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NPD Sales Results for December 2009

Jocchan said:
The fallacy in this logic is the fact that the games they want on other consoles aren't the type of experience they want.
Anyone wanting to play a non-rail shooter Dead Space with Wii controls won't get exactly what he's looking for with the PS360 game, and in the same way anyone wanting to play Twilight Princess with HD graphics, shaders and sparks won't get what he's looking for with the Wii game.
Bitching is useless because both games are the way they are, and there's no way around that (well you can play Wii games in HD on Dolphin, lol), but just telling them to shut up and buy the other platform wouldn't be a solution because it wouldn't be what both groups are looking for.

I'm really looking forward to seeing if this holds true at all once Sony starts allowing devs to patch wand controls into their games.
 

jett

D-Member
imtehman said:
is it really that steep? Considering that a lot of playstation franchises are failing to even sell the same as its predecessor i think its pretty generous for me to predict that GoW would sell relatively the same.

plus if you add that GoW 2 did sell less than Gow 1 then i can assume there will be a decline for Gow3 as well

We have no idea how much did GOW2 sell LTD, we do know however that GOW1 sold less than 400k in its first month, and went on to sell 2.5 million just in the states, and that GOW2 sold over 800k in its first month...
 
C4Lukins said:
You are acting like some odd video game pundit. I know you are a big fan of all things Nintendo, so lets look at Mario as an example. You have Super Mario Bros. then you have the US sequel which was successful but was a step backwards for some, then you had 3 which was huge, then Mario World which was just as huge, and then Mario World 2 which took a big step back as far as sales, then Mario 64......... Point being we recently had Mario Galaxy which was one of the better Mario games and while successful was just completely raped by the "New Super Mario Games" on both the DS and Wii. Mario 64, Sunshine, Galaxy..... Those titles trended downwards for the series as far as sales but Mario is bigger then ever now, and that downward trend did not equate to the death of the series. Mario went from the biggest franchise, to a moderately successful franchise, to once again the biggest franchise. Your metaphor sucks because the very example you are using does not even prove you point. It just makes you look more silly.

What is funny about your analysis, is that you are looking at Halo in the way that someone would attack Mario if they were being really stupid. "The last Mario Party game sold 1/4th of Mario World, the franchise is on the way down. Mario Tennis sold 1 million copies, Mario 3 sold 20 million plus.... " "Mario is dead, well not dead, just it has peaked."

And maybe you are right. GTA possibly peaked and is beyond its best years, the same with Halo... But Mario tells us that there is no simplistic cycle for a franchise. I have never seen someone try so hard to manipulate reality into the Utopian video game universe in which they would like to believe exists to this level.

I would never rigidly assign a definitive cycle to anything in the game industry. However, I assert that those comparing Halo to Mario, at least in this point in the Halo franchises life would be wrong to do so, especially given your example.

In my example I pointed directly to the mainline Halo franchise itself, so let's focus on that for a second. Halo on the XBOX, (like Mario on the NES) really did not have any stiff competition in its genre; FPS. Now, the FPS is the focal point of game development, design, implementation, and popularity. Just as Halo was a big fish in a small pond on the XBOX, it has to deal with a myriad of competition for the same dollars on the 360. That, in addition to its semi-frequent releases, are diminishing its value.

The example you gave, Mario Party, doesn't at all fit within the cycle i'm referring. Mario Party's only association with the Mario platformer is the mascot that appears in them. Mario Party was never going to siphon dollars from Mario 64, or Crash Bandicoot, or Spyro, or other games in the same genre that are competing for the same dollars. Similarly, Halo Wars has little to fear from Modern Warfare as far as its product cycle is concerned.

As for the Mario platformer games themselves, a few things have happened with the series, as well as the genre. First, Mario releases thinned out. It is only now in this Wii generation that we're even seeing more than one Mario platform game release in a generation, whereas on the NES they were far more frequent. Additionally, platformers are no longer the monster genre they were in the 16 bit days, and much of the competition Mario games had say on the SNES and N64 has thinned out. For many, NSMBW and Galaxy are either the only choice or the cream of a very slim crop of games within the genre to pick. The Mario platformer games on the Wii and DS are seeing a rejuvenated product cycle as a result.

Halo, on the other hand, cannot be afforded that luxury. FPS is the master genre of this generation, and as such the competitors for time and attention are thick. Beyond that, as it stands now, Halo isn't even the most popular game IN this genre right now, whereas before it was the definitive title.

