• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Niantic on Pokemon GO – Masuda and Miyamoto’s involvement, regular updates planned...

Chaos17

Member
Source: http://www.gameinformer.com/b/featu...itter.com&utm_campaign=buffer&PostPageIndex=1

*************************************************************************

pokego1_610.jpg

Pokémon Go released last week, and the game is already huge, jumping to the top of iPhone and Android app charts and forcing people out of their homes to catch Pokémon. We spoke with John Hanke, the founder of Niantic, the developer that took Nintendo and The Pokémon Company's hugely popular monster-catching franchise and ran with it. Hanke and Niantic developed Ingress, a predecessor to Pokémon Go that tested the waters for many of its geocaching gameplay mechanics.We asked Hanke how it feels to be behind the phenomenon, what's in store for the game's future, and how involved Pokémon's creators have been in the development process.

Game Informer: Can you give me a little bit of your background, John? You worked on early MMOs, and now you’re doing this strange thing with Pokémon. Can you tell me a little bit about that path?

John Hanke: My gaming resume, other than playing games, starts back in 1994 when we founded a company called Archetype Interactive that made a game called Meridian 59. Which is one of the first internet 3D MMOs, I think it was the first. We started it as an independent company, we were acquired by 3DO. Look that one up in Wikipedia – Trip Hawkins’ failed console game company-turned game publisher. But yeah, we brought that game to market, and I was there. We ran it for a couple years, and then I rolled of to do another company. I had a chance to soak in the early days of MMOs and some of the first online guilds that got formed and watching the whole social dynamic of that type of game emerge in the early days. That experience was definitely at the front of my mind whenever the concept for Ingress was being created. It was really very simply to take that MMO experience and hopefully the social-team cooperative gameplay element to that and bring it out into the real world.

How did Pokémon Go come about? Did The Pokémon Company come to you? Or did you bring a pitch to them and show them Ingress as a possible template?

Yeah, we went out and talked to them. So, we launched Ingress in 2012 – November 2012. Yeah, we’re growing that product and seeing it be a hit worldwide. And then in 2014 – I believe if that’s the right date – that year just keeps getting mixed up in my head, Google and The Pokémon Company did an April Fool’s joke around Google Maps, where Pokémon spontaneously appeared in Google Maps, which ended up being tremendously successful; it went viral. There’s a video about it that got umpteen million views. And so, within the Niantic team, we were thinking about, we built the game, it’s our intent to build a platform, what would be the next step towards growing the platform? And Pokémon was the idea that seemed incredibly obvious to us, given just the structure of the game, given the fact that it’s about chasing Pokémon and capturing Pokémon out in the real world seemed to be super natural to just substitute a mobile phone for the Pokémon and Pokédex. So we actually surfaced the idea with The Pokémon Company, there was interest, they were actually playing Ingress, and Mr. Ishihara, the CEO of the Pokémon company – I met him maybe a month later, and he was like a level 11 Ingress player, so he compulsively played. And his wife was a – and I guess they are still playing – his wife was a high-level Ingress agent as well. So, they’ve been playing together, then a lot of people in The Pokémon Company were Ingress players, so when we pitched this idea of a Pokémon-like game built on the concept that we’d built with Ingress it was very well-received. I mean, we both brought ideas, being the very obvious thing. And yeah, we started the project, and here we are.

And how involved were they during development? It sounds like they were Ingress fans, did they just trust you or were they checking in a lot? And did they have a lot of feedback?


You know, they stayed pretty involved. Junichi Masuda – he’s the producer on the new Pokémon game, he was a programmer going back to the very first Pokémon game – so he’s kind of their go-to guy for canon and the Pokémon universe. So, he has been an invaluable asset for us, he’s been involved in playtesting all the way through, and giving us lots of feedback and helping us shape an experience that's true to the Pokémon world. I mean, it’s a great brand, it’s been around for 20 years. So, I would say that they've been very attentive and very involved with what we’re doing. They want to protect it and protect the brand. They perceive Go as a really wonderful evolution of the Pokémon universe.

I was surprised at E3 when showing Pokémon Go, that Miyamoto was on-stage, clearly excited about the game. As an outsider, I assumed he wouldn't be involved in Pokémon Go. Have you talked to Miyamoto? Have you gotten feedback from him, especially following the launch?

Well, I haven’t talked to Miyamoto-san post-launch, but certainly we’ve been in touch with Nintendo and Miyamoto. He was on-stage with us when we announced the project, it had been under development for some time, but he was onstage when we publicly announced it in Japan back in September of last year. So, it’s definitely something that he’s been aware of and has provided his perspective on.

