I am once again begging people to learn the difference between copyright and patents.
Fenyx Rising is a fun game, and probably the 10th game I've played in my life with slow-mo mechanics lolWe all know it's Ubisoft's fault and their tendency to plagiarize anything making money, their stupid BOTW knock off game plagiarized the shit out of the mechanics.
Genshin impact
That’s all well and good but doesn’t this still risk limiting creativity?Patents don't stop you from achieving something. They just prevent you from using the same patented method to get there.
Concepts can't be patented. Only methods and features of concepts.That’s all well and good but doesn’t this still risk limiting creativity?
I imagine if you’re an indie dev and see Nintendo patenting all of these concepts you’d just go ‘screw that’ because you wouldn’t want to run the risk of having to deal with any legal battles (and/or fees) against Nintendo of all companies (even if you know/think you’ve done it different from them).
Concepts can't be patented. Only methods and features of concepts.
And if you don't want to deal with the legal battles or the monetary costs of coming up with your own version, you can just license it.
The reason other companies came up with their own version of the d-pad was because they didn't wanna pay Nintendo for the license.
That's how patents work.
We all know it's Ubisoft's fault and their tendency to plagiarize anything making money, their stupid BOTW knock off game plagiarized the shit out of the mechanics.
No it doesn't. They're going to do it anyway. They can't be sued.If it stops shitty cheap f2p knockoffs from china, inc then sure.
It won't though.
More importantly, BOTW is a much better game. But yeah worry about patents. You literally climb towers in BOTW to uncover the map.We all know it's Ubisoft's fault and their tendency to plagiarize anything making money, their stupid BOTW knock off game plagiarized the shit out of the mechanics.
We all know it's Ubisoft's fault and their tendency to plagiarize anything making money, their stupid BOTW knock off game plagiarized the shit out of the mechanics.
What's the main difference then? A quick search tells me that in general a patent seems worse. From what I can read: copyrights protect tangible products like the Zelda titles or Link as a character as Nintendo IP.I am once again begging people to learn the difference between copyright and patents.
lol ubisoft probably could burry these zelda games and many others at planning stage if they went into patent frenzyWe all know it's Ubisoft's fault and their tendency to plagiarize anything making money, their stupid BOTW knock off game plagiarized the shit out of the mechanics.
With patents I take it it’s more about working around the claims of the patent. So if a patent claims it consists of Function A and Function B together, you’d only be infringing on it if you do the same thing. If you only use Function A or only use Function B by itself in combination with something else to achieve the exact same thing you will not infringe, despite both A and B being specified by themselves in the competing patent.But a patent (if approved, no idea how it would hold up) would prevent others from using similar processes (not necessarily the end-product itself) like the loading screen reacting to your startingpoint and destination while fast-travelling.
Agreed.This is such a crappy practice in general, gameplay mechanics should be free to use as long as you code whatever it is yourself.
I get why they’d do it though, but still.
There's absolutely nothing preventing any company from coming up with their own version of the Nemesis system.Agreed.
Still pissed about the Morder Nemesis system forever being tied to their shitty company. What a waste.
This answer says it all.I think it sucks to patent mechanics from games, like the Nemesis system was Patented to. It isn't greedy to patent ideas, I do think it should be harder to patent an actual mechanic, but maybe you could patent the code that creates it. Like you can patent a way that your company uniquely does a manufacturing process. But you can't patent the idea of doing something. Like I may have a cool way of making a tin can, patent that, the idea of the tin can cannot be patented.
It isn't greedy though, it is business and business have to protect their IP.
That's... literally how patents work.I think it sucks to patent mechanics from games, like the Nemesis system was Patented to. It isn't greedy to patent ideas, I do think it should be harder to patent an actual mechanic, but maybe you could patent the code that creates it. Like you can patent a way that your company uniquely does a manufacturing process. But you can't patent the idea of doing something. Like I may have a cool way of making a tin can, patent that, the idea of the tin can cannot be patented.
It isn't greedy though, it is business and business have to protect their IP.
Is that even possible?
The idea is that when a method is patented it fosters innovation. Because you may want to be able to do the same thing. But you cannot do it precisely the same way as some one else because of the patent. Intellectual Property is one of the fundamental ideas of a functioning economic system.That's... literally how patents work.