This is why I said it would be wise of Microsoft to slow the releases, particularly if it wants Halo to continue to be a marquee franchise beyond this generation. Please understand, by none of this do I mean that Halo will stop selling or that the franchise will die and the Earth will be salted from its presence. However if Microsoft truly intends to maintain Halo as the monster franchise it is, it would do well to not over saturate its userbase with the game lest they grow weary and switch to something else, as is the case with any product at the end of its maturity stages.
 

gerg

Member
Out of curiousity, what are the Wii's fiscal sales like? I presume they'll hit the revised estimate of 21 (?) million units - I wonder how close they'll get to 25 with three months left to go...
 

Fuzzy

I would bang a hot farmer!
Sho_Nuff82 said:
I'm really looking forward to seeing if this holds true at all once Sony starts allowing devs to patch wand controls into their games.
I look forward to more bitching from Nintendo fanboys about the games that could be on the Wii if they just dialed down the graphics "a bit" once the wand is out.
 

Cromat

Member
ShockingAlberto said:
I don't know if you intended it this way, but this certainly makes it sound like just liking a game because it's quality is very sinister.

heh I see what you mean...

What I meant is that the fact that games like Monster Hunter 3 and SSBB are loved here contradicts what people say about having unique experiences on the Wii and wanting motion controls and all.

Most (I stress, most) people who keep 'banging that drum' in this forum don't really want games with motion controls, and those 2 games are proof of that. They just want high-profile games on the Wii, because that's the system they have or the system they 'support' for whatever reason, and that's just dumb.

And just like Sho_Nuff82, i'm eager to see how much passion people will have for motion controls and innovative input methods when the Sony Wand and Natal arrive.
 

Jocchan

Ὁ μεμβερος -ου
Sho_Nuff82 said:
I'm really looking forward to seeing if this holds true at all once Sony starts allowing devs to patch wand controls into their games.
I, for one, really hope they do but I'm not holding my breath, especially for older titles.

After the Wii remote unveiling, I was extremely excited for the possibilities it could have brought into gaming even for traditional genres and started writing down concept after concept for a certain company. Some of them stayed short descriptions, some of them became early design docs, none of them were actually used anywhere (even though I found some of those ideas in completely unrelated titles, with Silent Hill Shattered Memories being probably the most blatant example: one of my concepts was meant to be used for a new horror IP with
IR-controlled flashlight, nightmare sequences where the player was supposed to run away from the monsters and use the controller to interact with the environment and slow them down/stop them, and wake sequences where the player had no monsters to face and was supposed to investigate about what was going on... the resemblance is pretty creepy if you ask me
).

Now I find the Wii software library, besides Nintendo games and occasional surprises by third parties, very disappointing and I stopped hoping third parties would step in and turn motion controls' and IR aiming's untapped potential for traditional games - especially the ones Nintendo doesn't make - into reality. It won't happen until the next generation hits or, if Natal and the Wands find any success, we may start getting some interesting glimpses pretty soon.
 
DeaconKnowledge said:
Halo, on the other hand, cannot be afforded that luxury. FPS is the master genre of this generation, and as such the competitors for time and attention are thick. Beyond that, as it stands now, Halo isn't even the most popular game IN this genre right now, whereas before it was the definitive title.

This is why I said it would be wise of Microsoft to slow the releases, particularly if it wants Halo to continue to be a marquee franchise beyond this generation. Please understand, by none of this do I mean that Halo will stop selling or that the franchise will die and the Earth will be salted from its presence. However if Microsoft truly intends to maintain Halo as the monster franchise it is, it would do well to not over saturate its userbase with the game lest they grow weary and switch to something else, as is the case with any product at the end of its maturity stages.

Deacon, the mistake that you're making is that you seem to be implying that CoD (and other competing shooter franchises) popularity has come at the expense of Halo.

In actuality, because of the online focus of the platform, and its large increase in popularity over the original Xbox, the number of shooter fans in general, and Halo fans specifically, is still increasing every month. Comparing the situation to 2001 is difficult because there are more console online gamers now than there have ever been, and there will be 5-10 million more next year when Halo: Reach releases. For many new owners, Halo 3 and MW2 are going to be their first online shooters ever. No franchise fatigue for them.