He’s been giving feedback through the course of development? It seems like something he’s excited about. Would you say that’s true?

I don’t want speak for Mr. Miyamoto. I have a huge amount of respect for him, so I don't want to put words in his mouth. I hope he likes our game. He is aware of it and we have gotten feedback from him. At the same time, he’s not been involved as a producer or game designer, he’s not been hands-on in that way. I was very, very honored to be on stage with him whenever we did our initial announcement and had the opportunity to hang out with him, talk about games, and bluegrass music. It turns out he’s a big bluegrass music fan. He plays the banjo. Very interesting guy.

The game’s out now. The servers are having a hard time under the weight of so many users. I’m curious about your expectations of the game. Now that’s it’s out, is it about the level that you guys expected it to be or is it already exceeding expectations in terms of downloads and people talking about it online and all that?

Yeah, I mean, we hoped that the game would be successful and we had ambitious goals for it. But it definitely exceeded our expectations in every way. I mean, hitting that number one in the free apps and top-grossing apps yesterday was unexpected for us on day one with a partially launched product. So yeah it’s been amazing. More impressive than the charts and the raw numbers have been the social activity, engagement, all the user stories that are flooding Reddit and flooding online social platforms – great stories about groups of people going on giant organized Pokémon walk in Sydney, I heard something like that’s getting organized in Los Angeles, I saw photos this morning of big groups of people that had congregated around gyms last night just sort of spontaneously. So that part of it is super exciting to us because our whole thing, the whole mission for Ingress is to get people out of the house and encourage people to exercise and get out of the living room and go out into the neighborhood, those are the most exciting images for us. People getting out, going to new places, and making new friends, and socializing, playing with their existing friends out in the real world, that’s awesome to see.

How are PokéStops and gyms established and selected? How does that work on the development side?

Well, PokéStops and gyms are the results of three years worth of work at Ingress. Ingress is also a game based around locations. Ingress is a sci-fi game, the locations are puzzles in Ingress, players can control portals to power them up, to link them together, to form fields, or two teams. These portals – when we started that project with with Google – we seeded that database of global locations, with historical markers, and a database of public artwork, and statues. There were a few hundred thousand of them, it was enough to get the very early data of the game started, and then we encouraged of user within the game to submit places that they thought should be portals within their neighborhoods where they were playing Ingress. And we gave them... you could earn a medal for that, you could earn badges for submissions of portals. And we established some guidelines: It should be safe and publicly accessible; it should be a work of art, important piece of architecture, or unique local business; and then we had a group of operations personnel that reviewed those submissions and approved the ones that seemed to meet our criteria. Those had then been edited and revised over the past several years, new submissions throughout that time period, but also people correcting the location, adding names and descriptions, and deleting things that weren't good portals. It’s not perfect, but it’s become a pretty good, a pretty mature, global data set of these public visible, visually identifiable locations. So we used that, and select a subset of that for the gyms and PokéStops.

And are you guys planning on opening those doors for Pokémon? We really want to make our office a gym.

We are actively working on a way to re-enable submissions of portals within Ingress. Whether or not we extend that within the Pokémon Go app or not, I don’t know at this point. But we actually shut down the submissions about six months ago or around the time we spun our, certainly before then. Because we just had so many submissions worldwide and it was a huge burden to process them. We felt like we needed to put that on pause and we’ve been working a crowd-sourced, user-voting solution so that we can re-enable submissions and with the help of users process new ones. But, no definitive timeline on that, it’s just something we are working on, though.

It’s kind of hard to tell how exactly things work. For example, the ring that forms around the Pokémon when you throw the Pokéball – there's not indication for when the best time is to throw the Pokéball. Did you intentionally make it obtuse in order to drive the community to figure the game out?

I can’t say that we were that clever, no. We tried to create UI that people could figure out, but if it’s so obtuse, you for example were having trouble figuring out what it’s supposed to do, then that’s just a failure on our part. We got a lot of feedback during the beta, we made a lot of improvements, we fixed a lot of bugs, but I would put it into that category of something we’d love to make that more so that it’s more obvious.

The basics I haven’t had a problem with, I guess it’s just those higher-level things that I’m sort of struggling to figure out what are the best practices and that kind of thing.

Yeah, yeah. Well, we’ll try to make it better. We’ll try to make it more clear.

A lot of the PokéStops are churches. Is that just a product of the submission process during Ingress?

It is, yeah. They’re all submitted by users and the requirements that they’re notable in some way and they’re publicly accessible places, so yeah, I am aware that there are a number of churches, religious temples, and buildings of various denominations worldwide that are in the game.

