they are almost a week apart..!) but Thrustmaster have just announced the T300RS for the PS4.
From GT Planet
No clutch? WTF?
And what does this mean for legacy support?
Nice. I'll get this if I can't find a better one used. Are clutches even important? There's no H-gate, and I prefer sequentials in real life anyway, so I'll be loving the paddles. Thanks for the post, BTW. PEACE.Apologies for the double post (although they are almost a week apart..!) but Thrustmaster have just announced the T300RS for the PS4.
From GT Planet
No clutch? WTF?
And what does this mean for legacy support?
Nice. I'll get this if I can't find a better one used. Are clutches even important? There's no H-gate, and I prefer sequentials in real life anyway, so I'll be loving the paddles. Thanks for the post, BTW. PEACE.
It looks like the GTE rim to me...TX comparision; the T500 rim for losing the XBO wireless bits. Fair trade, certainly better than nothing.
TX comparision; the T500 rim for losing the XBO wireless bits. Fair trade, certainly better than nothing.
369 price apparently
I will update the OP soon, however interesting developmentthat puts us even farther from legacy support IMO
Not for the T500RS, though. I'd venture to guess that this new T300RS will use practically the same drivers for PS4 as the T500RS.
For every other wheel though, it certainly doesn't help.
I need to get one of those to play Drive Club, any more suggestions??Apologies for the double post (although they are almost a week apart..!) but Thrustmaster have just announced the T300RS for the PS4.
From GT Planet
No clutch? WTF?
And what does this mean for legacy support?
So...better than T500rs? What does brushless motors bring (and take)?
I am really thinking of getting a t500 again... (i changed for a CSR Elite... stupid!)
At least the pedals will be compatible... and so will the TH8RS...
Ho well...
So...better than T500rs? What does brushless motors bring (and take)?
Tx for the answers guys... not an easy call.
The T500 pedals seem definitly better though... which makes a big difference....
That sounds perfectly feasible and highly likely. Hopefully the delay isn't that significant (praying for months, not years) but I doubt Logitech are doing nothing regarding this. My guess is that with them no longer (theoretically) making console gaming peripherals, they don't have the budget to moneyhat any kind of exclusivity like Thrustmaster can.I am going to take a wild guess and say that Thrustmaster has some sort of "timed exclusive" PlayStation license (in addition to immersion BS halting Logitech/Fanatec adoption). Something like, for the first 2 years the PS4 is out, there can only be Thrustmaster FFB wheels for the PS4. This gets them brand recognition for new players and a stronger initial install base for future wheel accessories.
Yeah. Same with fightsticks, although I guess it's clear those are basically dead now.I still find the whole legacy wheel situation extremely depressing, and it's left me in limbo regarding any form of current-gen gaming.
i have sold my Fanatec elite and CSP pedals, better safe the sorry. Now i am waitng to see if t500rs will be supported on ps4, and i will buy it.I still find the whole legacy wheel situation extremely depressing, and it's left me in limbo regarding any form of current-gen gaming.
i have sold my Fanatec elite and CSP pedals, better safe the sorry. Now i am waitng to see if t500rs will be supported on ps4, and i will buy it.
I'm keeping mine with half an eye on moving over to PC gaming, but there are to many unknown factors to consider at the moment. I'd really like to jump on PS4 but there is no way I'm playing pCARS, Driveclub, GT7 etc with a fucking joypad, and no way I'm spending hundreds of pounds on another wheel.
Fanatec was such a superb soultion last-gen. 360, PS3 and PC support all in a premium package. I didn't mind the expense because of the convenience of being multi-format. No faffing about at all, just plug 'n' play. No hardware swaps, no storage issues. I just can't believe the step backwards the whole scene has taken this gen. It's a fucking minefield.
well, the tx1 works already on xbone and pc, and the interesting thing to watch is if there will be some form of compatibility between the tx1 and the t300rs, which basically seem to be the same wheel
Fanatec is suberb, but i given up on expensive wheels. The amount i spend playing games versus cost of high end wheel doesnt justify te purchase, at least for now. When my son grows up, then i'll reconsider, and that will be just in time for new gen consoles . Hopefuly T500rs will be supported as it doesnt cost that much.I'm keeping mine with half an eye on moving over to PC gaming, but there are to many unknown factors to consider at the moment. I'd really like to jump on PS4 but there is no way I'm playing pCARS, Driveclub, GT7 etc with a fucking joypad, and no way I'm spending hundreds of pounds on another wheel.
Fanatec was such a superb soultion last-gen. 360, PS3 and PC support all in a premium package. I didn't mind the expense because of the convenience of being multi-format. No faffing about at all, just plug 'n' play. No hardware swaps, no storage issues. I just can't believe the step backwards the whole scene has taken this gen. It's a fucking minefield.
If you play on the PC I highly suggest getting the Fanatec ClubSport Pedals. By far the best product Fanatec makes (in terms of performance, value and reliability).
Putting my money on there being some exclusivity for Thrusty and not on account of Logitech not doing anything. My guess is they have drivers working, but a gag order of sorts so "official" (paying) partners get dem $$$.
Ugh no progress................... Logitech doesn't give a fuck about console's anymore it seems.
Anyone have an idea of how much (human)effort is required to write a PS4 G25/G27 driver?
It's not that hard right? They should easily earn it back with the extra G27's it will sell.
Drivers are not the issue. Millions in relicensing patents from Immersion Co. are the issue.
Drivers are written a decade ago and they work flawlessly on any platform. But someone has to pay Immersion Co. for usage of their TouchSense software that is inseparatable part of every Logitech's wheel OS.
Who will pay royalties to Immersion Co? And mind you, royalties have to be paid for the overall platform, as we learned from 2006/2007 dispute. And the price was bargain, only 200 million $ in settlement.
Okay, vast part of that settlement was related to usage of Immersion patents for DS2 and DS3 controllers on PS2/PS3, while "wheels" part were included in the overall sum, but we are still talking about dozens of millions.
What part of the OS and hardware uses immersion's IP?
https://en.wikipedia.org/wiki/Immersion_v._SonyIn 2002, Sony and Microsoft were sued by Immersion for patent infringement for the use of vibration functions in their gaming controllers. Specifically, they were accused of infringing on claims in U.S. Patent 6,424,333 and U.S. Patent 6,275,213 (filed 2000 and 2001 as extensions of U.S. Patent 6,088,017, itself filed 1998, all "Tactile feedback man-machine interface device").
https://en.wikipedia.org/wiki/Immersion_v._Sony
Perhaps the Immersion patent to allow Sony use of vibration in the DS4 would also cover it for all other connected peripherals as well. I mean, it would make sense that whatever allows Thrustmaster to use vibration/FFB in their wheels on the PS4 would also allow Logitech to use theirs.