Halo 3 was the number one online title on 360 in 2007, 2008, and 2009. Even with the monster CoD series peaking over its shoulder. Unlike the CoD userbase, which has been asked to switch over to a new title with new mechanics and new rankings every year, Reach will be the first time Bungie/MS has asked their fanbase to make any kind of leap at all in 3 years (even if you include ODST, which just had more maps for Halo 3 MP).

If MS turns around and releases Halo 5 in 2011 with all new multiplayer (instead of map packs/expansions for Reach), then I would admit that they're beginning to milk it.

Until that happens though, I don't think we can easily dismiss a franchise with 4 mainline releases in 9 years as saturated.
 

TheOddOne

Member
DeaconKnowledge said:
This is why I said it would be wise of Microsoft to slow the releases, particularly if it wants Halo to continue to be a marquee franchise beyond this generation. Please understand, by none of this do I mean that Halo will stop selling or that the franchise will die and the Earth will be salted from its presence. However if Microsoft truly intends to maintain Halo as the monster franchise it is, it would do well to not over saturate its userbase with the game lest they grow weary and switch to something else, as is the case with any product at the end of its maturity stages.
Good points and all but only Halo 3 and Halo 3: ODST have been released. I would not call that oversaturation. Maby you mean pushing the Halo brand too- much? Yeah then I would agree with you.
 
BishopLamont said:
Piracy? Why did the other GTAs sell on the PSP then? Not to mention people do love 2D (look at the the top game in this NPD).

Wasn't the first GTA on PSP sold before the Pandora battery was leaked? Once that happened, it was all downhill for PSP games.
 

Fuzzy

I would bang a hot farmer!
OldJadedGamer said:
Wasn't the first GTA on PSP sold before the Pandora battery was leaked? Once that happened, it was all downhill for PSP games.
There was piracy on the PSP long before the Pandora.

Why didn't I buy GTA: CW on the DS or PSP even though I own all of the PS2 ones as well as GTAIV? Top-down display. I'll probably get it eventually but not unless I find it for really cheap.
 
Fuzzy said:
There was piracy on the PSP long before the Pandora.

Why didn't I buy GTA: CW on the DS or PSP even though I own all of the PS2 ones as well as GTAIV? Top-down display. I'll probably get it eventually but not unless I find it for really cheap.

Sure piracy was there... but wasn't as crazy rampant or as simple as it was once the Pandora battery hit. That release blew the doors off CW for the PSP. The Pandora battery was even sold by companies like Datel.
 

jabipun

Member
:enemyglider: said:
2qcp745.gif


Bad day for Jtyettis...

LOL. What / where / who is the context of this gif.

Does anyone have the whole thing.

What makes it funny is the guy in the middle - he accidentally gets hit :lol
 

phisheep

NeoGAF's Chief Barrister
velvet_nitemare said:
In this thread or on the board in general. Because, if it's the latter, you haven't been paying attention.

On the board I've been popping in and out of - which tends to be NPDs and Wii-related things over the last six months or so. I don't claim to be generalising for everything everywhere.
 

Paznos

Member
jabipun said:
LOL. What / where / who is the context of this gif.

Does anyone have the whole thing.

What makes it funny is the guy in the middle - he accidentally gets hit :lol
Looks like Jersey Shores a show on MTV but the person he is hitting is a girl, but yeah guy in the middle gets some of it too it looks like.
 

Koren

Member
OldJadedGamer said:
Wasn't the first GTA on PSP sold before the Pandora battery was leaked? Once that happened, it was all downhill for PSP games.
Wasn't the first GTA the first way to crack the PSP firmware, also ?
 

mclem

Member
speculawyer said:
You can't even agree with yourself. Is it the same or are the graphics dialed down. And it isn't just the graphics. You just can't have the same number of objects, the physics, net code, etc.

Um, that's what a decently-scalable engine *is*, it allows you to turn off those things. You'd populate levels with fewer, lower-poly objects, you'll make them so they are static rather than obeying physics, and you'll turn off the netcode. You'd still be running the same engine.
 

Arnie

Member
Sho_Nuff82 said:
Deacon, the mistake that you're making is that you seem to be implying that CoD (and other competing shooter franchises) popularity has come at the expense of Halo.

In actuality, because of the online focus of the platform, and its large increase in popularity over the original Xbox, the number of shooter fans in general, and Halo fans specifically, is still increasing every month. Comparing the situation to 2001 is difficult because there are more console online gamers now than there have ever been, and there will be 5-10 million more next year when Halo: Reach releases. For many new owners, Halo 3 and MW2 are going to be their first online shooters ever. No franchise fatigue for them.

