The problem is already in his first line:
Why in the world did you hire 200 people? Of course your burnrate is going to be insane and you do NOT need 200 people to make games like Pillars of Eternity.
If you have 200 people in your studio, you're not an indie or a mid-sized developer at all anymore: You're a full blown AAA house with a burnrate that's equal or higher than that of most AAA studios. So if you then don't make AAA games and land hits after hits, of course you'll get fucked.
If you wanna be a studio that makes games like Pillars of Eternity, fire 150 of your people and make it work.
This i agree. But i do see the main problem here. Obsidian wanted to make that AAA Rpg. So 200 people is a must there. But the problem is they don't had the money there.
If they are actually bought by a big publishers, then they won't had any fear as they will be assets for the new publishers here.
Which is why, if Nintendo actually really want to expand to the west, they may consider investing in Obsidian here. They are great devs for sure. They had experienced not only on AAA games but also AA games. If Nintendo would retooled them into Monolith Soft where they can still makes their AA rpg but they would help developing Nintendo other titles like how Monolith help developing Zelda or Retro Studios helping Mario Kart.
But all in all, this is all a dream lol. As Nintendo would not take this steps as they fear facing the same talent exodus Retro faced in the past.T_T
Sega Europe has a strong PC focus, but mostly on strategy games. So that is more the reason I would think they are not interested.[/QUOTE]
Yup. And Rpg have always been a much expensive games which i believe Sega would not want to waste their money on.