Is there a fear, for example, that churches or other businesses that have been marked as PokéStops will request that they no longer be Pokéstops? How will you react to that?

Well, from time to time we get a request from a business or an institution to not be a portal or a PokéStop. We gotten a few of those during the beta. We honor that if that request is made.

Can you talk about the roadmap for the future? Can you talk about what’s in store for the near-future and long-term?

I can say a few things about that. In terms of there being a silver or a ruby red, or whatever, our current focus is just on enhancing and improving Pokémon Go. It is an MMO, so it is something we’re committed to regular updates and that. There will be new clients and server iterations pushed bi-weekly.

Bi-weekly updates?

Treat that as a general rule of thumb. That’s more or less the tempo that we’re on, but hopefully we won’t start the war drums beating for an extra piece. My point is more that, it’s one where – and we’ve done this with Ingress for the past three years – we regularly push updates. Sometimes they’re small features, sometimes they’re big features that get rolled out. But we treat it as an ever-evolving game. It’s not something that just sort of minted and then issued on launch day and not changed. So, in the area of things that we are interested in continuing to, well, there’s a wide variety of things that we want to do in the game, things on our roadmap, but in the near term, trading is something that’s not in the game right now that we’re committed to adding to the game. So that will be I think fairly soon in the future. We’re also looking at PokéStops and gyms and we have a set of ideas around how to add depth to that gameplay in terms of, you can add things like a lure to a PokéStop today that sort of modifies the PokéStop and causes it to attract more Pokémon it.

There is some thinking about how to further modify and evolve PokéStops and gyms. Players will be able to shape them and add functionality to them by working collaboratively together, so that’s an area that we’ll be spending quite a bit of effort over the coming weeks and months on. The sort of overall structure of the game is the early stages and the initial experience is about discovering and capturing, there are then, you know, you interact with PokéStops and then as you gain more experience, you reach level five, you can engage in gym battles. It’s evolving that competitive, cooperative team-play that there’s a lot more that we want to do with that. We’ll be focusing on that. It’s more just general improvements and bug fixes.

What are the short-term plans for the servers?

Yeah. Short term plan is to keep the servers up and to launch in the rest of the countries that we 're not in yet.

Do you have any tips or best practices for playing well?

Tips for playing well? Well, make it a habit. Make it something you do every day. The game is really designed to be something that can be woven into your daily life, so a trip to work, a trip to school, a regular time you have waiting on the bus or a lunch break walk to go out and get some fresh air; it’s really meant to be something that you can fit into those bits of your day where maybe you want to step outside and take a break. Certainly people go on binges and play for hours at a time, but I think it’s best enjoyed if it’s something that you just do on a regular basis and just kind of make a habit of getting outside and wandering a little bit more widely in your neighborhood.

Do you feel good about the launch right now?

I feel very happy. We want to get the servers stabilized and launch to the rest of the countries, but I’m delighted and just overwhelmed with the response. It’s gratifying to see after so many long months of work. It’s a great payoff to see people enjoying the product.

Lock if old
 
I would love to see them improve the actual pokemon ar, like have them hiding behind objects like real ar, moving around e.t.c rather then just a single basic animation in the middle of the screen.

Also just general ui/usability enhancements.
 

SalvaPot

Member
No no, that doesn't fit the narrative that Nintendo has nothing to do with the success of Pokemon Go, therefore, they should go third party or something.

Finally getting my new phone today, I can't wait to play.
 

wmlk

Member
No no, that doesn't fit the narrative that Nintendo has nothing to do with the success of Pokemon Go, therefore, they should go third party or something.

Finally getting my new phone today, I can't wait to play.

I mean, TPC's involvement is what's emphasized by Hanke. I'm not sure if you preemptively expected this interview to be just full on praise for Nintendo?

Yeah. Short term plan is to keep the servers up and to launch in the rest of the countries that we 're not in yet.

If that's the short term plan, then I want to hear the long term. They better be able to support more users at different times.
 
Bi-weekly update sounds good to me. I believe Niantic will probably be adding more features before adding Gen 2 pokemon.
 

Chaos17

Member
No no, that doesn't fit the narrative that Nintendo has nothing to do with the success of Pokemon Go, therefore, they should go third party or something.

Finally getting my new phone today, I can't wait to play.

Nintendo gave their agreement to use the license, that's a fact but reading that none from Nintendo came to watch over the developpement it's a bit saddening since the game still has bugs from closed beta a thing that Nintendo would've never do.

At least from the interview Pokemon company helped them with feedbacks, thou we don't know for how long...