Halo 3 was the number one online title on 360 in 2007, 2008, and 2009. Even with the monster CoD series peaking over its shoulder. Unlike the CoD userbase, which has been asked to switch over to a new title with new mechanics and new rankings every year, Reach will be the first time Bungie/MS has asked their fanbase to make any kind of leap at all in 3 years (even if you include ODST, which just had more maps for Halo 3 MP).

If MS turns around and releases Halo 5 in 2011 with all new multiplayer (instead of map packs/expansions for Reach), then I would admit that they're beginning to milk it.

Until that happens though, I don't think we can easily dismiss a franchise with 4 mainline releases in 9 years as saturated.
Spot on. Agreed.
 
speculawyer said:
You can't even agree with yourself. Is it the same or are the graphics dialed down. And it isn't just the graphics. You just can't have the same number of objects, the physics, net code, etc.


Well, that engine sounds pretty different too.

...

An engine is the groundwork that you use to build your game around.
They are the same engines. There have been press-releases saying the same things.

The graphics are just scaled down for the games because they're on weaker platforms.
 

DNF

Member
Cromat said:
...

Most (I stress, most) people who keep 'banging that drum' in this forum don't really want games with motion controls, and those 2 games are proof of that. They just want high-profile games on the Wii, because that's the system they have or the system they 'support' for whatever reason, and that's just dumb.
...

Do i understand you correct ?
It is dumb that people want high-profile games on the system they own ?
Or am i understanding you wrong ?
 

Sipowicz

Banned
i have no idea why chinatown wars sold badly on PSP/DS. The original PSP ones were complete fucking shit and ugly as sin, yet they sold loads

I know people have said that the top down ones were never popular but I used to love them back in the day. it's such a shame
 

Riou

Member
Cromat said:
heh I see what you mean...

What I meant is that the fact that games like Monster Hunter 3 and SSBB are loved here contradicts what people say about having unique experiences on the Wii and wanting motion controls and all.

Most (I stress, most) people who keep 'banging that drum' in this forum don't really want games with motion controls, and those 2 games are proof of that. They just want high-profile games on the Wii, because that's the system they have or the system they 'support' for whatever reason, and that's just dumb.

And just like Sho_Nuff82, i'm eager to see how much passion people will have for motion controls and innovative input methods when the Sony Wand and Natal arrive.


The wii's appeal over the HD consoles is not limited to motion controls. The success the wii was built on was offering different values to that of the PS3/360. These value include: easy to pick up, arcade like gameplay; local multiplayer; and motion controls. Although SSBB does not use motion controls it very strong utilizes the other values I mentioned in its design. I`m not very familiar with monster hunter but i have heard that it became very popular in Japan on the PSP due in part to its local multiplayer.
 

Fuzzy

I would bang a hot farmer!
DNF said:
Do i understand you correct ?
It is dumb that people want high-profile games on the system they own ?
Or am i understanding you wrong ?
No, it's just dumb to want high profile games without wanting to buy the platform where they are available. Instead, those people just bitch.
 

Cromat

Member
Riou said:
The wii's appeal over the HD consoles is not limited to motion controls. The success the wii was built on was offering different values to that of the PS3/360. These value include: easy to pick up, arcade like gameplay; local multiplayer; and motion controls. Although SSBB does not use motion controls it very strong utilizes the other values I mentioned in its design. I`m not very familiar with monster hunter but i have heard that it became very popular in Japan on the PSP due in part to its local multiplayer.

... Values? Those are not values. That's marketing. The Wii is marketed as a system which offers these things.
These are consoles, not ideologies. It's about entertainment. The only place where it is regarded like politics or sports is the internet, by a very narrow group of people.

SSBB does not use motion controls because it doesn't fit with its design. Monster Hunter not having some sort of motion or pointer controls is just silly.
They are both games that fly in the face of the Wii's flagship feature, and they are still loved because games of that kind are scarce.

Fuzzy said:
No, it's just dumb to want high profile games without wanting to buy the platform where they are available. Instead, those people just bitch.

Exactly.
 

donny2112

Member
Cromat said:
Lets say the Dead Space game for the Wii was not an on-rails shooter, but a full 3rd person shooter with high production values. But lets also say that this Dead Space game had to be controlled by the Classic Controller and had no motion or pointer controls. Wouldn't it still be better loved around here, just on the merit of it being a high quality game on the Wii?

