Digital prices high? Both digital and physical are the same in regards to new games (in NA). Of course if a game bombs, it's hard to beat those bargain bin prices.
False. New games are 20% cheaper at Amazon and Best Buy if you have Prime/GCU.
Digital prices high? Both digital and physical are the same in regards to new games (in NA). Of course if a game bombs, it's hard to beat those bargain bin prices.
False. New games are 20% cheaper at Amazon and Best Buy if you have Prime/GCU.
Maybe just maybe they do? Why argue against it?I am asking why people feel they need to have things which really shouldn't concern them. We don't need every shred of trivial information.
For units on physical software, yes, things above 30-35% even today would be rather generous. People would often guess 50%+, which we've only ever seen once (For Honor), or maybe twice if we include Madden's LTD and assume EA's statement meant units sand not revenue on the super microtransactions bundle versions.Weren't you always posting about how people were wrongfully over-estimating digital sales? Correct me if i'm wrong.
Doesn't Europe have better and faster Internet connectivity?
Also, even in Asia people probably buy digital a lot if only because it is just tough to find physical copies of all games not to mention they are cheaper.
I am from India and my last 4 games have been bought digitally. It took 4 days to download Andromeda, but what to do.
I'm fairly certain that the slides during earnings releases over the past few years have shown a growing digital share for Nintendo. Comparing it to a different platform is not a good metric.
It comes with 32gb of storage, of which only 26gb is actually usable.
Not really promoting buying digital....anything!
Nintendo's digital software is 19% of revenue in 2016. If we are speaking strictly games without subscriptions they are still hugely back compared to other publishers such as EA, Activision, Ubisoft, Take-Two etc.
They are just behind the industry. That's all there is to it. That will probably change with the Switch though over time.
Not to dismiss your point, just wanted to check you already knew about sd cards. I have a 200Gb one that was pretty cheap. So 220gb storage isn't too bad. I'll either upgrade to something bigger when the prices come down, or have two sd cards. Anyway you probably knee, just wanted to check.Indeed.
I likely would have gone all digital on Switch for the first time in my console history simply because of the convenience of having lots of games on the system for when I take it with me somewhere, but the severly limited storage space made me choose physical for bigger games again just like on Wii U. I'll now limit digital purchases to indie and eventual VC games again. (And no Nintendo, lugging an external HD with me to solve this is not really convenient either imo.)
Isn't this what people have been saying for years now? Good to know that the industry is doing well and still growing.
Not to dismiss your point, just wanted to check you already knew about sd cards. I have a 200Gb one that was pretty cheap. So 220gb storage isn't too bad. I'll either upgrade to something bigger when the prices come down, or have two sd cards. Anyway you probably knee, just wanted to check.
This is the most ridiculous revisionist history. There's no need now to force always online to buy games digitally and there was no need then. Another six months wasn't going to make their anti consumer plans any more "ready".
People who don't visit digital stores might wonder why digital prices are so high. PSN sales have been crazy this year, Steam I don't visit as often but they've been practically giving away games for ages (especially when you consider stuff like humble bundles).And people still wonder why digital prices remain so high... people are buying so many digital games at these prices, that there's no reason to cut into their margins.
no wonder Gamestop is shitting bricks. they knew about this.
And their stores have more or less turned into toy shops. They're adjusting as best they can.
And people still wonder why digital prices remain so high... people are buying so many digital games at these prices, that there's no reason to cut into their margins.
And if you want the latest AAA at release it'll cost an arm and a leg wherever you buy it.
Yeap. They really should get the cards for digital games with codes on. I really want this to be the norm.Stores should have embraced the digital era instead of fighting it. I'm sure they could have made some good deals with publishers to allow them sell digital games at competitive prices.
Yeap. They really should get the cards for digital games with codes on. I really want this to be the norm.