I'm a bit disapointed with Nintendo after reading this and I really hope they send someone after such success to Niantics, this game deserve Nintendo quality seal otherwise it will leave a bad taste in the mouth on the long term to Nintendo fans, imo
 

YaBish

Member
It sounds like they're committed to supporting this. They definitely have a strong base to build off of now. Hope they bring gen 2 into the fold before it gets too repetitive.

Edit: didn't even think of it as an mmo until now. TPC and Niantic finally gave me a pokemon mmo, even if it's not exactly what I had in mind lol
 

wmlk

Member
Nintendo gave their agreement to use the license, that's a fact but reading that none from Nintendo came to watch over the developpement it's a bit saddening since the game still has bugs from closed beta a thing that Nintendo would've never do.

At least from the interview Pokemon company helped them with feedbacks, thou we don't know for how long...

I'm a bit disapointed with Nintendo after reading this and I really hope they send someone after such success to Niantics, this game deserve Nintendo quality seal otherwise it will leave a bad taste in the mouth on the long term to Nintendo fans, imo

Or, Niantic deserves more credit than you're willing to admit for having the existing infrastructure and the aptitude to develop the #1 app in the world.
 

Jintor

Member
Good interview, interesting answers. They seem to have a good idea of the long tail they want to drive (to mix my metaphors somewhat)

Don't forget to click the link since OP c/p'd the entire interview
 
Lmao they asked about servers like 3 times and thr guy is just skirting around it like "yep, servers. Those are things we have. Words"

I get what he's saying but either he was super nervous or something because the whole conversation is awkward. Like random things are brought up like Miyamoto loves bluegrass. What even.
 
Or, Niantic deserves more credit than you're willing to admit for having the existing infrastructure and the aptitude to develop the #1 app in the world.
Too bad its about Pokemon. If not, Niantic would be getting full credit. They shouldve just made their own game like this imo. No doubt they would have #1 app in the world with this gameplay.
 

Chaos17

Member
Or, Niantic deserves more credit than you're willing to admit for having the existing infrastructure and the aptitude to develop the #1 app in the world.

My point was to get more help wouldn't have hurt them and also I'm already reading Pokemon players (the one playing the orignals on console) being disapointed with battle system that is bare bone compared to original. That's what I meant by leaving a bad taste in long term.

Also an mmo span life depend of content and gameplay, if Pokemon Go can't turn their players into hardcore in the long term, I'm not sure if it will live long. (at least 1 year). Content is a thing but if people became bored quickly with gameplay because no depth then it will be bad for the licence.
 

wmlk

Member
Too bad its about Pokemon. If not, Niantic would be getting full credit. They shouldve just made their own game like this imo. No doubt they would have #1 app in the world with this gameplay.

Do you really think it's that easy for Nintendo to make something like this?

What constitutes as good "gameplay" for mobile games is very different from what people expect from a full-on consumer game. You're really underestimating the talent and the heaps of data Niantic has to make a game like this.

Not to mention, they actually have a background on making games like this.

And if you're saying that Niantic should make a game like this? Well, they did. It's the reason this game exists.
 
I would love to see them improve the actual pokemon ar, like have them hiding behind objects like real ar, moving around e.t.c rather then just a single basic animation in the middle of the screen.

Also just general ui/usability enhancements.
Impossible to do without a depth sensing camera.
 

JABEE

Member
The pairing of this IP, the social aspects, and the gameplay mechanics make this game a hit.

I am amazed at how it has taken off. Nintendo/The Pokemon Company's openness to invest in something like this is paying off right now.
 

singhr1

Member
I would love to see them improve the actual pokemon ar, like have them hiding behind objects like real ar, moving around e.t.c rather then just a single basic animation in the middle of the screen.

Also just general ui/usability enhancements.

Maybe with Project Tango or Hololens, not with your current phone
 

Autosaver

Neo Member
Too bad its about Pokemon. If not, Niantic would be getting full credit. They shouldve just made their own game like this imo. No doubt they would have #1 app in the world with this gameplay.

I'm kind of confused if you actually read the interview or not? They make it clear that this game is literally a reskinned copy (with less features currently) of another game they made.

This is just how life works. Yeah you can make an original product, or you can reskin your product and actually have it be popular.

Hyrule Warriors --> Dynasty Warriors
Mario DDR --> DDR
Kirby's Avalanche --> Puyo Puyo
 

ZiZ

Member
I really dislike the battle system and the system for catching pokemon. The way we power up and evolve the pokemon is also pretty bad.
 