Just speaking personally, I want more RE4 Wii type games. The Dead Space game you described would not qualify, so I wouldn't want it. Dead Space was just used for an example as it was supposedly an RE4 type game, so I got excited about another RE4 type game that could be using RE4 Wii controls. That didn't happen, so meh. It's not "Dead Space" that I want but rather more RE4 Wii type games.

jett said:
we do know however that GOW1 sold less than 400k in its first month,

First two months even.
 

rpmurphy

Member
Fuzzy said:
No, it's just dumb to want high profile games without wanting to buy the platform where they are available. Instead, those people just bitch.
Compared to previous generations though, this generation's concept of multiplatform has been quite different. Consistently leaving out the market-leading platform has been unheard of.
 
Sho_Nuff82 said:
I'm really looking forward to seeing if this holds true at all once Sony starts allowing devs to patch wand controls into their games.

While I really don't want to get into this debate, I will say that I am pretty excited for RE5: Saggle Edition, even if using a Sixaxis for the movement is a less than elegant solution. (They better allow for me to move around with the right hand part of the Sixaxis though.)

Much cheaper than getting a gaming rig together and then hoping someone patches in Wiimote support.
 

Riou

Member
Cromat said:
... Values? Those are not values. That's marketing. The Wii is marketed as a system which offers these things.
These are consoles, not ideologies. It's about entertainment. The only place where it is regarded like politics or sports is the internet, by a very narrow group of people.

SSBB does not use motion controls because it doesn't fit with its design. Monster Hunter not having some sort of motion or pointer controls is just silly.
They are both games that fly in the face of the Wii's flagship feature, and they are still loved because games of that kind are scarce.

So you are saying SSBB out sold SF4 or Tekken 6 due to marketing? NSMB DS (didn't use the touch screen in any significant way) out sold every single third party game this generation due to marketing?
 

yurinka

Member
Sipowicz said:
i have no idea why chinatown wars sold badly on PSP/DS. The original PSP ones were complete fucking shit and ugly as sin, yet they sold loads

I know people have said that the top down ones were never popular but I used to love them back in the day. it's such a shame
The original PSP sold loads because weren't "fucking shit and ugly as sin" and because unlike Chinatown Wars they had the same big GTA experience, in terms of artstyle, camera, controls, etc.

Riou said:
So you are saying SSBB out sold SF4 or Tekken 6 due to marketing? NSMB DS (didn't use the touch screen in any significant way) out sold every single third party game this generation due to marketing?
I think mainly yes, but it's pretty clear a lot of Wii / DS people mainly/only buys Nintendo games. Brawl includes the most popular Nintendo characters, and also popular characters from other IPs, and unlike SF4 or Tekken 6 it doesn't have the main IPs of the genre as competition for its platform.
 
Fuzzy said:
No, it's just dumb to want high profile games without wanting to buy the platform where they are available. Instead, those people just bitch.

Although I've always bought every console with the slightest justification, most people (or households) just buy one. They make that choice for various reasons, maybe just on the strength of a game or two--in this case, probably Wii Sports, Wii Fit, or a Mario game. Once they have that one console, is it really so much to ask for a solid game library across all genres, from the most successful console in history?

I, for one, don't understand the uber-defensive behavior of the other side of this view. I'm not asking (although I know some are) for the big 360/PS3 hits to have been exclusive to the Wii--I've enjoyed them and have few complaints. But I am asking for some decent effort on the Wii. I've had just a few tastes of great gameplay that's impossible on any other system at present, and I want more. It really isn't so much to ask. 3rd parties have their collective heads up their collective asses, and it's not only to their detriment, it's also to ours. That's worth some bitching.
 
Dragona Akehi said:
While I really don't want to get into this debate, I will say that I am pretty excited for RE5: Saggle Edition, even if using a Sixaxis for the movement is a less than elegant solution. (They better allow for me to move around with the right hand part of the Sixaxis though.)

Much cheaper than getting a gaming rig together and then hoping someone patches in Wiimote support.

I'm not that excited for RE5's re-release, since I didn't enjoy it all that much, but I am excited about the PS3's motion controller. I really hope they refine the controller(s), though, because as it stands now, it seems awkward. Still, maybe this aftermarket add-on will finally garner some of the quality game support for pointer/motion controls that the best-selling console ever hasn't been able to get. As pathetic as that is, I'll still take it gladly.
 

