Since the Facebook acquisition Oculus VR has been hiring a ton of talent. A lot of these I don't think were worth their own threads but the Oculus blog recently posted a summary of the more notable new hires which altogether is pretty big.
- Jason Holtman, former Valve director of business development and Microsoft PC gaming evangelist
- Neil Konzen, former engineer at Valve and one of the original Microsoft employees
- Brian Hook, former engineer at RAD (Telemetry) and the original author of 3Dfx Glide
- Adrian Wong, former lead systems engineer at Google[x] (Glass)
- Ian Field, former engineer at ARM and co-inventor of Cortex-M
- Raul Corella, former head of supply chain at JawBone, Monster, and Leap Motion
- Laura Fryer, former GM of Epic Seattle and WB Seattle
- Paul Pedriana, former lead engineer at EA
- David Moore, former engineer at RAD (Granny)
- Kenneth Scott, former art director at 343 Studios (Halo 4)
- Seneca Menard, former technical artist at id Software
- Paul Pepera, former environment artist at Valve and 343 Studios
- Brian Sharp, former engineer at Bungie
- Aaron Nicholls, former engineer at Valve, 343 Studios, and Microsoft
- Matt Alderman, former engineer at Valve and ArenaNet
- Cass Everitt, former GPU architect and engineer at Nvidia
- Ross ODwyer, former at head of development support at Havok
- Douglas Lanman, former research scientist at Nvidia Research and MIT Media Lab
- and many, many more: Scott Boyce, Gayan Ediriweera, Michael Berger, Khoi Nguyen, Aaron Toney, Bruce Cleary, Anusha Balan, Sagy Wiessbrod, Christopher Taylor, Soh Tanaka, Matt Mojica, Hyo Jin Kim, Steve Arnold, Dan Moskowitz