On a percentage basis, physical game sales today are a smaller share of the market than digital game sales were at the beginning of the decade. On a dollar-for-dollar basis, physical sales have fallen by nearly 50 percent in six years, while digital sales have increased threefold (Fig. 4, above)
The idea of buying games on a tangible disc or cartridge is quickly becoming a shrinking niche, completely overwhelmed by purely digital spending. That has to be worrying to retailers like GameStop, which is probably why the mega-chain is busy diversifying into lifestyle toys and apparel and even digital game publishing.
Hi.
So, let me provide some much needed context in regards to this thread.
My name's Mat. I, along with my colleague Sam Naji, led revising the methodology and the creation of the restated numbers under consideration.
An overwhelming majority of the restatement... the bulk of it, has nothing to do with Console/Portable.
The majority of the restatement was an increase in Mobile, along with an increase in PC MTX, PC DLC and PC full game sales. There was a small increase in Console DLC/MTX, but it wasn't a significant portion of the total restatement.
Now, to my second point.
Stop thinking sales of games on Console between Packaged and Digital is a zero sum game.
The share of Digital on Console is increasing, yes. But that doesn't mean these sales come entirely at the expense of Packaged. In fact, the data strongly suggest to me that digital is more incremental than cannibalistic. Digital offers convenience of purchase and high/low pricing that incentivizes impulse buying. One Digital sale does not mean one less Packaged sale.
A number of franchises set all time sales records for physical sales last year, Pokemon and Final Fantasy to name two.
Anyways, this restatement was primarily done to better reflect Mobile and what's happening on PC.
Thanks.
False. New games are 20% cheaper at Amazon and Best Buy if you have Prime/GCU.
as someone who works with a ton of data, it's hard to blame them
at least they can start adjusting and collecting this data going forward
Thanks for this clarification.Hi.
So, let me provide some much needed context in regards to this thread.
My name's Mat. I, along with my colleague Sam Naji, led revising the methodology and the creation of the restated numbers under consideration.
An overwhelming majority of the restatement... the bulk of it, has nothing to do with Console/Portable.
The majority of the restatement was an increase in Mobile, along with an increase in PC MTX, PC DLC and PC full game sales. There was a small increase in Console DLC/MTX, but it wasn't a significant portion of the total restatement.
Now, to my second point.
Stop thinking sales of games on Console between Packaged and Digital is a zero sum game.
The share of Digital on Console is increasing, yes. But that doesn't mean these sales come entirely at the expense of Packaged. In fact, the data strongly suggest to me that digital is more incremental than cannibalistic. Digital offers convenience of purchase and high/low pricing that incentivizes impulse buying. One Digital sale does not mean one less Packaged sale.
A number of franchises set all time sales records for physical sales last year, Pokemon and Final Fantasy to name two.
Anyways, this restatement was primarily done to better reflect Mobile and what's happening on PC.
Thanks.
It comes with 32gb of storage, of which only 26gb is actually usable.
Not really promoting buying digital....anything!
I dunno, 26GB is enough for ~1,000 VC games or more. And a lot of the eShop games for the Switch now are 100-200MB or less (tons of Neo Geo games on the shop, I wouldn't be surprised if the average game size was under 1GB).
It's really not that limited at all, mainly just Nintendo not putting their best foot forward (or any foot at all really).
As an analyst, I have nothing but sympathy for them. With that volume of data, it's impossible not to make a mistake at some point.
You. I like you.
All one can hope to do is improve. You get better/cleaner data, you refine assumptions, you build better models, you apply some more experienced thinking and you get to a better number.
Unfortunately this was a big adjustment. But it was better doing the adjustment and making it right than to try to continue with a status quo set of assumptions that helped save face but were ultimately wrong.
Given nearly every game out there needs an internet connection anyway
Given nearly every game out there needs an internet connection anyway, I'm not sure giving consumers the opportunity to pay disc prices for digital copies of games while also giving them both a disc AND digital copy is what I personally consider anti-consumer.
Yeah, they initially wanted a once per 24 hour session (because people have those?) net check, but again, aren't like 95% or more of consoles connected to the internet anyway? I mean, with time, I'm sure they would have sorted all the nitty gritty stuff out and we would have ended up with something really cool.
But alas, we'll never know I guess.
Don't base arguments on false premises.