Sipowicz

Banned
yurinka said:
The original PSP sold loads because weren't "fucking shit and ugly as sin" and because unlike Chinatown Wars they had the same big GTA experience, in terms of artstyle, camera, controls, etc.

the only things they had over chinatown wars were the viewpoint and the voiceacting, and like I said I enjoy the top down viewpoint

the streets were barren, the characters all looked like they had downs and the the storries/characters/missions were fucking horrendous. like low budget half-assed copied of GTA3 or Vice City from a different team (which is what they essentially were)

chinatown wars was fresh, innovative, jam packed with stuff to do and detail and it looked fantastic. one of the best GTA games ever and much more of a "big experience" than the shitty PSP spinoffs
 

Cromat

Member
Riou said:
So you are saying SSBB out sold SF4 or Tekken 6 due to marketing? NSMB DS (didn't use the touch screen in any significant way) out sold every single third party game this generation due to marketing?

What you said is that SSBB somehow incorporates the 'values' that the Wii stands for, which makes it okay for it not to have motion controls, which is the most prominent feature of the Wii. I argued that the Wii doesn't stand for anything. It's a product, which was marketed a certain way.

I don't care that SSBB or NSMB don't have motion controls. I'm just saying that it's contradictory to say people want 'core' (or whatever you want to call it) games on the Wii because they want to play them with motion controls, when games like SSBB and Monster Hunter 3 don't have motion controls and still get recieved and sell very well.

Leondexter said:
Although I've always bought every console with the slightest justification, most people (or households) just buy one. They make that choice for various reasons, maybe just on the strength of a game or two--in this case, probably Wii Sports, Wii Fit, or a Mario game. Once they have that one console, is it really so much to ask for a solid game library across all genres, from the most successful console in history?

You can ask for it, but you are not guranteed to get it. I agree that ignoring the Wii is not a smart move by developers. But at this point, if you don't get the entertainment you want out of the Wii, get another system instead of complaining about it.
I'm also sure that the vast majority of Wii owners are Wii-only owners and that they are perfectly satisfied with it. The Wii has many good games. It's the Wii owners/supporters on this forum who are not satisfied.
 
Leondexter said:
I'm not that excited for RE5's re-release, since I didn't enjoy it all that much, but I am excited about the PS3's motion controller. I really hope they refine the controller(s), though, because as it stands now, it seems awkward. Still, maybe this aftermarket add-on will finally garner some of the quality game support for pointer/motion controls that the best-selling console ever hasn't been able to get. As pathetic as that is, I'll still take it gladly.

I haven't played RE5 at all, because I liked RE4 Wii's controls so much. Hence, my original plan was to get the PC version and hope someone patched in Wiimote support.
 

Sadist

Member
Leondexter said:
Although I've always bought every console with the slightest justification, most people (or households) just buy one. They make that choice for various reasons, maybe just on the strength of a game or two--in this case, probably Wii Sports, Wii Fit, or a Mario game. Once they have that one console, is it really so much to ask for a solid game library across all genres, from the most successful console in history?

I, for one, don't understand the uber-defensive behavior of the other side of this view. I'm not asking (although I know some are) for the big 360/PS3 hits to have been exclusive to the Wii--I've enjoyed them and have few complaints. But I am asking for some decent effort on the Wii. I've had just a few tastes of great gameplay that's impossible on any other system at present, and I want more. It really isn't so much to ask. 3rd parties have their collective heads up their collective asses, and it's not only to their detriment, it's also to ours. That's worth some bitching.
Agreed.

What some posters don't seem to understand is that there are a lot of Wii owners out there who don't want ports (ignore the few who do) but just "good" games. Doesn't matter in what kind of genre it is or in which franchise.
 

Jokeropia

Member
donny2112 said:
Just speaking personally, I want more RE4 Wii type games. The Dead Space game you described would not qualify, so I wouldn't want it. Dead Space was just used for an example as it was supposedly an RE4 type game, so I got excited about another RE4 type game that could be using RE4 Wii controls. That didn't happen, so meh. It's not "Dead Space" that I want but rather more RE4 Wii type games.
This is precisely my position as well.
 

