EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I find this rather interesting/amusing, probably because (by comparison) service quality and hardware capabilities leave a bit to be desired, but now that Nintendo has updated the 3DS to use Miiverse Nintendo has, with Wii U and 3DS combined, the highest quality image capture tools integrated into the OS of their respective systems.
3DS Miiverse uploads take both 400x240 images from the 800x240 frame buffer for stereo 3D screenshots, but each image (as viewed as 2D) mostly avoids really bad compression.
Wii U is similar, if using browser uploads. Miiverse compresses shots to hell, but browser uploads capture a basically pixel perfect 720p image straight from the frame buffer. Anything running natively at 1280x720 gets snapped for exactly what it is (aliasing and all).
And native 1080p images are downsampled, effectively giving you a 1280x720 image supersampled.
This is in contrast to the Vita and PS4's capture tools, which tend to overly compress images resulting in a lot of compression artefacts. To be fair, the 3DS pixel resolution is so fucking tiny that it's easy to capture decent quality shots and keep them at a small size. And before the browser upload came about Miiverse really didn't do Wii U shots any favours.
But still. Goes to show how much more preferable high quality image captures are over compression. Hopefully, like the Wii U, an alternative capture/upload feature for those large 1920x1080 PS4 images comes along.
3DS Miiverse uploads take both 400x240 images from the 800x240 frame buffer for stereo 3D screenshots, but each image (as viewed as 2D) mostly avoids really bad compression.
Wii U is similar, if using browser uploads. Miiverse compresses shots to hell, but browser uploads capture a basically pixel perfect 720p image straight from the frame buffer. Anything running natively at 1280x720 gets snapped for exactly what it is (aliasing and all).
And native 1080p images are downsampled, effectively giving you a 1280x720 image supersampled.
This is in contrast to the Vita and PS4's capture tools, which tend to overly compress images resulting in a lot of compression artefacts. To be fair, the 3DS pixel resolution is so fucking tiny that it's easy to capture decent quality shots and keep them at a small size. And before the browser upload came about Miiverse really didn't do Wii U shots any favours.
But still. Goes to show how much more preferable high quality image captures are over compression. Hopefully, like the Wii U, an alternative capture/upload feature for those large 1920x1080 PS4 images comes along.