It's not done seling yet.
Retail version still keeps price quite nicely and PSN is also adding to the total with game being often promoted there.
Why don't they localize the DS version then?
Why don't they localize the DS version then?
Inazuma Eleven, a jrpg about soccer isn't niche enough for you? It supposedly sold 13 million worldwide if Level 5 is to be believed (which I don't because the European numbers are highly suspicious).
650k in the West seems REALLY fucking good. Especially since its a new IP, and a JRPG.
A sequel seems like a no-brainer TBH.
Inazuma Eleven, a jrpg about soccer isn't niche enough for you? It supposedly sold 13 million worldwide if Level 5 is to be believed (which I don't because the European numbers are highly suspicious).
I think even Aliens Colonial Marines did better.
Love this industry.
Is that considered a good result? That game looks expensive.
It's been a long time since I played it but was it even mentioned that there were worlds besides the two? What would be the point?Hope they make a sequel, I loved this game.
Now now, let's not get drastic. >.>
On the bright side, Aliens: Colonial Marines is the poster-child for not preordering games.
During the Level-5 Vision 2013 press conference Hino announced that Ni no Kuni had reached 1.4 million units sold worldwide.
Sales breakdown:
Code:[B]Japan [/B] [NDS] Ni no Kuni: Shikkoku no Madoushi (Level 5) {2010.12.09} - 554,378 [PS3] Ni no Kuni: Wrath of the White Witch (Level 5) {2011.11.17} - 150,715 [PS3] Ni no Kuni: Wrath of the White Witch (All-in-One Edition) (Level 5) {2012.07.19} - 17,328 Total sales as of December 30, 2012 - 722,421 (current shipped number is probably around 750,000) Source: Media Create [B]Rest of the world[/B] - About 650,000 (PS3 version) [B]Worldwide[/B] - 1,400,000
Now while I did not like anything about this game (thus I didn't buy it), I really was expecting it to sell at least 2M. Guess I wasn't alone.
Extremely disappointing game that wasted the fantastic ghibli world and characters it had. It felt like a very poor quality JRPG from 10 years ago that would have been totally ignored were it not for the dearth of JRPGs on the next gen systems. It took everything that was wrong with JRPGs and dialled it up to 11 whilst ignoring all the ally great things the genre has done over the last decade.
Extremely disappointing game that wasted the fantastic ghibli world and characters it had. It felt like a very poor quality JRPG from 10 years ago that would have been totally ignored were it not for the dearth of JRPGs on the next gen systems. It took everything that was wrong with JRPGs and dialled it up to 11 whilst ignoring all the ally great things the genre has done over the last decade.
I love the general notion that something not selling multi million units is considered poor. Do you know the internal sales target of Level5? God forbid you guys have to do sales forecasting for a game thinking everything might turn TLOU or Minecraft.
This.
I would think selling 1.4 million units worldwide isn't great. Am I wrong? I never understood these numbers.
PS3 version is the definitive version and the DS version is on a dead platform and required the book.
Hopefully someone in the future will fan translate it though....
Just put the DS version in a 3DS box and call it day. It doesn't have to be marketed as a DS game. Just make it work like a 3DS without any graphical updates. Not likely happen I guess but there are ways to release this outside of Japan.
If it was still a loss or close to one it's on them. They chose not to release the DS version outside of Japan but instead decided to spend even more money making the PS3 version and then localize that.
because it's 2013 and no retailer is stocking new release ds games; because in 2008-2009 when retailers were no retailer would have stocked the packaging required; because they didn't have a us publisher who were willing to handle the book?
The issue is that the game plus book is humongous. In Japan, I read retailers severely discounted stock of the game cause it took up so much room on shelves. (to like 1500 to 2000yen)
Dat ginormous regular edition...
Even setting the book aside, it would've been an expensive localization with high manufacturing costs (it was on the largest DS cart size available, if I recall).
Wow. Why would they even design something like that? Didn't realize the book was that big. The DS has a second screen. I wonder why whatever information that is in the book couldn't have been displayed on the bottom screen. You have to draw something right from the book in the game? Wondering if you could have easily flip back and forth between an in-game book and a drawing screen.
The PS3 version wasn't expensive to create and localize?
Probably was, but in the case of the DS version that was on top of a lot of other stuff (cartridge manufacturing, the book, the fact that by 2011 - when a localization would have happened - the DS software market had declined heavily and it would be tough to get shelf space).The PS3 version wasn't expensive to create and localize?
Are you serious? DS is dead and wasn't that viable a platform due to piracy even before its death.Why don't they localize the DS version then?
Wow. Why would they even design something like that? Didn't realize the book was that big.