Eteric Rice

Member
Just speaking personally, I want more RE4 Wii type games. The Dead Space game you described would not qualify, so I wouldn't want it. Dead Space was just used for an example as it was supposedly an RE4 type game, so I got excited about another RE4 type game that could be using RE4 Wii controls. That didn't happen, so meh. It's not "Dead Space" that I want but rather more RE4 Wii type games.

This was my position as well. I was ready to buy it, but I just can't justify $50 for a rail shooter.

If it had played like RE4 or the original Dead Space, I would have bought it.
 

KJ_Wii

Neo Member
rpmurphy said:
Compared to previous generations though, this generation's concept of multiplatform has been quite different. Consistently leaving out the market-leading platform has been unheard of.

That's because you're looking at the "multiplatform concept" the wrong way. If you view it as them consistently leaving out Nintendo, regardless of any other variable, it works across the last 15+ years.
 

Riou

Member
Cromat said:
What you said is that SSBB somehow incorporates the 'values' that the Wii stands for, which makes it okay for it not to have motion controls, which is the most prominent feature of the Wii. I argued that the Wii doesn't stand for anything. It's a product, which was marketed a certain way.

I don't care that SSBB or NSMB don't have motion controls. I'm just saying that it's contradictory to say people want 'core' (or whatever you want to call it) games on the Wii because they want to play them with motion controls, when games like SSBB and Monster Hunter 3 don't have motion controls and still get recieved and sell very well.

I would agree with you if you said that the Wii (or any console) doesn't represent much when it launches but as time goes by that changes. Over time a console get defined by the its games. This happened to shooters on the XBOX, kids games on the Gamecube, and etc.

When people say, "I only take out my Wii when people come over", they recognize the local multiplayer value (or maybe priorities if you think 'values' is too politically loaded) of the Wii. I would argue that this local multiplayer value (and others values as well) was something Nintendo attached on to the Wii through the games they released on it. Opiate mentioned earlier that Nintendo multiplayer games tend to have a certain amount of randomness injected into them to accommodate players of different skill levels playing together. I would add that this randomness is feature indicative of local multiplayer because in online multiplayer game designers can simply use matchmaking software to allow you to play with others with similar skill levels.

Essentially Nintendo has given the Wii certain attributes through the games they release of it. Part of why SSBB was successful on the Wii is because SSBB at least to some extent fit those attributes. I felt NSMB Wii match these values really well (as well as being an excellent game) hence epic sales.
 

Firestorm

Member
KJ_Wii said:
That's because you're looking at the "multiplatform concept" the wrong way. If you view it as them consistently leaving out Nintendo, regardless of any other variable, it works across the last 15+ years.
How old are you?
 
Dragona Akehi said:
I haven't played RE5 at all, because I liked RE4 Wii's controls so much. Hence, my original plan was to get the PC version and hope someone patched in Wiimote support.

That's some serious devotion to the (admittedly excellent) pointer control scheme. Good for you. I don't not recommend RE5--it's good, just not nearly as good as 4--but I'm hesitant to pay full price for another version.
 

legend166

Member
Just for the record, when I say I think 3rd parties should be making more high quality, relatively bigger budget Wii games, I do not mean M rated games.

I'm never going to argue that the Wii will sell big budget, violent games better than the HD platforms. It simply won't.

The problem for Nintendo is that they are pretty much no high quality devs out there working on those types of games anymore. Something tells me that'll change in the next 10 years when these people grow up, start to have kids and actually want to make things their kids can play. See: Robert Rodriguez syndrome. Hopefully, they're more successful than Rodriguez was, though.
 

Fuzzy

I would bang a hot farmer!
Leondexter said:
Although I've always bought every console with the slightest justification, most people (or households) just buy one. They make that choice for various reasons, maybe just on the strength of a game or two--in this case, probably Wii Sports, Wii Fit, or a Mario game. Once they have that one console, is it really so much to ask for a solid game library across all genres, from the most successful console in history?

I, for one, don't understand the uber-defensive behavior of the other side of this view. I'm not asking (although I know some are) for the big 360/PS3 hits to have been exclusive to the Wii--I've enjoyed them and have few complaints. But I am asking for some decent effort on the Wii. I've had just a few tastes of great gameplay that's impossible on any other system at present, and I want more. It really isn't so much to ask. 3rd parties have their collective heads up their collective asses, and it's not only to their detriment, it's also to ours. That's worth some bitching.
We only have one company to blame for that, Nintendo. It's Nintendo's responsibility to provide the people who bought the Wii with the software they want. They have two ways of doing this: securing third party support in order to release those games or doing it itself. Nintendo has failed in both cases for the most part. You want to bitch? Do it to Nintendo.