BlueTsunami

there is joy in sucking dick
The AR on this feels like a novelty. Wouldn't really care if they updated it. The engine itself needs a WHOLE lotta work in the state its currently in, outside of the server issues. It feels janky as hell.
 
As I try and fail to login, and look at my app which today doesn't run, doesn't say Login, it says "Sign up with...".. I read that interview, and conclude whatever beta-testing they did was not enough, and Niantic are way out of their depth.

Yeah so they can't simulate excessive load but they can simulate servers that fail in different ways and they can correctly do errors, and down time messages that don't suck.

For instance the previous #1 app - clash royale - has excellent failure modes and messages and detection of problem connections or outages. It just does not make the player annoyed. It is the kind of thing supercell learned.

But Niantic don't know. they beta-tested stuff and then launched with fundamental errors it did not need to have. And if the player count is always beyond their capability to handle it, they're going to make it a shitty experience for people who stick with the game.
 

Chaos17

Member
I would love to see them improve the actual pokemon ar, like have them hiding behind objects like real ar, moving around e.t.c rather then just a single basic animation in the middle of the screen.

Also just general ui/usability enhancements.

3DS could've done it since this game was able to.
https://youtu.be/9TPRA3-HxCM?t=2m27s

In that example, you can see that the character in AR mode is able to detect shape of object so she can sometime sit on a bench or hide behind a pillar of real life.

So yeah, it's totaly possible with 3DS to do a Pokemon Go.
 

Wilsongt

Member
If they can do a Sun and Moon tie-in update, imagine the units they would sell of that game.

Maybe release new Pokemon via Go?
 
As I try and fail to login, and look at the login page which doesn't say Login, it says "Sign up with..." .. I read that interview, and conclude whatever beta-testing they did was not enough, and Niantic are way out of their depth.

Yeah so they can't simulate excessive load but they can simulate servers that fail in different ways and they can correctly do errors, and down time messages that don't suck.

For instance the previous #1 app - clash royale - has excellent failure modes and messages and detection of problem connections or outages. It just does not make the player annoyed. It is the kind of thing supercell learned.

But Niantic don't know. they beta-tested stuff and then launched with fundamental errors to do with connectivity and overloading. And if the player count is always beyond their capability to handle it, they're going to make it a shitty experience for people who stick with the game.

I bet Nintendo wishes they could do a hostile takeover right about now lol. With their usual QA rigor gotta be a bunch of execs over there tearing their hair out over the connectivity issues. I'd be busting down Niantic's doors to add a few server farms if I were them.
 

massoluk

Banned
The Game Informer guy should have asked about Iwata involvement, not Miyamoto, considering how heavy Iwata was involved with Pokemon franchise.

/smh
 

Chaos17

Member
I bet Nintendo wishes they could do a hostile takeover right about now lol. With their usual QA rigor gotta be a bunch of execs over there tearing their hair out over the connectivity issues. I'd be busting down Niantic's doors to add a few server farms if I were them.

You know I kinda wish it -.-'
Or at least send someone...
 

wmlk

Member
I bet Nintendo wishes they could do a hostile takeover right about now lol. With their usual QA rigor gotta be a bunch of execs over there tearing their hair out over the connectivity issues. I'd be busting down Niantic's doors to add a few server farms if I were them.

I don't think Nintendo could have prepared for this level of stress on the servers. This is pretty unique.
 

Hero

Member
So Pokemon Go came about from that Google x Pokemon April Fool's from a few years ago. Probably the best thing to come from that day ever, tied with Gmail.
 
Yeah I can tell yall just want to argue and fight that was a sarcastic post..

anyways my real 2 cents is that Pokemon is Nintendo.. so its the same shit to me. Same for the other 7 million people, investors, players, analysts lol
 

wmlk

Member
Yeah I can tell yall just want to argue and fight that was a sarcastic post..

anyways my real 2 cents is that Pokemon is Nintendo.. so its the same shit to me. Same for the other 7 million people, investors, players, analysts lol

Good for you. I think it's more reasonable to give credit to the people who actually made it happen and are continuing to support the game.
 

Blam

Member
So Pokemon Go came about from that Google x Pokemon April Fool's from a few years ago. Probably the best thing to come from that day ever, tied with Gmail.

I knew that had something to do with it. I was honestly hoping that game that Google did for their April Fool's joke would have become standalone, but now that I have Pokemon GO I'm completely fine with it.
 
How would people feel with a wonder trade system being implemented with Pokemon go?

I would love for PvP and trading!

Thoroughly enjoying the app. As are older cousins who were gen 1 Pokemon players back in the day! It's not even officially released in the UK but it's already a phenomenon.
 
Top Bottom