Firestorm said:
How old are you?
Are you saying he's wrong? Major third-party support started leaving Nintendo at the end of the SNES. You can blame that on Sony and the more favourable environment they provided with the PS1 but you can also blame Nintendo for ignoring third party concerns and just doing what was better for itself.
 
Fuzzy said:
We only have one company to blame for that, Nintendo. It's Nintendo's responsibility to provide the people who bought the Wii with the software they want. They have two ways of doing this: securing third party support in order to release those games or doing it itself. Nintendo has failed in both cases for the most part. You want to bitch? Do it to Nintendo.

That's completely unrealistic, nothing more than a cop-out. Nintendo is partly to blame, yes, but it's by far the smaller portion. I have my gripes with Nintendo, and that certainly includes their relationships with 3rd parties. They're definitely lacking compared to Sony and Microsoft's. But nevertheless, Nintendo is not responsible for every other company's game lineup. Nearly every company out there develops for the Wii. The quality of that development is beyond Nintendo's control.
 

ZAK

Member
Cromat said:
I don't care that SSBB or NSMB don't have motion controls. I'm just saying that it's contradictory to say people want 'core' (or whatever you want to call it) games on the Wii because they want to play them with motion controls, when games like SSBB and Monster Hunter 3 don't have motion controls and still get recieved and sell very well.
There's some kind of a fallacy going on here. I'm not going to deny that people say they want their "core" Wii games with cool new controls - I'll just give you that. But the problem is where you assume the only reason they would ever want to buy and play a Wii game is if it has super sweet motion/pointing/etc.

If a game is good, you like it and buy it and play it. Is this hard to understand?

I'm also not going to deny that, say, SSBB or MH3 would be "better off" on a different platform, in the sense that they would gain something while losing almost nothing (well, I guess it depends on how much you like the CC Pro <_<). I completely concede that point. And, so what? 90% of all games released ever would have been "better off" on something else that was out at the time. That's missed potential, yes, but that doesn't change whether they're good in and of their own merits.

Some people say they only have Wiis because they wanted great motion control, and it's up to you whether or not you believe them, but you can't call them dishonest just because they like a Wii game which doesn't use any motion. Those don't satisfy their primary reason of purchase, but presumably they still like good games.
 

Fuzzy

I would bang a hot farmer!
Leondexter said:
That's completely unrealistic, nothing more than a cop-out. Nintendo is partly to blame, yes, but it's by far the smaller portion. I have my gripes with Nintendo, and that certainly includes their relationships with 3rd parties. They're definitely lacking compared to Sony and Microsoft's. But nevertheless, Nintendo is not responsible for every other company's game lineup. Nearly every company out there develops for the Wii. The quality of that development is beyond Nintendo's control.
If Nintendo wanted the big releases then they would be on the Wii. The fact of the matter is that Nintendo doesn't want those big releases on the Wii so that they can continue to sell insane amounts of its own software without competition.
 

ZAK

Member
Fuzzy said:
If Nintendo wanted the big releases then they would be on the Wii. The fact of the matter is that Nintendo doesn't want those big releases on the Wii so that they can continue to sell insane amounts of its own software without competition.
HA_HA_HA_OH_WOW.jpg

If you want to say that Nintendo can't be assed to give the kind of development support/marketing/monetary incentive as Sony/MS, because they're satisfied with their sales as is, that's one thing; but to say they're intentionally sabotaging third parties for their own good is some tinfoil hat insanity. If they cared that much, they could just lock third parties out of their consoles altogether. And I'm sure we have things like that Iwata DQX team pic because Nintendo just loathes big third-party releases on their consoles so much. I mean, I don't even know what to say here that shouldn't already be completely obvious.
 

Fuzzy

I would bang a hot farmer!
ZAK said:
If you want to say that Nintendo can't be assed to give the kind of development support/marketing/monetary incentive as Sony/MS, because they're satisfied with their sales as is, that's one thing;
That's exactly what I'm saying. Nintendo is pretty happy with the status quo on the Wii and really has no incentive in improving those third party relationships. What does it really benefit them in having those big titles coming to the Wii? Are they going to sell more HW leading to them selling more of its own SW? I really doubt the investment it would take would be worth it for them.
 
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